SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=202520)

THE_MASK 03-20-13 03:42 AM

thanks , i am trying to get rid of my brown fog at dusk and
dawn . Mod combo or what , i dunno .

gap 03-20-13 03:55 AM

Quote:

Originally Posted by sober (Post 2028060)
thanks , i am trying to get rid of my brown fog at dusk and
dawn . Mod combo or what , i dunno .

I suppose you have already played with hdr_exterior ColorBalance settings. Probably the brown fog at twilight is a side effect of your tweaks aimed to make it lesser green at noon :doh:

If you want a suggestion, I would try tweaking the SkyHazeColor settings in EnvColors cfg files :yep:

Captain73 03-20-13 08:25 AM

Hi Gap! I've installed your mod, I liked your work, but I had to turn down the anti-aliasing! And how do I get rid of the yellow marker?

http://i5.pixs.ru/thumbs/5/1/2/SH5Im...06_7453512.jpg

gap 03-20-13 08:52 AM

Quote:

Originally Posted by Captain73 (Post 2028167)
Hi Gap! I've installed your mod, I liked your work...

Our work, Captain :yep:
I am glad you like it :smug:

Quote:

Originally Posted by Captain73 (Post 2028167)
but I had to turn down the anti-aliasing!

Which submods are you using? Have you tried enabling the low definition patches?

Quote:

Originally Posted by Captain73 (Post 2028167)
And how do I get rid of the yellow marker?

Enable this one: :up:

DynEnv v2.9 - No U-Mark

Captain73 03-20-13 11:54 AM

Quote:

Originally Posted by gap (Post 2028192)
Our work, Captain :yep:
I am glad you like it :smug:

:)
Quote:

Originally Posted by gap (Post 2028192)
Which submods are you using? Have you tried enabling the low definition patches?

HTML Code:

[MODS]
RemoveLogoIntroTheDarkWraith
Loading Screens Mod puma1x
NDB,NDH OM#1 - No Dialog Indicator
Sound Das Boat
Conus' Graphic Mod(edited)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 8.b Wave Mechanics - Gale
AilBubbles 1.0
AilDeckwave 1.0
AilRain 1.0
AilImpurity 1.2 extreme
North Atlantic Green 1.1
Old Style Explosions V1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
ImprovedWaves_Improved Pitch&Roll
Critical hits 1.1 Torpedos
AMMO_v1.0_SH5_by_Raven_2012
SH5 Longer Repairs v.1
U-Boat Interior Mod(light)
silentmichal's interior mod 1.2.1
FX_Update_0_0_19_ByTheDarkWraith(edited)
AI_sub_crew_1_0_2_TheDarkWraith
MCCD_1.04
MightyFine Crew Mod 1.2.1 Alt w beards
New Wake Torp
Parts Magui V 3.01 by DrJones
Parts Magui v3.01 RUS Localization Patch
Optional Binocular 2
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
sovietunionflag+fixes
RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0)
Reworked Morale and Abilities v.1.1
RUS for Reworked Morale and Abilities v.1.1 by Rongel
Fonts_patch
Hospitalship_lights
smaller flags for Warships 1_0b
SH5Lifeboat_Wooden
Enhanced FunelSmoke1.2_by HanSolo78
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
MarineQuadratKarte
Gisement
TDW_No_Contact_Colors_1_1_0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Force Type VIIA-std Training
DynEnv v2.9 - No U-Mark=56

Quote:

Originally Posted by gap (Post 2028192)
Enable this one: :up:
DynEnv v2.9 - No U-Mark

thanks Gap :salute:

jean74 03-20-13 01:04 PM

Hi Gap,

I just make a little tool with EXCEL :know: to see, compare and eventually modifie the colors of the EnvColor_....cfg.
I did it because it's very hard to have a survey of the différents colors include in this file :doh:

If you want to test and maybe use it (to improve or check the colors of your wonderfull mod), I can send it to you.

Let me know if you are interested,

Best regards,

Jean

Captain73 03-20-13 03:05 PM

One more question?
In the evening, the water looks like this:

http://i5.pixs.ru/thumbs/6/6/2/SH5Im...85_7457662.jpg

How to make the water darker?
Thus, as in the screenshot!

http://i5.pixs.ru/thumbs/6/8/2/SH5Im...84_7457682.jpg

volodya61 03-20-13 03:18 PM

Quote:

Originally Posted by gap (Post 2028058)
I didn't add the link to DynEnv v2.9 - Breakwater Piers yet: still waiting for the first reports on it.
In case you have missed it, follow this link for further detail, or just scroll down to post #168 :03:

Gap, I'm so sorry :oops:
I've become too lazy lately.. but I promise, I'll test it right today :yep:

volodya61 03-20-13 03:24 PM

Quote:

Originally Posted by Captain73 (Post 2028429)
One more question?
In the evening, the water looks like this:
..
How to make the water darker?
Thus, as in the screenshot!

