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yeah man top stuf did you get your wind sorted out think i mite of sorted mine out just doing so test :hmm:
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-Making fire/smoke clouds last longer for shellfire. Often in paintings & movies of battleships you can see a cloud of smoke from an earlier salvo hanging in the air as the ship fires its guns. Apparently the smoke took a long time to dissipate. -Can the colors of the smoke, especially for fire_small, be inverted? I noticed that in most real fires there is black, thick smoke close to the fire source, with lighter smoke billowing higher up in the column. Currently, the opposite is the case (light near the flames, dark further away). -Can you modify the color and opacity of the oil slicks? I would prefer brown or solid black/grey instead of the default, purplish color. I think if you could increase the opacity of the slicks then we wouldn't always get that huge performance hit whenever there is a slick visible ingame. -One good feature would be distress flares that launch when there is a torpedo impact. When I was using one of the first versions of the Sh4 effects for Sh3 (created by someone else) I noticed that above each oil explosion there was a patch of bubbles slowly rising, due to a glitch in the particles file. Although it was really annoying I noticed that with a little editing it could have been made to look like a rocket burst, and would not look out of place. Having red flares bursting over torpedoed ships would DEFINITELY hit the spot. I have not seen this feature since "Aces of the Deep". :smug: I don't know if these could be made from scratch or if you would need to use the star shell animation but I hope it is possible. Thanks, and feel free to let me know if anything is impossible. |
Reporting a wierd isue...
This can be a single random effect, but I add installed Reece SHIV to SHIII 16 KM for gwx and difrent GWX sea, after instal your mod latest version I add this wierd thing on the screen... http://img523.imageshack.us/img523/2...1558828se2.png http://img523.imageshack.us/img523/1...2173131gf0.png aparently everythings apears to be ok but, its not, cause its a stormy day lightenings are flashing from time to time, and the sky is just clean as a sumer day! No clouds of what so ever...:doh: :yep: I can advance a run another day just to check if this goes on... and will report back the results soon... But I think that your mod add a oposite visual effect apon the weather conditions...:-? :hmm: |
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Try this with only my SH4 effects for SH3 mod enabled and nothing else. I don't think my mod is the cause because I don't change anything with the environment. The lightning hasn't been ported yet either so it's stock SH3 1.4b lightning. Let me know what you find. |
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RB,
Apologize if this was already covered and I missed it. This is an awesome mod - I really appreciated it tonight when I got to watch a Sunderland blow up in a huge fireball. When I try to activate this AND your exhaust smoke mod (w/ ADM) for the VIIC I get a warning that some of the smoke.tga's have already been modified: smoke_vol.tga and smoke02_vol.tga. Is it safe to copy over those smoke.tga files? Thanks. |
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but I have a version from him, that I'm using for allready a month and it works like a clock mate ! Beside, before instaling this I add the normal cloudy stormy day with his 16 km mod.... I am trying today the RB Sujestion... and will give the results soon to day...:up: |
Next up, an empire freighter. A newly added mod and the first time seen by me. Ah, this should make a nice spectacular flaming bang I thought. Now I can see what this mod can really do on my installation. Two megnetic-set torpedos, and the damn thing went straight down with barely a fire. Well a little one anyway. Maybe next time, I still have one torpedo left.
Ah well, ah well................................... http://img513.imageshack.us/img513/4...eightersq6.png |
Test result !
Made the changes over my Mod installs with the JSGME,
Uninstalled both Reece's Mods and left only your's RB , and this was the result ! http://img179.imageshack.us/img179/1...4408312kh4.png http://img179.imageshack.us/img179/7...4016109zr2.png Now it looks like a stormy day at sea!:up: :rock: Conclusions For reazons that you and Reece have to know Both your mods can not be installed at the same time !:hmm: :yep: |
Racerboy, very good work :up:
I'm waiting for final release and I'm sure it will be "must have" for all players. Looks awesome. |
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http://img129.imageshack.us/img129/9...erchantxr7.png
Well, the last shot in the box. A medium merchant. It went down nicely, but as expected did nothing spectacular. Those things rarely do. So, it's back to Willhelmshaven and a break before the next tour and a chance to see the enhanced fireworks. Ah well, ah well.............:roll: |
Some snapshots (water mod: Nautilus 42+Improved Waves Textures)
http://img118.imageshack.us/img118/3...ectos19do3.jpg http://img118.imageshack.us/img118/2...ectos10vo0.jpg http://img118.imageshack.us/img118/9...ectos14ni6.jpg Is it possible white smoke and little explosions from steam? |
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