![]() |
once again, beautiful pics I-25 :up:
@ keltos, i'm working on a lighter grey texture |
Quote:
iv got more but those i consider the ones worth posting |
http://img518.imageshack.us/img518/8...8cfdi54rk8.jpg
http://img518.imageshack.us/img518/8...pg/1/w1024.png :yep: look at that type 22 radar !!!!!! :yep: (February-March 1944 in Tokyo Bay) Submarine " I-54 " at Tokyo Bay. Submarine "I-54" at Tokyo Bay. http://66.102.9.104/translate_c?hl=f...kUo8y0l7A#more Does anyone know how to make the radiomast an extensible pbject like the periscope and assign a letter to raise/ower it ? now that it sits in a tube.... and seeing those pictures with the wires hanging front and back I think they could raise and lower the thing, otherwise the pericopes needed to be longer ! Keltos |
you know...thre is no schnorkel in sh4...so, find out how it works, use setkey, and kablammo (american expression, haha) you have an extendable thing under your control
|
Quote:
|
ran a test to see if caustics was the problem with the flickering skin texture...it wasnt. it must be the build of my hull texture...its horrible, this flickering
|
can youpost pictures of it ?
I'm still working on the tower : - railing for the range finder - hand rail on both sides of the hangar - a new tub decking maybe ? separate from the rest. keltos |
i have a couple pictures of it, but i am afraid, lest people see the texture ;)
i'll have it up tonight |
railing etc... WIP
Still stuff to be added but I'm almost there.. 5 hours later ...
I added rails inside the tub, changed the handrails and the ladder, added railing to the range finder. http://img509.imageshack.us/img509/6...enbrailuy6.jpg http://img352.imageshack.us/img352/6...enbrailim0.jpg http://img300.imageshack.us/img300/5...enbrailrk6.jpg I guess that's it then. keltos |
added cupboards, 3 on each side (no room for 5 ;) )
http://img401.imageshack.us/img401/8...enbrailpk3.jpg |
Love the work:up:
i was about to point out the "cupboards" hehe those are the ventilation trunks. but now here i go again critizising your model:roll: i think the hand ladder on the tower should not go as high as you have them, theres a swing door at the top that opens inward http://i4.photobucket.com/albums/y144/fritz641/6.jpg http://i4.photobucket.com/albums/y144/fritz641/11.jpg i also think the range finder should be a bit lower and not so high EDIT: well i'd be this is my 600th post xD |
http://img79.imageshack.us/img79/309...enbrailez0.jpg
http://img79.imageshack.us/img79/new...jpg/1/w640.png removed two, might even make the door ? nah too hard.. we'll draw it on the texture. |
there you go:up:
yea draw it in the texture would be easier:D |
cast in stone ?
Now I think the tower is as good as it will get. I'm tired of it...
I will now try and make a decent UV map.... I think if we need to add stuff later, it can be done using a node with a 3d model that we place with the wonderful S3D :) here it goes, and thanks for the pictures and remarks I-25. http://img233.imageshack.us/img233/4...enbrailae4.jpg Keltos |
UV map
|
All times are GMT -5. The time now is 11:33 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.