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just curious if anyone has this running, CTD free, with GWX?
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Can't say about campaign, but naval academy and single missions work well. Do you use 4GB patch?
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I do, I just always seem to have an issue with the installation steps in order to get it working properly that is...
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Hmm, I just use jsgme and everything is fine. Nothing else is necessary. Be sure to enable it at last to avoid any conflicts.
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I installed the boats with the VIIC U-96 skin with this order:
VIIB-VIIC[1939-1941]-transit Skin U-96-W And all works fine (commands, model, etc), but I have black textures for the hull: http://img907.imageshack.us/img907/7457/ilTs9M.jpg http://img661.imageshack.us/img661/8327/VcHblG.jpg The models are superbe, the nest for SH3. Really I want to correct this problem! My complete JSGME list: Generic Mod Enabler - v2.6.0.157 [E:\SH3\MODS] GWX - Merged Campaign GWX - Integrated Orders WAC4.1 SubPen_animated_18.02.2010 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 LifeBoats&Debris_v4 New Uboat Guns 1.2 Waterstream+Exhaust Combi V2.3 for GWX3 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Aces' Multimod compatability fix release v1.3 public beta Aces' Super Turms v6 for GWX Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 Pascal_Port_People BMW-R75 v.1 by TP Dönitz Aces - Custom Emblems Merchant_Fleet_Mod_3.2 TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships Q Ship mod GWX3.0 Combat Radio Frequency Thomsen's Sound Pack V3.2cg GWX Speech Rbs1_SH4_Effects_GWX_30_71 Rbs2withbuoyance Rbs3withlifeboat Rapt0r's Uniforms V2.0 [Black] No Medals On Crew [Patch] Compulsory U-boat Headdress - GWX 2.0 b25_SF_Grass_Full_V2 B25_Deck_Crew_Ambient Haunting Atlantic Wind Karle's_Crash_Dive_Mod Scirč-Tikigod- repeated order Real Depth Charge TiefeMkI(German) TorpedoTubesFfireFinal vGW _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal _LSH3_V5.1_SLS_Spezialeffekte-Gross pascal_map DD_VisibleMines_V1.0 Water Drops Blur Effect MaGUI v3.4 Widescreen Compat Ultimate ObjectView Camerav1.0 Diesel Startup Sequence for FM Engine Room beta 1 OLC's Modified Searchlight Beams for GWX3 Flags_enlighten Aces' Super Turms v5.1+ GWX all U-Boats Bearded Crew On Deck Add On Wooden_Lifeboats_Mod_1.1 Rubini´s Chief Helsman stress behaviour fix Rubini´s Underwater dust&plancton v1 CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Dunkle_Torpedos Aces' St.Nazaire Super Pens v5.1 GWX Version Aces' Combined SH3.SDL Files v4 Aces' Modified Headphones Moon_light_mod From Aces Try This Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on v2 (Ccom Torpedo Rooms Compat) MFM3.2 displacement correction mod External Cargo from SH5 Evans Uniforms Ice Age M04B-MX04B Ahnenerbe WideGui 1920 x 1080 Final Version Supplement to V16B1 (JSGME) Torpedo_HAHD_1024_GWX En_menu My way Optional NavMapTable Optional UzoBkgr WAC4.1 8k Atmosphere_UnderwaterBlue More wounded & less dead crew v2 - for V16B1 (JSGME) VIIB-VIIC[1939-1941]-transit Skin U-96-W Many thanks for the great work and best regards. Fitzcarraldo :salute: |
@jaxa
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Yes, you are right. In both cases there are mistakes. the 3D model of KDB has texture from SH5. For this reason KDB color differs from color of boat in general. The antiaircraft gun has controler of reflection in water, but value 'Reflection'-0, for this reason the effect of reflection in water doesn't work. Many thanks for information. On the final version of mod it will be corrected. Quote:
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Hmmm... it can't be. Possibly, from above the basic mod, you connected a skin of "U47" and forgot it to disconnect? @fitzcarraldo For a start try to connect this to game: http://www.mediafire.com/download/9fdxf4jothielxr/FixAllSubGWX.7z If the problem doesn't disappear, we will think further. |
