SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Pacific environment 4 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=138663)

kriller2 08-10-08 09:11 AM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by AVGWarhawk
Looks excellent Kriller. I like the new ocean colors. I just got back from the ocean all be it the Atlantic I was swimming in that has a greener color then the area of patrol in the PTO so that not withstanding, it looks very real. Specifically the black night time ocean color.

The comment on night time color brings up something I was thinking about. In the past, people have asked for things to be lightened up at night so they can see ships, etc.

For the heck of it, I tried running at night with the room lights off using darker night colors and you know what- just like real life, it made a huge difference in the ability to see objects (my computer is in a basement room so it can get pretty dark). I think the problem with the night colors causing spotting issues is they are very realistic, and room light washes out the ciew and makes it appear even darker. Because people want to do silly things like see their keyboards :D, it makes it difficult to see things on the screen with the lights on.

Not that this had anything to do with all the extra buttons added to the RFB order bar (looking at ceiling and whistling nonchalantly).

Anyway, this may be something that needs to be taken into consideration for the night colors as turning off all the lights in a family room may not go over well with the rest of the family.:doh:

Yes! now I finaly have an excuse to my wife to turn all the lights down and wearing a head lamp so I can see the keyboard when I play Silent hunter 4 (only turn it on when I absolutely need to offcause :rotfl: ) , it's good to hear you like the night colours swdw :up: so that is why there are so many buttons in RFB :yep:

BTW have you been experiencing any problems running pe4 with RFB?

ReallyDedPoet 08-10-08 09:27 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by kriller2
Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by kriller2
Yes I see the red colour spray, but thought it was being removed :hmm: so will look into why this happens.

BTW do you have the post process filters on?

Yeah I do, a few of those pics look a little grainy don't they, especially the submergerd one,
not sure why :hmm: It seems to occur in certain situations, or times in the day ( early morning, late evening ).

Edit: I am wondering if running at SR has anything to do with it.


RDP

Yes they look a little grainy as if SH4 is runnning in a lower colour resolution or something :hmm: what is your resolution and graphics setting?

...and what is SR? :lol:

1024x768 or SR for the my SH4 :) With my current system that is all I can run. Planning to upgrade the CPU, VC and Ram ( adding another gig or two ) maybe later this year. I think AA and AF are both at x4.


RDP

Okay, now I see what you mean with SR, it's a good thing to test the mod with lower resolution allso :yep:

if you have ok CPU (2 ghz ?) you should consider upgrading the graphics card as the first thing and then later on add a new cpu and ram, the graphics card is the main reason for not being able to run games in a higher resolution.

BTW have you experienced better performance with PE4 than PE 3.3 ? - because I have made the sky texture which sorrounds the player in a lower resolution 1024 x 512 instead of 2048 x 1024.

EDIT: and how is the indoor hockey going ? ;)

CPU is fine, 3.2ghz for the time being. But as mentioned plan to upgrade hopefully later this year, though home renovations and a new 42" LCD TV and Home Theatre may put a damper on that :oops: One question, would an older LCD Monitor affect video quality much. Edit: Just hooked up an older monitor and now running the game at Max Res with no slow-downs, it was that old LCD at least for res.

Yeah, indoor hockey with the boys is non-stop, and actually playing on the ice this summer with about 20 lads. Ahhhh, going to the rink in the summer, nice way to get cheap air conditioning, plus the beer is awesome :yep::D

Edit: I'll report back on the performance question later.


RDP

Digital_Trucker 08-10-08 11:48 AM

Benchmarks
 
These benchmarks were done with the following settings in nVidia control panel:

Anistropic : 16x
Gamma corr : off
AA mode : Override
AA : 8x Multisampling
Vsynch off
Mid ocean test done at high noon, Pearl Harbor done at 8 AM
No weather = no wind, no fog, no preciptation, no clouds
heavy weather = highest settings for all of above

User vessel only mid ocean:

____________________No weather________Heavy weather____
________________ w/o PE _____ w PE ____ w/o PE ____ w PE
Bridge cam............. 63 ............... 72 .......... 39 ........... 47 ....yes those numbers are in correct order
External cam.......... 56 ............... 63 .......... 35 ........... 39 ...and so are these



Pearl Harbor :


____________________No weather________Heavy weather____
________________ w/o PE _____ w PE ____ w/o PE ____ w PE
Bridge cam............. 28 ............... 29 .......... 34 ........... 30
External cam.......... 28 ............... 27 .......... 33 ........... 30
Free cam aimed at.. 16 ............... 16 .......... 18 ........... 16
buildings in harbor

Will try to do clear day different cloud settings later

ReallyDedPoet 08-10-08 12:00 PM

Nice report DT, great break-down there :yep::up:


RDP

Ishigami 08-10-08 12:32 PM

If you got an HD-TV why not use this?

