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Yes, WAC is War Ace Campaign. The old version for Ccom is linked in the first post, the new version for WAC is still in development... |
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Hello Subsim community,
first of all I would like to inform you that the Real ASW Mod is still under development. Unfortunately, this has only been slow lately, because due to health problems and a job retraining that started, I am only at home at the weekend and can further develop the mod. However, there are also good news that should shorten the waiting time for the new update. I teamed up with Gap, who is known for his excellent 3D models, which were already to be admired here in the thread. In the next version you will be able to admire accurate 3D models of the ASW weapons that are alone worth the wait! From the division of tasks, Gap will create the models and integrate them into the files, while I continue my previous tasks, work with the files and adapt them to the different ship classes and nations. We are also working on some new features that, if they work and are supported by the engine, will be implemented. At this point we have finished the implementation of the british Mark VII Depth Charge, but the others are already completely modeled and when the first one works like clockwork the others go fast. Sadly for now the DC man isnīt animated because we have problems integrating that into the game. He was ready and animated, looks good in S3D, but his faces didnīt show up in game. If someone knows a solution to the problem, we would be pleased with any advice. Here are some pictures that show the great looking model and our new DC man. Just look at the difference between the Rack (Mod) and the K-Guns (Vanilla)... https://i.ibb.co/gy5pLQ7/Real-ASW-Mod-1.png https://i.ibb.co/Sssb3kB/Real-ASW-Mod-2.png https://i.ibb.co/qrQNL6g/Real-ASW-Mod-3.png https://i.ibb.co/bQ9sJ38/Real-ASW-Mod-4.png https://i.ibb.co/xS0Lxxw/Real-ASW-Mod-5.png https://i.ibb.co/b6nDCGd/Real-ASW-Mod-6.png https://i.ibb.co/F8SFjrX/Real-ASW-Mod-7.png |
Hopefully this will work with NYGM?
:Kaleun_Thumbs_Up: KUrtz |
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KUrtz |
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Kurtz, NYGM already has different depth charges with different characteristics, etc. It's not as detailed as padi's work I don't believe, but if you don't feel up to editing anything. |
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When you get time, could you please post here some close-up screenshots showing better the problem? @ all If I have understood correctly (padi is the one who carried the tests, so I have only an indirect experience of the problem), during the animation several faces of the mesh-animated DC-man are not visible. As noted by padi, this glitch is only noticeable in game: in S3d everything looks normal. Interestingly, the same problem can be replicated in stock files regardless of MeshAnimationData settings, by exporting DCman's meshes and re-importing them right away :hmmm: |
Some new WIP pictures with added smoke floats on top of the DC rack.
https://i.ibb.co/SRYd6k6/Real-ASW-Mod-8.png https://i.ibb.co/t3yC70c/Real-ASW-Mod-9.png https://i.ibb.co/R7stPSG/Real-ASW-Mod-10.png |
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https://i.ibb.co/PC1nvvn/Screenshot-3.png https://i.ibb.co/MPtPYx5/Screenshot-5.png |
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Thanks for that! I have to say I am very happy with how the depth charges in NYGM's play! KUrtz |
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When this mod will be finished, you all will want to play with it :03: :D Padi has spent a countless number of hours looking for reliable information on historical depth charge loadouts and thrower/rack arrangements for all the main ASW vessels, and on their evolution during the course of WWII. Indeed, his research also includes a good number of the main types of depth charge adopted during the war by the major belligerents together their relative stats (sinking rates, kill radii, etc), but this is only a relatively small part of his comprehensive work! |
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