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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

Sledgehammer427 10-14-08 07:44 PM

once again, beautiful pics I-25 :up:

@ keltos, i'm working on a lighter grey texture

I-25 10-14-08 09:03 PM

Quote:

Originally Posted by Sledgehammer427
once again, beautiful pics I-25 :up:

My pleasure :up:

iv got more but those i consider the ones worth posting

keltos01 10-15-08 12:33 AM

http://img518.imageshack.us/img518/8...8cfdi54rk8.jpg
http://img518.imageshack.us/img518/8...pg/1/w1024.png

:yep: look at that type 22 radar !!!!!! :yep:

(February-March 1944 in Tokyo Bay)
Submarine " I-54 " at Tokyo Bay.
Submarine "I-54" at Tokyo Bay.
http://66.102.9.104/translate_c?hl=f...kUo8y0l7A#more

Does anyone know how to make the radiomast an extensible pbject like the periscope and assign a letter to raise/ower it ?

now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !

Keltos

Sledgehammer427 10-15-08 06:31 AM

you know...thre is no schnorkel in sh4...so, find out how it works, use setkey, and kablammo (american expression, haha) you have an extendable thing under your control

I-25 10-15-08 09:41 AM

Quote:

Originally Posted by keltos01


now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer !

Keltos

Yupp its extendable alright:yep:

Sledgehammer427 10-15-08 08:37 PM

ran a test to see if caustics was the problem with the flickering skin texture...it wasnt. it must be the build of my hull texture...its horrible, this flickering

keltos01 10-16-08 02:14 AM

can youpost pictures of it ?

I'm still working on the tower :

- railing for the range finder

- hand rail on both sides of the hangar

- a new tub decking maybe ? separate from the rest.

keltos

Sledgehammer427 10-16-08 06:35 AM

i have a couple pictures of it, but i am afraid, lest people see the texture ;)
i'll have it up tonight

keltos01 10-16-08 08:01 AM

railing etc... WIP
 
Still stuff to be added but I'm almost there.. 5 hours later ...

I added rails inside the tub, changed the handrails and the ladder, added railing to the range finder.

http://img509.imageshack.us/img509/6...enbrailuy6.jpg


http://img352.imageshack.us/img352/6...enbrailim0.jpg

http://img300.imageshack.us/img300/5...enbrailrk6.jpg


I guess that's it then.

keltos

keltos01 10-16-08 08:21 AM

added cupboards, 3 on each side (no room for 5 ;) )

http://img401.imageshack.us/img401/8...enbrailpk3.jpg


I-25 10-16-08 10:55 AM

Love the work:up:

i was about to point out the "cupboards" hehe those are the ventilation trunks. but now here i go again critizising your model:roll:

i think the hand ladder on the tower should not go as high as you have them, theres a swing door at the top that opens inward

http://i4.photobucket.com/albums/y144/fritz641/6.jpg
http://i4.photobucket.com/albums/y144/fritz641/11.jpg

i also think the range finder should be a bit lower and not so high

EDIT: well i'd be this is my 600th post xD

keltos01 10-16-08 11:00 AM

http://img79.imageshack.us/img79/309...enbrailez0.jpg
http://img79.imageshack.us/img79/new...jpg/1/w640.png

removed two, might even make the door ? nah too hard..
we'll draw it on the texture.

I-25 10-16-08 11:48 AM

there you go:up:

yea draw it in the texture would be easier:D

keltos01 10-16-08 01:25 PM

cast in stone ?
 
Now I think the tower is as good as it will get. I'm tired of it...

I will now try and make a decent UV map....

I think if we need to add stuff later, it can be done using a node with a 3d model that we place with the wonderful S3D :)

here it goes, and thanks for the pictures and remarks I-25.

http://img233.imageshack.us/img233/4...enbrailae4.jpg


Keltos

keltos01 10-16-08 02:18 PM

UV map
 
Here's the new tower UV map :


http://img223.imageshack.us/img223/7...emplateil5.jpg


keltos


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