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Another thing, which makes me crazy - radio antenna. I use your commands_en.cfg, but can't force antenna to rise and down (Shift+V). Is it possible to make it up all the time and rotate? Or maybe I do something wrong. About skin with emblems 7th flotilla and skull/hat/umbrella - I enable your mod without additional skins. Never mind, with 7b vorkrieg, 7b krieg or with stock model I see always these emblems on turm. With 7b vorkrieg it is number 45 over skull emblem. Using 7b 1940 turm there is no problem, only with VIIA-like turm. @fitzcarraldo, do you use Wise's mod playing after 1941? I had similar problem with black hull textures choosing 7c type in single missions after 1941 year. |
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I continue to investigate. Many thanks and regards. Fitzcarraldo :salute: |
@jaxa
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http://s20.postimg.org/y15e53zt9/image.jpg Quote:
I checked archive of mod. In mod everything is all right. Once again attentively look at your JSGME list. For full persuasiveness disconnect everything that is connected with the mod of VII. After that, pass in the address: SilentHunterIII\data\Textures\TNormal\tex, and check this folder. There shouldn't be TGA "TURM-VIIA". If it is there, so, previously you have connected a skin of "U47" and there was a glitch of the JSGME program. But it is improbable. Miracles on light don't happen and I still think that you forgot to disconnect a skin of "U47". I don't see other reason. @fitzcarraldo Quote:
hmm... affairs are bad. Unfortunately, I don't use anything from this that is at you in the list of mods of JSGME. I don't know that is in these mods. It isn't known, what files have the conflict to files of mod VII. I have an assumption that in your configuration of game there are own errors of the boats-AI WAC, similar to errors of the boats-AI GWX (coincidence of ID-numbers). Earlier I already asked kovall to deal with this problem. But kovall is still much occupied. I can't precisely tell when it can be free. http://www.subsim.com/radioroom/show...3&postcount=17 According to this link Steve told very much a piece of good advice. This council very useful. I recommend to you. |
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I suppose it may be related to jsgme - I had sometimes problems that jsgme doesn't disable all files of used mod and lost some of them. Need to make fresh installation of SH3 and investigate it deeper. |
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Many thanks for the support! Fitzcarraldo :salute: |
Fitz, I'm pretty sure (after alot of elimination) that the FM interior mod causes a CTD with this mod. At least it did in my setup w/ GWX.
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For whom the antenna doesn't work: I apologize. In mod I forgot to include the DF_ANT.dat file. Please, find this file in mod of NEW VERSION OF IXB&IXC Type or German U-Boats Compilation from Ahnenerbe, or in any other to mod where it is provided, and include this file in mod VII (in the data\Library folder), or, connect this file in game a different method which is more convenient to you. Once again, excuse.
For Kaleun Kot Begemot my personal thanks. |
So you updated the link on the 1st page and that missing file is now included?
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Лёха, вот ещё забабахал скинок на U-453. Но как видишь, на скрине из редактора что рубка, что корпус, одним цветом, а в игре разница на лицо. Редактировал параметры в S3D, но толком ничего не добился. Часть корпуса, что относится к рубке в dat, настроена под рубку по цвету, поэтому и косячит. Играл цветами в редакторе, но толком не добился ничего. В каком месте эта часть корпуса находится в tga, что бы можно было с ней поработать? А то по этой причине и цвета камуфляжа так-же при наложении и перекрытии хамелеонят от изначального. Я тебе шкуру на U-83 скинул, посмотри. Удачи камрад!!
I apologize for the Russian language, here there is a way to communicate, is unique to the Russian-speaking, translation is not correct. http://i65.fastpic.ru/big/2015/0817/...37cb205078.jpg http://i72.fastpic.ru/big/2015/0817/...9065edfffe.jpg |
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