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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

urfisch 02-02-10 12:45 PM

so...any news on progress??

:salute:

sergei 02-02-10 01:28 PM

Very nice.
Looking forward to this :up:

flakmonkey 02-02-10 07:51 PM

Quote:

Originally Posted by urfisch (Post 1255998)
so...any news on progress??

:salute:

Dont worry, its coming along nicely, i hesitate to post a release date since i dont want to put and undue pressure on the people that are helping me with this, but it`ll be out before sh5.
The initial release will be just the 3 new interiors aft quarters/galley/diesel room. More will be added in later versions.

+ The issues i had with animations are now resolved thanks to DD, my antivirus running a scan turned out to be the cause of the massive framerate drop, oops:oops:

flakmonkey 02-02-10 08:26 PM

Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

TarJak 02-02-10 09:09 PM

Bring it on! I've DL GWX3 several times over with testing duties etc. I won't care how big it is. Make it so.:D:woot:

Rapt0r56 02-02-10 09:11 PM

Quote:

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
I think it's a really nice Idea, everything that can handeled via Commander is such nice.:D

sabretwo 02-02-10 09:38 PM

Quote:

Originally Posted by flakmonkey (Post 1256609)

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

I think its a pretty cool idea. Gives some variation to things.

One question...Is the engine animation tied to the surfaced state of the uboat or does it run continuously? (Obviously it would be strange having the engines running when submerged without snorkel.)

Keep up the good work! I salute you!:salute:

Reece 02-02-10 10:35 PM

Quote:

Originally Posted by flakmonkey (Post 1256609)
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

Why not release a stock version and another version with just the differences for commander,:yep: or are those particular files the big ones?:hmmm:
Looking forward to this!:yeah:

BillCar 02-02-10 11:26 PM

Quote:

Originally Posted by flakmonkey (Post 1256609)
Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??

Please, please, please, please do this. Please.

Please.

Pomorza 02-02-10 11:53 PM

I won't really care how large the files are mate. I've downloaded GWX about six different times so I can handle anything really. If it needs to be HUGE so that you can be happy with the way it looks and acts then bring it on.

As for the other option. It would be fairly cool to have multiple interior idea. That would be fairly cool really to be able to go...oh wow haven't seen that lately.

Jan

Chad 02-03-10 01:46 AM

Release a current version now so we don't have to wait any longer! Or before you get burned out and never release it :(

dcb 02-03-10 02:09 AM

I'd say release it as it is, mate. I can't wait to try it.:salute:

java`s revenge 02-03-10 04:20 AM

I would say, release it and come with updates later.

And why do we have to wait till sh5? Ubisoft had his chance
to make sh3 perfectly and didn`t use the great tomi mod for sh5.

I want a realistic sim, that`s my only wish.

pierreandre 02-03-10 04:50 AM

Quote:

Originally Posted by flakmonkey http://www.subsim.com/radioroom/smartdark/viewpost.gif
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
I think that is a great idea!

That is a amazing work, a dream come true!

=FI=Ghost 02-03-10 05:06 AM

Size doesn't matter! :DL


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