I suggest you try to enable the Darker Nights addon mod :yep:

gap 03-20-13 07:03 PM

Quote:

Originally Posted by Captain73 (Post 2028317)
:)

HTML Code:

[MODS]
...

thanks Gap :salute:

Quote:

Originally Posted by Captain73 (Post 2028429)
One more question?
In the evening, the water looks like this:

http://i5.pixs.ru/thumbs/6/6/2/SH5Im...85_7457662.jpg

How to make the water darker?
Thus, as in the screenshot!

http://i5.pixs.ru/thumbs/6/8/2/SH5Im...84_7457682.jpg

Quote:

Originally Posted by volodya61 (Post 2028444)
I suggest you try to enable the Darker Nights addon mod :yep:

Besides enabling the submod suggested by Volodya, I have a few more remarks on your mod list:
  • Enable DynEnv v2.9 - 2. Main Mod Low Resolution Patch after DynEnv main mod (lesser memory usage).
  • Replace DynEnv v2.9 - 8.b Wave Mechanics - Gale with one of the two other wave submods (lesser gpu intensive).
  • Many of the Ailantd's mods you are using, are already featured in DynEnv. I suggest you to disable them in order to free up memory, as the would overwite Low Resolution Patch's resized textures.
  • IIRC, North Atlantic Green was designed over Real Environment and it is probably not fully compatible with DynEnv. Moreover, DynEnv main mod features already murky waters for some limited globe areas.

gap 03-20-13 07:26 PM

Quote:

Originally Posted by jean74 (Post 2028359)
Hi Gap,

I just make a little tool with EXCEL :know: to see, compare and eventually modifie the colors of the EnvColor_....cfg.
I did it because it's very hard to have a survey of the différents colors include in this file :doh:

If you want to test and maybe use it (to improve or check the colors of your wonderfull mod), I can send it to you.

Let me know if you are interested,

Best regards,

Jean

Wow, it seems we actually had the same idea :D :haha:

A while ago, I developped an excel spreadsheet able to preview SH5 environment colors, to edit them (generating automatically game readable setting), and to create color grandients. You can download it from here. IIRC this is the version I made for english localized PC's (uses imperial decimal separator [.] instead of the metric one [,]), but if there's interest, I can upload the metric version of it. If you want to exploit all of its features, you should enable its macros.

At this point, I am also curious to see your spreadsheet. Maybe you had better ideas than me, or you implemented them better than I did (a problem of my viewer/editor is that it is quite heavy, and rendering all the colors contained in a single cfg file takes several minutes).

Let's hope that our tools will encourage someone to further improve this mod :salute:

gap 03-20-13 07:27 PM

Quote:

Originally Posted by volodya61 (Post 2028443)
Gap, I'm so sorry :oops:
I've become too lazy lately.. but I promise, I'll test it right today :yep:

There's no hurry Volodya. Just take your time :up: :salute:

Captain73 03-21-13 06:40 AM

Quote:

Originally Posted by gap (Post 2028586)
[*]Enable DynEnv v2.9 - 2. Main Mod Low Resolution Patch after DynEnv main mod (lesser memory usage).[*]Replace DynEnv v2.9 - 8.b Wave Mechanics - Gale with one of the two other wave submods (lesser gpu intensive).[*]Many of the Ailantd's mods you are using, are already featured in DynEnv. I suggest you to disable them in order to free up memory, as the would overwite Low Resolution Patch's resized textures.[*]IIRC, North Atlantic Green was designed over Real Environment and it is probably not fully compatible with DynEnv. Moreover, DynEnv main mod features already murky waters for some limited globe areas.[/LIST]

Did as you said. Everything is working fine! Smoothing 100%. Shadows of 100%. :yeah:
Thanks Gap! :salute:

jean74 03-21-13 01:43 PM

Quote:

Originally Posted by gap (Post 2028620)
Wow, it seems we actually had the same idea :D :haha:

A while ago, I developped an excel spreadsheet able to preview SH5 environment colors, to edit them (generating automatically game readable setting), and to create color grandients. You can download it from here. IIRC this is the version I made for english localized PC's (uses imperial decimal separator [.] instead of the metric one [,]), but if there's interest, I can upload the metric version of it. If you want to exploit all of its features, you should enable its macros.

At this point, I am also curious to see your spreadsheet. Maybe you had better ideas than me, or you implemented them better than I did (a problem of my viewer/editor is that it is quite heavy, and rendering all the colors contained in a single cfg file takes several minutes).

Let's hope that our tools will encourage someone to further improve this mod :salute:

Hi Gap,

I dont think that my spreadsheet is better than yours. My major idea was to have a tool to compare and éventualy modifie some colors code. Moreover it is hard for me to manage hex color so this tool show the RGB code.
I put here a link to download my spreadsheet https://docs.google.com/file/d/0BxZJ...it?usp=sharing

Let me know what do you think about it,

I will have a look too on your file, because is always interesting to understand the logical process computerized by other and to improve his own skills.

Best regards,


Jean

PS : Sorry for my poor skills in English langage,

Silent Steel 03-21-13 03:18 PM

Quote:

Originally Posted by Captain73 (Post 2028957)
Did as you said. Everything is working fine! Smoothing 100%. Shadows of 100%. :yeah:
Thanks Gap! :salute:


What are your specs товариш Старший?
(Где находишься? Сам на Готландне, знаеш? Остров в середине болтийского моря)


All times are GMT -5. The time now is 07:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.