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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Ralles RealModSoup for TMO_RSRDC_OTC (https://www.subsim.com/radioroom/showthread.php?t=225443)

XenonSurf 01-11-18 02:09 PM

Danke Bleiente für die zusätzlichen Tipps! Bin sehr froh dass der Zoomfaktor doch klappt, ganz einfach mit TAB wie du sagst.

Die freie Kamera im U-boot mit den SHIFT-CURSOR-Tasten (nur einmal SHIFT betätigen) find ich toll: Hier die Beschreibung:

EN:
If you use the SHIFT-CURSOR keys one time you activate free camera inside the boat, you can move inside the sub like you want and place your ego in a specific position. Still you can click the different stations for accessing them. The game will remember this position if you return to that station afterwards, that's very fine.

DE:
Die Spielerbewegungen im U-Boot werden durch einmaliges drücken der SHIFT-CURSOR-Tasten aktiviert, man kann sich dadurch beliebig im U-boot bewegen und das Spiel merkt sich deine letzte Position beim Zurückkehren auf die Station, sehr gut !

Das sind alles sehr gute Verbesserungen des Grundspiels :up:
Ich denke ich werde doch öfters SH4 spielen, jetzt wo die ganze Oberfläche und Innengrafik doch viel besser ist. Bin schon sehr auf die Kampagne gespannt, aber zunächst muss ich durch die Tutorials um meine Kenntinisse aufzufrischen :)

Werde hier möglichst weiterhin mit Feedbacks dienlich sein.
Tschüss bis dahin,
:Kaleun_Salute:

Bleiente 01-15-18 03:09 AM

@XenonSurf
Um evtl. Mißverständnisse vorzubeugen, muß ich noch anmerken, daß meine ModSoljanka aka ModPack ausschließlich den US-amerikanischen Pazifik-Krieg und dessen Submarine-Kampagne betrifft als auch behandelt; d.h. für die Erweiterung "U-Boot Expansion" auf dt. Seite wurden keine maßgeblichen Änderungen vorgenommen.

:salute:

Bleiente 02-13-18 01:26 PM

Ähmm... Hallo?!? :hmmm:

propbeanie 02-13-18 03:40 PM

Hallo! Bleiente! You mod is still as good as ever... I don't have much time to play in it, what with modding FotRSU and CMN, but I do really enjoy what you did when I do get the chance to play it. We've gotta figure-out a way to drum-up some business for your mod! :salute:

hauangua 02-14-18 03:07 AM

Quote:

Originally Posted by Bleiente (Post 2541259)
Ähmm... Hallo?!? :hmmm:

I play often with your mod, and I have to say only positive things.
You did a great job Bleiente !

I ask the forum administrators if it is possible to make this thread "Sticky"

:salute:

Geoff then 02-15-18 10:05 PM

Hey there! Today, I came across your tasty soup, and I had to try it out.
Install worked and everything seems to be working as it should. I especially like the physics.
Just one thing confuses me. All conning towers seem to be moved further back? Is that intended?
greetz!

Bleiente 02-16-18 05:56 AM

Quote:

Originally Posted by Geoff then (Post 2541613)
Just one thing confuses me. All conning towers seem to be moved further back? Is that intended?
greetz!

Yes that is correct.
This change or adaptation of the conning towers was necessary in my memory for the Optical Targeting Correction (OTC) by CapnScurvy.
http://www.subsim.com/radioroom/showthread.php?t=181172

:salute:

Geoff then 02-16-18 06:31 AM

Ah, I see.
Well it seems you cannot have it all in Silent Hunter 4. ;)
Love that ISP mod though! Finally it feels like you are driving a steel tube and not a plastic one. :Kaleun_Cheers:

(If someone could make such an ISP mod working for the nine delta two or OM i would be so happy)

Bleiente 02-16-18 09:18 AM

Quote:

Originally Posted by Geoff then (Post 2541639)
If someone could make such an ISP mod working for the nine delta two or OM i would be so happy

That would be a lot of work (especially for OM) because all sim files of all ships and submarines would have to be edited and reconfigured. :doh:

Now a special question to all users of my ModSoljanka:
Who uses the experimental and makeshift merged AI_AIR_Patch and if so, are there any abnormalities or even disturbances? :hmmm:

propbeanie 02-16-18 09:50 AM

I'm on my android tablet for a time yet, but as soon as I get home, I'll check my PC and let you know. If memory serves me correctly, I downloaded it, but I don't remember activating it. But I had never noticed an issue with planes before. I am one though that thinks planes should be numerous and deadly, and that submarines should not be seen by them... :o ... :har: :salute:


Edit 1240 Eastern: OK, Bleiente, I have the "HotFix for Ralles RealModPack", but I do not have the "AI_AIR_Patch" specifically named in my install...

Bleiente 02-16-18 02:27 PM

Quote:

Originally Posted by propbeanie (Post 2541687)
OK, Bleiente, I have the "HotFix for Ralles RealModPack", but I do not have the "AI_AIR_Patch" specifically named in my install...

No - this "hot fix" was still for V1.2 of Soljanka or for the beta version of V1.3.
I meant this:
AI_Air_Patch inkl. Bubbles_ShipComp
https://workupload.com/file/CHazvzZ

PS.: Why am I grinning so stupidly with my avatar in the optics on offense Attack?!? :har: :Kaleun_Cheers:

propbeanie 02-16-18 05:31 PM

Alright, I now have AI_Air_Patch inkl. Bubbles_ShipComp downloaded and activated :salute: I have a plan for some testing time later this evening, unless the Admiral changes my mind for me, and let me tell you, she outranks me! :salute:

I think that strange grin comes from your avatar having made "Commander" at such a young age... Either that, or he's off Waikiki Beach and watching the sunbathers on high-zoom... :roll:

GOZO 03-29-18 11:42 AM

Now this will be interresting. Have picked up SHIV again thanks to the fine mods avaliable.:Kaleun_Salute:

Of course I still play SHIII LSH as well and have tried getting SHV but the latter was a used copy I found at e-bay with the key already registred ha ha. Got fooled did I not.:o

Gozo
:Kaleun_Cheers:

GOZO 03-30-18 06:54 AM

Is the RSRD_5xx_Patch1 included
 
Just wondering about the patch plus if anyone have tested if "rescue sub mod" is working with it all? Update It does not but is not important. Just dont forget to remove the mod using JSGME ;-)

Part from that this is a wonderful mod!!!!!!!!!


G:03:

GOZO 04-04-18 04:31 AM

A question about speed etc
 
Just found thjat getting the sub up to speed takes some effort. You cannot just order "Flank" and reaching that speed. Speed reches only 16 kts in calm weather. Same when submerged creeping at 400 ft and wish to avoid DC:s you only get 6 kts.

BUT: If you do it in steps (like going from standard via full and finally flank) you get the speed you want after a while.
Have tested it on surface at zero winds and submerged.

Is it a result of the "ship acceleration mod" included or is there something I missed? Can the crew skills be a factor?

GOZO:hmmm:


RESOLVED When making new install and removing non compatible mods it all works again!


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