SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

Xantrokoles 04-24-08 08:04 AM

@Mikhayl,
My BB look similar:lol:
I copied the Sh3 flags:smug: and added some animation properties

How is it about your Sboat?


@ walter
In a lot of AI ships *.sim files there are some things named: obj_Turrent
Their controller are connected with the Nodes in the Dat files per parent ID
under the controller are the properties.
just testing testing testing:lol:

lancerr 04-24-08 10:45 AM

Oh my god that looks beautiful!!!
 
Oh my god that looks beautiful!!!

lancerr 04-24-08 10:47 AM

Mikhayl
 
Mikhayl: Amazing shot. Quick question - the port side smaller turrets look like they are shooting through the ship. I'm guessing that's what you guys are referring to about turret restrictions?

Rene 04-24-08 11:19 AM

i had a look at your sim file and now i have got one qeustion how fast does the deutschland "travel"?^^
and how much torpedoes are on board?

but your photo is brilliant
i am very nervous to play the battleship soon^^

W4lt3r 04-24-08 11:37 AM

Quote:

Originally Posted by Rene
i had a look at your sim file and now i have got one qeustion how fast does the deutschland "travel"?^^
and how much torpedoes are on board?

but your photo is brilliant
i am very nervous to play the battleship soon^^

The thing holds only 2x of 4 tube torpedo launchers, but why use those when you got 6x 11"ers, 4x 6" singles and junk load of AA guns onboard? :lol:

ivank 04-24-08 06:52 PM

is the BB done?

Xantrokoles 04-25-08 05:44 AM

Quote:

Originally Posted by Mikhayl
Yep that's it, that was an "early" shot, it's fixed for the big guns (I didn't bother for the AA).
That's my .sim file if anyone needs it : http://www.mediafire.com/?gycwzyssy9j

Mine is just a quick & dirty toy :)

Thank you Mikhayl, without your help I would camp in the stoneage:up:

Quote:

is the BB done?
Not done, but it doesn't look bad:smug:

Quote:

The thing holds only 2x of 4 tube torpedo launchers, but why use those when you got 6x 11"ers, 4x 6" singles and junk load of AA guns onboard? :lol:
I am thinking the same thing, but I will add the tubes for nice merchants:hmm:

Xantrokoles 04-26-08 05:25 AM

Punctually to the 200th post I can tell you some good news:
I got this fat 11 Inch tripples playable and thanks Mikhayl all guns are working now!
http://img183.imageshack.us/img183/6...2221787od0.jpg

They only need some changes(properties and camera position)
and the mod is almost ready ( just the campaign and some crew things:up: )

I am hoping for this afternoon (Saturday 4.26.2008 GTM+2)

The_Pharoah 04-26-08 05:55 AM

mate that is AWESOME news!! :rock:

Ishigami 04-26-08 06:03 AM

Nice! :up:

Homerthedoomer 04-26-08 08:58 AM

Ooooh I can't wait :lol:

The Fishlord 04-26-08 09:21 AM

AWWWSOME! one of the things I liked about SH4 was that you let the crew do most of the work, but if they suck, you do it yourself...Now the modders are bringin it to the surface!

Xantrokoles 04-26-08 09:45 AM

Uhhh guys the interface is unfriendly to me:-?

I didn't get the 7th and 8th tube working and I didn'T get 1000 crew members into the managment map:down:

Bewolf 04-26-08 09:52 AM

Quote:

Originally Posted by Xantrokoles
Uhhh guys the interface is unfriendly to me:-?

I didn't get the 7th and 8th tube working and I didn'T get 1000 crew members into the managment map:down:

Maybe there is a possiblity to use regular seamen as 10 standing in for 1?

I have to admit I already wondered how you are gonna solve the crew problem with so many ppl on board =)

Will-Rommel 04-26-08 10:43 AM

Wow, release for today? I hope so!!! :arrgh!:


All times are GMT -5. The time now is 07:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.