I’m using my 42” FHD-TV to play.

Resolution: 1920x1080
Game Detail Settings: Max. Details
Visual Mod: PE 3.3

AA: 16xQ
AF: 16x
Transparent AA: Supersampling
Filter Quality: High Quality

Slightly compressed Screenshot (2MB): http://server.imageparadise.net/~web...ba0fcfec3d.png


FPS are usually around 30~60 (V-Sync is on) on my PC: 8800GTX, EE6600, 4GB DDR2-800

Digital_Trucker 08-10-08 12:34 PM

Quote:

Originally Posted by reallydedpoet
Nice report DT, great break-down there :yep::up:


RDP

'Preciate it. :D

Here's the "rest of the story" (clouds and wind)

Clouds (all from the bridge):

__________ w/o PE __ w PE
Medium........ 57 ......... 68
Heavy.......... 57 ........ 45


Wind (all from free cam):

__________ w/o PE __ w PE
0................. 48 .........58
5................. 48 .........55
10............... 46 .........55
15............... 46 .........55

Going back to double check the cloud figures. Will edit if anything comes out differently.
Edit : Nope I wasn't imagining it, those numbers check out.

kriller2 08-10-08 12:58 PM

Quote:

Originally Posted by Digital_Trucker
Quote:

Originally Posted by reallydedpoet
Nice report DT, great break-down there :yep::up:


RDP

'Preciate it. :D

Here's the "rest of the story" (clouds and wind)

Clouds (all from the bridge):

__________ w/o PE __ w PE
Medium........ 57 ......... 68
Heavy.......... 57 ........ 45


Wind (all from free cam):

__________ w/o PE __ w PE
0................. 48 .........58
5................. 48 .........55
10............... 46 .........55
15............... 46 .........55

Going back to double check the cloud figures. Will edit if anything comes out differently.

Nice DT:up: This graph represents how the game runs with and without PE4 and you can see that sometime PE4 runs better than stock SH4, I think that the optimization I did with resizing some textures and save them in a better DX format doest the trick, but allso I have removed the clouds-shadows, since they were wrong made by the devs, which mean that you could see a shadow from the clouds on the sea in stock SH4, but if you watched closely it had a very weird shape not matching with the clouds! :o After examining it more closely with Seeadler we found out that the devs simply have "forgot" to make a vertex shader for the clouds, instead they made a pixel shader, so there is no chance to get it working the right way.

Allso those "cloud shadows" were causing some of the black sea when cloudy and windy..

Phew! that was a long story, but now you know ;)

Digital_Trucker 08-10-08 01:14 PM

Yay, I learned something new today, I can quit thinking for the rest of the day:rotfl:

Thanks for sharing some of the "inner workings". It's good to know these things. Well, it's good to know for folks like me who have lots of spare room in their heads to fill up:88).

DeepIron 08-10-08 01:39 PM

I just wanted to chime in here... I noticed an fps increase of 10-15% using PE3.x over the 'stock" settings as well. Very cool! Improved visuals with an attending increase in fps to enjoy them with! :up::up:

AVGWarhawk 08-10-08 04:45 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by AVGWarhawk
Looks excellent Kriller. I like the new ocean colors. I just got back from the ocean all be it the Atlantic I was swimming in that has a greener color then the area of patrol in the PTO so that not withstanding, it looks very real. Specifically the black night time ocean color.

The comment on night time color brings up something I was thinking about. In the past, people have asked for things to be lightened up at night so they can see ships, etc.

For the heck of it, I tried running at night with the room lights off using darker night colors and you know what- just like real life, it made a huge difference in the ability to see objects (my computer is in a basement room so it can get pretty dark). I think the problem with the night colors causing spotting issues is they are very realistic, and room light washes out the ciew and makes it appear even darker. Because people want to do silly things like see their keyboards :D, it makes it difficult to see things on the screen with the lights on.

