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Is your compressed air supposed to be completely used up in the VIIB with a single crash dive? Coz... mine just was! Eep! :timeout::06:
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Crash dives shouldn't be using any compressed air...
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Well theoretically surfacing and launching torpedoes would be impossible without it, but I dunno if the game actually does that or not.
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...cant go without your mod, the boat... it lays so nice in the water now :) |
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And what would I do without your sound mod, its the first mod on my install list! :) |
:DL Thank you ddrgn :up: , already installed and enabled and it looks OK :yeah:
http://img707.imageshack.us/img707/8...gyyyyyyyyy.png . |
I really like what you are doing here.:up:
I am using a couple of your MOD's. I did encounter a issue withe Type-7C/41. Here is a screeny. (May be from loading this mod mid campaing at sea) http://www.subsim.com/radioroom/pict...pictureid=2205 It appears I am running Decks Awash evne though I am surfaced. While good for shadowing a convoy or starting a attack run. This will greatly reduce my overall maximum travel range as it scrubs 2-3 knots speed when at Ahead Standard with a fully trained Motor Officed. Here is a list of my installed MOD's in order installed:
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I re-enabled this MOD after returning to port and have been using it for a couple hours now. One of the features I keyed on that prompted me to use this mod was the pitch (teeter-tooter) changes mentioned and bringing the bow up so it doesnt appear so heavy but I am not really seeing a notible difference. Has something changed in the latest versions of this MOD?
IMO the boat pitch pivot point appears to be halfway between the Control Tower and the Stern. Shouldn't that pivot point be located directly under the OBS Scope? When sitting All Stop Zero knots the boat should sit fairly level but as speed is increases the bow should rise and the stern should sink. Am I off base with these thoughts ddrgn or it is possible? |
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Any thoughts on these changes before release?
Version 1.5 Changed: -Changed the the highlighted torpedo information text to reflect changes in range. -Added changes to torpedo specifications: -T1 Changed low,med,high speed to give 14000,8000,6000m range -T1 Lowered the impulse ratio from 2000 to 1500 -T1 Decreased depth keeping problems from 70% to 25% -T1 Increased MinEF and MaxEF of torpedo damage 25% -T1 Increased Max Damage Radius from 7 to 10m -T1 Decreased Min Damage from 3 to 1m -T1 changes include Fat and LuT versions to the same settings -T1 Increased magnetic detonation range from 2 to 2.5m -T2 Lowered the impulse ratio from 2000 to 1500 -T2 Decreased depth keeping problems from 70% to 25% -T2 Increased MinEF and MaxEF of torpedo damage 25% -T2 Increased Max Damage Radius from 7 to 10m -T2 Decreased Min Damage Radius from 3 to 1m -T2 Increased magnetic detonation range from 2 to 2.5m -T3 Lowered the impulse ratio from 2000 to 1500 -T3 Decreased depth keeping problems from 70% to 25% -T3 Increased MinEF and MaxEF of torpedo damage 35% -T3 Increased Max Damage Radius from 7 to 10m -T3 Decreased Min Damage Radius from 3 to 1m -T3 Increased magnetic detonation range from 2 to 2.5m -T3 Decreased the FaT2 version of T3 range from 7315 to 5000m -T3 changes include Fat version to the same settings -T4 Lowered the impulse ratio from 2000 to 1500 -T4 Decreased depth keeping problems from 70% to 25% -T4 Increased MinEF and MaxEF of torpedo damage 35% -T4 Increased Max Damage Radius from 7 to 10m -T4 Decreased Min Damage Radius from 3 to 1m -T4 Increased magnetic detonation range from 2 to 2.5m -T5 Lowered the impulse ratio from 2000 to 1500 -T5 Increased MinEF and MaxEF of torpedo damage 35% -T5 Increased Max Damage Radius from 7 to 10m -T5 Decreased Min Damage Radius from 3 to 1m -T5 Increased magnetic detonation range from 2 to 2.5m -T5 Decreased max speed from 24.5 to 24 knots -T7 Lowered the impulse ratio from 2000 to 1500 -T7 Increased MinEF and MaxEF of torpedo damage 25% -T7 Increased Max Damage Radius from 7 to 10m -T7 Decreased Min Damage Radius from 3 to 1m -T7 Increased magnetic detonation range from 2 to 2.5m -T11 Lowered the impulse ratio from 2000 to 1500 -T11 Increased MinEF and MaxEF of torpedo damage 35% -T11 Increased Max Damage Radius from 7 to 10m -T11 Decreased Min Damage Radius from 3 to 1m -T11 Decreased max speed from 24.5 to 24 knots -T11 Increased magnetic detonation range from 2 to 2.5m -T11 Straight run changed from 150 to 400m -------------------- |
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