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The closest thing is GWX I would imagine. The latest version is 3.0 if I recall correctly. |
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LukeFF I know that i am should just expect the "when it's done, its done..." but I just came back after playing several other sacrilegious games over an extended period of time. And I am anxious to start a new campaign using RFB 2.0 but I really want to wait for this next update. (want to have my planes-men back) So can you give me an idea of how long it may be? BTW what happened to the PhM? I really liked that.
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Issue with installing RFB and RSRDC
Evening fellow Captains,
I am running SH4 1.5 with the following MODS: (In order) RFB 2.0 RFB 2.0 Patch 1 RSRDC_RFB 575 I followed the install instructions that came with RFB 2.0 and it said to install it first and then RSRDC. I did that and JSGME states that if I enable RSRDC it will overwrite a ton of stuff in RFB 2.0. As an experiment I accepted the overwrite. Now, I get a CTD when I start a campaign. I would be most grateful for some help. Thank you in advance. |
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Main RSRDC thread here Download here |
My bad
I neglected to add that I had the patch running in my first post. My apologies. I am working with lurker hlb_3 on another forum to see if he can help me. Stay tuned....
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first, gratitude to lukeff and the entire rfb team for an outstanding mod. w/ sh5 looking like it's going to be somewhat limited, i'm sure there'll be a lot of interest in keeping sh4 rolling along... can't wait for the next iteration.
i wanted to ask -- which file contains the parameters for how dense fog is? just seems to be a bit overdone for my tastes in 2.0 -- good visibilty has a significant variability. thx. |
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I still have fog but its bit less dance and i can lock on targets to get measurements at distances that match visibility. |
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I removed the PhM and the other so-called "non-combat" POs, because I just wasn't satisfied with how they mesh into the rest of the game. |
Dear sir how to add Ship ID button in the tool bar?
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I know what you mean but I would use a term other than 'non-Combat' , considering everyone in the boat suffers the same threats whether you are shoving a torp in a tube or flipping a pancake in the galley.
I actually thought the Phm was the better 'mesher' of the supporting cast. I must tell you, however, that I'm still simulating them. I stick 3 extras in the damage control slots before I sail. Cook, Yoeman and (now) a Phm wannabe with no skill. I got strafed once and lost lookouts. The gang of three had to pull double duty and I was glad I had them. Of course, what the crew management system needs is a required crew rotation between patrols, so many have to go and you get new faces. Any way of adding the CO into a crew slot? Could add a slight RPG aspect into the game. |
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Okie Dokie man I appreciate all your hard work, and i shall eagerly await this next installment.!!!! |
get a chance to fix the radar?
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Additional problem. GATO class sub circa May 1942. 20mm AA gun view point is outside conning tower when trying to point to sides of boat. Edit: Found the solution to the AA camera view clipping. http://www.subsim.com/radioroom/show...os#post1110674 Quote:
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No news on the radar and sonar lag issues? I'll have to go back to the previous version of RFB because the lag at these two stations makes the game unplayable.
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