Not that this had anything to do with all the extra buttons added to the RFB order bar (looking at ceiling and whistling nonchalantly).

Anyway, this may be something that needs to be taken into consideration for the night colors as turning off all the lights in a family room may not go over well with the rest of the family.:doh:


Yep, I play with very little light. If I play in the day time I have the shades drawn. I can not play with any type of background lighting because I can not see ships when it is night time in the game. Also, my wife says I do my best work in the dark.

Anyway, I forgot to mention my FPS went up a notch or two with this beta.

AVGWarhawk 08-10-08 04:49 PM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by swdw
Quote:

Originally Posted by AVGWarhawk
Looks excellent Kriller. I like the new ocean colors. I just got back from the ocean all be it the Atlantic I was swimming in that has a greener color then the area of patrol in the PTO so that not withstanding, it looks very real. Specifically the black night time ocean color.

The comment on night time color brings up something I was thinking about. In the past, people have asked for things to be lightened up at night so they can see ships, etc.

For the heck of it, I tried running at night with the room lights off using darker night colors and you know what- just like real life, it made a huge difference in the ability to see objects (my computer is in a basement room so it can get pretty dark). I think the problem with the night colors causing spotting issues is they are very realistic, and room light washes out the ciew and makes it appear even darker. Because people want to do silly things like see their keyboards :D, it makes it difficult to see things on the screen with the lights on.

Not that this had anything to do with all the extra buttons added to the RFB order bar (looking at ceiling and whistling nonchalantly).

Anyway, this may be something that needs to be taken into consideration for the night colors as turning off all the lights in a family room may not go over well with the rest of the family.:doh:

Yes! now I finaly have an excuse to my wife to turn all the lights down and wearing a head lamp so I can see the keyboard when I play Silent hunter 4 (only turn it on when I absolutely need to offcause :rotfl: ) , it's good to hear you like the night colours swdw :up: so that is why there are so many buttons in RFB :yep:

BTW have you been experiencing any problems running pe4 with RFB?


No need for a head lamp to see the keyboard. Get one that lights up! I have a Saitek keyboard that has three different colors of light to choose and it has a reostat to dim the board lights if need be. I keep my board set to red light. All lights off around me. No problem :up:

PE 4 seems to run fun with RFB.

Peto 08-11-08 12:30 AM

Red LED lights work great :yep:. Until the cops show up asking what I'm doing :nope:.

:lol:

LukeFF 08-11-08 02:30 AM

Quote:

Originally Posted by AVGWarhawk
No need for a head lamp to see the keyboard. Get one that lights up! I have a Saitek keyboard that has three different colors of light to choose and it has a reostat to dim the board lights if need be. I keep my board set to red light. All lights off around me. No problem :up:

I have the similar Logitech G15 with the blue lights. Wouldn't want any other keyboard, that's for sure! It's perfect for gaming, no matter what the game is.

Nisgeis 08-11-08 02:07 PM

Kriller, I know this is too late for the initial release, but do you have any requests for particle effects changes. I want to re-do the Marge Simpson oil fire, but if you'd like anything else done as well then just let me know.

That goes to everyone else as well. I changed the depth charge effect for PE 3, is it better, or needs more adjustment? Would anyone like to see any new special effects included in PE 4.1?

Nisgeis.

kriller2 08-12-08 02:41 AM

Quote:

Originally Posted by Nisgeis
Roger that!

I haven't been on holiday though, perhaps you're thinking of Dr.Beast, who seems to be on eternal holiday :D.

EDIT: Oh yeah and why didn't you just PM me, that wouldn't have bored the 50 people who have already read this. Of course, I could have replied in a PM, so I'm just as silly :-)

Hi Nisgeis, welcome back. That doesn't sound nice about the redundancy process, that's a nerve wrecking process, we had a similar one for some years ago.

Well I was trying to make some extra attention for you ;), I have some ideas I would like you to take a look at, check your pm in sec. and it's not to late, the PE4 mod is under alpha testing at the moment, so there is still room for some extra eyecandy.


All times are GMT -5. The time now is 08:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.