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Sorry Steve, I guess I should have kept my $0.02 to myself now that I have totally messed you up.:oops: It will not happen again.:/\\!!
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Well, I forgot to merge the campaign layers. The mod is set up for St Naz & Schleuse v.5. I did that, but still have problems. That said, I'm thinking the problem is a simple one.
When I open the Mission Editor I get more than 60 ships with the notice 'Engine Message: The unit class XXShipname from country Xxxxx not found in the platforms library. That sounds like a clue to me. I just don't know what to do about it yet. We'll see how it goes. If all else fails I have my mods dialed in well enough that reloading the whole thing shouldn't take more than a day. |
Hmm...
I did a little looking and it seems I didn't install Part 2, which holds the Sea folder. I installed that and started a new career, and it worked! Everything looks fine so far. Then I tried to start the 'Happy Times' single mission and it took forever to load and then crashed right when it said "Not so long ago..." I'm curious to find out what went wrong there. |
A further investigation that kept me up until 0200 this morning revealed that, while the USAM mod seems to include the Merchant Fleet Mod, the folders are all empty except for the silhouette files for the rec manual. I installed the complete MFM and it loads! Wonder of wonders, I can apparently run it now. I say "apparently" because while a career loaded just fine, when I tried to start the 'Happy Times' mission it sat there loading for twenty minutes and never did actually start.
This makes me worried that something might crash when I actually encounter one of those ships. The only way to find out is to start a career and see what happens. |
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BTW, I could not get USAM to work with NYGM, so I don't use it. |
I looked again, and you're right. So where did those folders come from? :-?
I made the mistake of (and avoided my own advice) not using JSGME to test it first, so now I'm thinking the fastest route might be to just dump it all and start over again. We'll see how I feel about that tomorrow. |
I spent three hours reloading everything again. It went that fast because I now have my main text files (Menu.ini, Dials.cfg etc) set up the way I want them, so all I had to do was reload all the mods in the same order and then install the text files.
Everything works alright, even when loading a career, but when I tried to load the 'Happy Times' single mission it sat there trying to load for a good ten minutes, then crashed. I'm wondering if I bit off more than even this cracker-jack new computer can handle. I'm wondering what I'm going to dump if that's the case, because I can't live without the MFM. I'll keep fiddling with it and see what I come up with. |
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Generic Mod Enabler - v2.6.0.157 [C:\SH3-GWX\MODS] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX Turm Lights fix TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships OLC's Modified Searchlight Beams for GWX3 Pascal_Port_People Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII Sober's Darker Smoke Torpedo damage Final ver2.0 Scirè-Tikigod- repeated order TorpedoTubesFfireFinal vGW Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard) NeuUZO&PeriV.2 Carotio_SH3_ClothesHatsFacesSkilledCrew DD_OH_V3.09_20091209162038 FM_NewInterior v2.1D BritishAsdicMkIFinal SHIII Internal Life Mod v1.2 SH-5 Water for SH-3 20 Km V84 sobers waves mod V12 27032013 1.4b Assisted Plotting Mod No continuous 'Ship spotted' V1.2 for GWX3 New _hydrophone _layers for SH3 v2.0_GWX Spirit of machines StNazWhvV6 RND Campaign Layer with Zigzag Supplement to V16B1 - GWX Stiebler4B_Addon_for_V16B1 - GWX O2-Gauges v2 Bearded faces Hitman Optics for GWX3 v.1 WB's USAM v69.61.1 Part 1 WB's USAM 1a GWX St Naz Campaign WB's USAM 3 Aces' SH3.SDL v4 WB's USAM v69.61.1 Part 2 Merchant_Fleet_Mod_3.2 BW On-Top Mod GWX3-Hitman's Optics v1.0.10 My rig is about comparable to yours, I think. Maybe a bit better CPU than yours but definitely a weaker graphics card. I don't know what your mod list looks like, but if you change any of the campaign files after activating USAM and MFM, I believe that might cause you trouble. BTW, since I use NYGM, and since I try to stay away from warships and aircraft (:)), I use MFM and not USAM. Works for me. YMMV. |
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As requested some time ago, my current list looks like this: Permanently Installed: GWX 3.0 Hardcode Fixes - h.sie GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly Remove GWX Compass - ichso Simfeeling 6-Dials Mod - FLB-Sale_U-999 Anschütz Kompass - Leitender New Interiors 2.1D - FlakMonkey (replaces Diving Duck's Open Hatch mod) Open Hatch Conning Deck Cam Fix - Diving Duck TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships Assisted Plotting Mod - Observer Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Lifeboats & Debris v4 - Rubini/Privateer SH4 Maptools for SH3 - Latemail GWX DFa Flags and Pennants 2010 - Anvart FM30_UpDown - Anvart FM NI Fix for FM30 UpDown - FlakMonkey h.sie's Colored Hull Integrity Indicator New Lorient - Alfred Keitzer Sound My Way - From several sound mods Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders DBSM SH3 Speech Fix - Sailor Steve Ultimate Aircraft Sounds - AOTD_MadMax Spirit of Machines - Einbecker Torpedo Fire (German) v1.02 - Ktl_KUrtz Das Boot Officers - AILantic Small Moon - AILantic No Rank on Crew - Dertien Das Boot Clothes - lafeeverted Clean Nav Map - Don't remember English-To-German Names - Phoenix3000 Historically Accurate U-Boat Emblems - Conus Halo Not Visible Through Body - Anvart Port People - Pascal Realistic Blueprint Damage Screens - Pascal Remove Station Labels SH3 Color Icons - Capt. Teach Modified Searchlight Beams - OneLifeCrisis U-Boat Bases Map with New St. Nazaire - meduza Head 04 Fix - Anvart SH3 Officer Faces Aces' Modified Headphones Aces' Crew On Deck Stand Alone GWX Clearsky Clouds - Rubini A-I Class Destroyers - The Frog J-Z Class Destroyers - The Frog SH4 Effects for SH3 - Racerboy/TheDarkWraith Torpedo Damage Final - Ocean Blue Tuddley's Barracks Screen Rick's Alternate Rec Manual - Rik007 GWX Turm Lights Fix - Privateer/Jimbuna KB's Diesel Sound Mod - kristenburnout No Continuous 'Ship Spotted' Torpedoraum Typ II - MCHALO12 New Freecam Mod - Asanovic7 Seabed Repair Mod - Mikhayl Searchlights Removed - schlechter pfennig SH4 Maptools for SH3 - Latemail Merchant Fleet Mod - Iambecomelife JSGME: SH5 Water for GWX 0.9 20 Km - Rik007 Type VIIa Features - Wreford-Brown VIIB Early War Skin - Sledgehammer427 Type IIb AI Camo - Sean (changed to IIA) The only thing I use JSGME for is mods that need to be rotated in and out (and for testing). None of those four are activated yet. Oh, and I haven't installed the h.sie and Stiebler optional mods yet. :sunny: |
I'd suggest you try running MFM in a rockstock SH3 install. If you can't get "Happy Times" to work there, then your rig definitely can't handle it. But, if it runs, then you know to start looking for some interaction.
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Steve, have you used the 4 GB patch?
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I activated it through Bl!tzkr!eg's SH3 Front-End. Do you think I should deactivate it there and check H.sie's version to see if it's still activated there?
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Good luck! Keep us posted. |
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