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-   -   [WIP] Modern ships (career playable) (https://www.subsim.com/radioroom/showthread.php?t=169977)

Karle94 08-18-11 10:10 AM

Quote:

Originally Posted by Marka Ragnos (Post 1730732)
any idea of a release date? :)

Unless there are things you guys want added, I don`t see any reasons to keep it back.

Marka Ragnos 08-18-11 11:27 AM

ooookay :D

Geredis 08-20-11 08:04 AM

Aweseome.

And I don't see why not, if you're up to it, to keep adding in more things, as well as polishing what exists (again, if you're so inclined) with future editions.

Karle94 08-20-11 09:48 AM

Quote:

Originally Posted by Geredis (Post 1732191)
Aweseome.

And I don't see why not, if you're up to it, to keep adding in more things, as well as polishing what exists (again, if you're so inclined) with future editions.

If I am going to add more I need to know what you guys want added.

Marka Ragnos 08-20-11 02:12 PM

Quote:

Originally Posted by Karle94 (Post 1732261)
If I am going to add more I need to know what you guys want added.

I have no idea what's possible however maybe you can release a beta version and while playing i can maybe think of a few things :)

Karle94 08-20-11 04:15 PM

Quote:

Originally Posted by Marka Ragnos (Post 1732420)
I have no idea what's possible however maybe you can release a beta version and while playing i can maybe think of a few things :)

Have to wait for an answer from Jhapprich if I may use his missiles as a template for mine.

Geredis 08-21-11 12:01 PM

Quote:

Originally Posted by Karle94 (Post 1732261)
If I am going to add more I need to know what you guys want added.

If it's at all feasible, either a CG-21 or Arsenal Ship would be interesting as well - the first as playable, the second as the centre-piece of a task force, provided of course you can get the missiles working out nicely.

Speaking of that actually, I was wondering how feasible it also might be to turn the Fore and Aft AA emplacements on most of the ships into the forward necessary (port and starboard) missile batteries, keeping the Deck Gun slot with the forward gun, leaving AA defence to a fully automated AI-controlled battery like on the battleships, or the broadside batteries as in several of SilverWolf's old creations. Alternatively, leave things as is, and play around with torpedo tubes to launch vertically, and see how that goes, unless there's too many issues with that.

Just a thought that came to me while contemplating how to arm the vessels. I'm not honestly sure how practical it is, but an angle to consider all the same.

Karle94 08-24-11 01:26 PM

Quote:

Originally Posted by Geredis (Post 1733140)
If it's at all feasible, either a CG-21 or Arsenal Ship would be interesting as well - the first as playable, the second as the centre-piece of a task force, provided of course you can get the missiles working out nicely.

Speaking of that actually, I was wondering how feasible it also might be to turn the Fore and Aft AA emplacements on most of the ships into the forward necessary (port and starboard) missile batteries, keeping the Deck Gun slot with the forward gun, leaving AA defence to a fully automated AI-controlled battery like on the battleships, or the broadside batteries as in several of SilverWolf's old creations. Alternatively, leave things as is, and play around with torpedo tubes to launch vertically, and see how that goes, unless there's too many issues with that.

Just a thought that came to me while contemplating how to arm the vessels. I'm not honestly sure how practical it is, but an angle to consider all the same.

I am contemplating a what-if/never were/own design extension including ships such as the CG-21. If you look at the last post on the first page I have a cruiser, the Midway class that is "supposed" replace the CG-21, or it can be a more conventional CG-21. I have also made a destroyer, the Fletcher class that has 2X1 8"/50 guns and cruiser sized missile capability. I also have an extensive refit of the OHPs still in service and a new frigate to replace the ones that has been decommisioned. I don`t think I will include the Arsenal ship as it was to be built for carrying hundreds of Tomahawks for land attack.

There isn`t a way to launch the torpedoes verticly, but there is a way to make it look like they are launched verticly by using animations. This is why I aked Jhapprich for permission to use some of his "missiles." He kindly permitted me to use his "missiles" to witch I am very thankful of.

Moving on. Because of the fact that Jhapprich has allowed me to use his "missiles" as a template for mine I can now release my CWMWM preview Iowa class 1980`s refit. Here it is: http://www.gamefront.com/files/20711...Refit_V1.0.rar

Important: Read the read me, it is very important.

Marka Ragnos 08-24-11 02:03 PM

I have to work now, damn :)


downloaded and will check this tomorrow!!

j225r 08-24-11 03:31 PM

i played with the iowa for some time now and i run in to a few problems

when the ship is stationary the missiles wil fire verry good but when its moving the missiles get stuck in the ship and sink

and when there are enemy planes flying around the cwis wont engage them when there on fire at will


j225r

Karle94 08-24-11 03:57 PM

Quote:

Originally Posted by j225r (Post 1735567)
i played with the iowa for some time now and i run in to a few problems

when the ship is stationary the missiles wil fire verry good but when its moving the missiles get stuck in the ship and sink

and when there are enemy planes flying around the cwis wont engage them when there on fire at will


j225r

As I stated in the read me, you need to be in at least a 15 degree turn to fire them when moving. The ciws won`t fire thingy is new to me. When I play all four fires and brings the plane down rather quickly. I haven`t tested the 16 AA shells either, so I can`t tell how effective they are.

j225r 08-24-11 04:22 PM

okay thanks i didnt read the readme so that works now and i fired the big guns up front but also there is someing with cuase the dont fire ant any ship but thats may du to the turning speed of the canon.

and the cwis may wont work cause i have version 1.4

Karle94 08-24-11 04:27 PM

Quote:

Originally Posted by j225r (Post 1735623)
okay thanks i didnt read the readme so that works now and i fired the big guns up front but also there is someing with cuase the dont fire ant any ship but thats may du to the turning speed of the canon.

and the cwis may wont work cause i have version 1.4

Possibly. What other mods are you using? What do you mean they don`t fire at any ships? Do the guns shoot randomly in any direction? Or don`t they move at all?

j225r 08-24-11 04:36 PM

if i put them in fire at will the wont move at all but if you control m yourself they do work

my mods: arleighburke
skipjackssn
hms vanguard:havent tried yet
red october: wont dive

Karle94 08-24-11 04:48 PM

Quote:

Originally Posted by j225r (Post 1735643)
if i put them in fire at will the wont move at all but if you control m yourself they do work

my mods: arleighburke
skipjackssn
hms vanguard:havent tried yet
red october: wont dive

For some reason it take takes a few seconds for the turrets to move, but they do move and fire. Are all of these mods activated at the same time? If so, it may cause trouble for the Iowa mod.


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