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always thought questions like these were just crazy (but understandable it would be asked)
its like comparing angry birds to mrs. pacman, these gamnes are completely different and only share the same subject matter is all. then to compare a fully modded game to one thats not is completely unfare as well, but even if a thread was created to to answer the specific question of explaining the differences in the games it wouldnt stop these questions of which is better. only you know what you like so no matter any answer you see here YOU will need to try them both and the fact that either game can be had for roughly $5-$10 then how can it be a situation where you cant afford to just buy both and try them both and if you find you dont like one then give it away to the neighbors kid or something. the reason this bugs me is its like asking someone which woman you would like better, only you can decide what you like and no two people think alike so unless these games are both still selling for over $50 each then get both and enjoy both. plus, unlike with women, you wont get in trouble for doing both :03: |
best would be to take the best from SH# and SH 5 and make a SH6
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Fish, I have to agree with you on UBI having only the Type VII in SH5. That was El Cheapo UBI all the way.
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And I have to disagree that it was el cheapo. One of the demands players made was to be able to walk through the entire sub. That required full interior layouts and full crew animations. To do that for the Type IX would have taken another year. That would have strained the budget and the expectations of both the shareholders and the fans. The players had a choice: The same thing as earlier games or being able to walk through the entire boat, but only one type. You said you wanted to walk through the whole boat. You got what you asked for.
I disagreed with that, and I disagreed with the campaign system. There are plenty of things to complaign about in SH5. Only one type of u-boat isn't one of them. |
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But point taken that the collective entity known as the 'community' called for it. Funny thing though, consensus doesn't always produce the best results. Case in point, democracy. :O: Sometimes it's best to have actual experts lead the way rather than be guided by the howl of the mob. :D Now that I've got my tongue out-of-my-cheek, I will say the lack of full interiors was a major shortcoming/issue with SH3, so to see it addressed (at long last) was more than a welcome relief. Quote:
If IL-2 had released in such a state, even the most casual observer would have considered it a joke. So whilst thou art a nice guy :03:, I think you're being far too kind to Ubi in this instance. |
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There is a big difference in when a game is announced and when a project is started. Look at SH Online it may have been announced in April this year but judging by the screenshots it was already substantially complete and has still not been released. Dan Dimitrescu lead developer of SHV indicated that planning for SHO was in fact started just after the SH5 release date way back in spring 2010. |
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and very clearly on the above examples it can be seem, again and again, that it is all a matter or personal preference... :sunny:
Personally, I love walking around the boat. I rarely teleport. I like the eye-candy of the SH5. I extremely love Real Navigation - though that is more of a TDW win than Ubi's. It now feels un-natural to just plot the course, I enjoy (hm... not sure if mazocistical tendencies are good in this case :o) having to find land in the fog, or trying to understand where exactly you are by the shape of the land... Or being completely lost. I'm pretty sure you can't really do that in SH3.. On another hand - lack of boats, crew management, morale engine, and no-career mode in comparison to SH3 is just... ugh. :shifty: The only real difference that I see, tbh, is the availability for modding. SH3 pretty much modded out. People created tremendous and amazing mods for SH3, making it absolutely astonishing game. But there is not much improvement can be done now. well, where SH5 has a LOT to still work on. As a side note, to my knowledge, Cybermath and silentmichael were working on Type II playable; I bet many people are working on properly cloning a playable unit (I know I'm trying to)... We'll live, we'll see... |
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Pre-production is normally carried out by a small team over an extended period, whereas full development has a far more condensed timeline with a much higher priority in terms of manpower and resources. This being the case, it's difficult to pinpoint the actual correlation between the two, except to say 'pre' is likely only a fraction in terms of the overall project. :sunny: |
SH5
:up: for me SH5 is the 1
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Idem! :salute:
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They ptprobably won't, though :wah: |
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