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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Orion2012 11-15-08 07:35 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Bosje
Well, i was just trying to give feedback. realism is the aim of this mod and it seems to fail here, that's all

Still a work in progress Bosje:up: Last night I hit the fattest tanker the game has to offer directly in the middle with two torps. She went down in about two minutes. Odd indeed with your experience with this particular ship. Look for further tweeks. Little do you know, letting the RFB team know about particular ships and problems you are experiencing is a good thing because they can go back and look at it. Keep up constructive observations and opinions, in the long run they help out in the end.

I assume you mean a T3??

I had the same this morning. I think maybe its registering shots in the middle of the ship as flooding large compartments. Mine sank almost straight down very fast. I'd say 2-4 minutes.

AVGWarhawk 11-15-08 07:37 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Bosje
Well, i was just trying to give feedback. realism is the aim of this mod and it seems to fail here, that's all

Still a work in progress Bosje:up: Last night I hit the fattest tanker the game has to offer directly in the middle with two torps. She went down in about two minutes. Odd indeed with your experience with this particular ship. Look for further tweeks. Little do you know, letting the RFB team know about particular ships and problems you are experiencing is a good thing because they can go back and look at it. Keep up constructive observations and opinions, in the long run they help out in the end.

I assume you mean a T3??

I had the same this morning. I think maybe its registering shots in the middle of the ship as flooding large compartments. Mine sank almost straight down very fast. I'd say 2-4 minutes.


Yeah, T3. The holds were breeched by two torps and she was done for. :D

MDV_4life 11-15-08 07:38 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Bosje
Well, i was just trying to give feedback. realism is the aim of this mod and it seems to fail here, that's all

Still a work in progress Bosje:up: Last night I hit the fattest tanker the game has to offer directly in the middle with two torps. She went down in about two minutes. Odd indeed with your experience with this particular ship. Look for further tweeks. Little do you know, letting the RFB team know about particular ships and problems you are experiencing is a good thing because they can go back and look at it. Keep up constructive observations and opinions, in the long run they help out in the end.

I assume you mean a T3??

I had the same this morning. I think maybe its registering shots in the middle of the ship as flooding large compartments. Mine sank almost straight down very fast. I'd say 2-4 minutes.

For a T3 you best go with two shots.
One beneeth the funnel for the fuel compartements and one in the middle to finish it.

Gorshkov 11-15-08 07:41 PM

Webster's torpedo mod ver. 2 is as effective as ver. 1 in sinking merchants. I did not notice much difference in amount of torps needed to sink ships or their sinking time. However with ver. 3 you can sink every merchant with not more than two torps but unfortunately in this version Japan battleships can be sunk with two torps which is very unrealistic.

Well, in sum I have chosen ver. 2 as a very well balanced solution for RFB.

MDV_4life 11-15-08 07:43 PM

Quote:

Originally Posted by Gorshkov
Torpedo mod ver. 2 is effective similarly to ver. 1 as for merchants with new sinking model. I did not notice much difference in amount of torps needed to sink ships or sinking time. However with ver. 3 you can sink every merchant with not more than two torps but unfrotunately in this version Japan battleships can be sunk with two torps which is very unrealistic.

Well, in sum I have chosen ver. 2 as a very well balanced solution for RFB.

Gorshkov, can you give me a link of the torp mods?

Is it this one we're speaking about.. Webster's torpedo mod..

cheers

Sledgehammer427 11-15-08 07:55 PM

i sank a pair of large modern tankers (the ones that have a speed of 19 knots)

and it took all but one of my 6 tubes...that mother was the HARDEST thing i ever had to sink (other than that troop transport, someone should suggest the japanese to use STEEL crates:hmm: )

MDV_4life 11-15-08 07:57 PM

Quote:

Originally Posted by Sledgehammer427
i sank a pair of large modern tankers (the ones that have a speed of 19 knots)

and it took all but one of my 6 tubes...that mother was the HARDEST thing i ever had to sink (other than that troop transport, someone should suggest the japanese to use STEEL crates:hmm: )

Those speed monsters can be a pain in the ass :yep:

Bosje 11-15-08 08:03 PM

just hit me that i have not yet seen an aircraft in RFB 1.52. not even after spending a 2 week grid patrol off tokyo bay and bungo straits, are they really that rare?

sinkings: how is the running away fix coming along?

cheers

AVGWarhawk 11-15-08 08:07 PM

Quote:

Originally Posted by Bosje
just hit me that i have not yet seen an aircraft in RFB 1.52. not even after spending a 2 week grid patrol off tokyo bay and bungo straits, are they really that rare?

sinkings: how is the running away fix coming along?

cheers

I experience much the same in the early war. It does get heavier later on and you start to detect more when you have the radar to do so. They are out there and will find you sooner or later. :o Also, if you are lucky and in port at the right time, air raids will start. No kidding. One player posted he was in port ready to set sail and mass of Japanese aircraft raided his port. Tell me that was not a cool experience:D

MDV_4life 11-15-08 08:09 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by Bosje
just hit me that i have not yet seen an aircraft in RFB 1.52. not even after spending a 2 week grid patrol off tokyo bay and bungo straits, are they really that rare?

sinkings: how is the running away fix coming along?

cheers

I experience much the same in the early war. It does get heavier later on and you start to detect more when you have the radar to do so. They are out there and will find you sooner or later. :o Also, if you are lucky and in port at the right time, air raids will start. No kidding. One player posted he was in port ready to set sail and mass of Japanese aircraft raided his port. Tell me that was not a cool experience:D

I would love to experience that too, i would give those Japanese planes a hard time :yep:

Bosje 11-15-08 08:16 PM

i'm in spring 1943 with SD radar always on, no contacts in the 4 patrols to date

airraids are in SH3 too, i was recently sailing out of Bergen (also in 1943) in my DiD story career when a flight of lancasters spoilt the party, complete hell. never mind shooting back, just run for your life!

MDV_4life 11-15-08 08:17 PM

Quote:

Originally Posted by Bosje
i'm in spring 1943 with SD radar always on, no contacts in the 4 patrols to date

airraids are in SH3 too, i was recently sailing out of Bergen (also in 1943) in my DiD story career when a flight of lancasters spoilt the party, complete hell. never mind shooting back, just run for your life!

Run for your life when you finally have a chance of using those AA guns??
Naaaaah :rotfl:

Fish40 11-15-08 08:31 PM

Current patrol: April/44 off Formosa. Had at least two encounters with AC. Didn't stick around to fight. Hit the deep in a hurry:yep:

MDV_4life 11-15-08 08:33 PM

Quote:

Originally Posted by Fish40
Current patrol: April/44 off Formosa. Had at least two encounters with AC. Didn't stick around to fight. Hit the deep in a hurry:yep:

If i were you i would save my progress and fight those planes.
In the worst cenario , you can always load your save again AND have another great experience :up:

sckallst 11-15-08 08:38 PM

I've had the same lack of air contacts to date, bosje. (Early Nov 42 for me) I've got the improved SDworking , but only plane I spotted was near Hong Kong on last patrol before my Porpoise class got rebased from Perth to Midway.

BTW, I wasn't trying knock down your previous post. I agree that those large splits are harder to sink than first assumed. Given my usual bad luck, I've just assumed that somehow the randomizing functions with torp damage are working against me. :D

My latest victim I spied at long range and ID'd as another LOS. Given teh excellent visibility and my initial quick plotting, I figured I'd try to track him all the way in on sonar and then give him four tubes using the O'Kane method, so as to avoid my scope being spotted any earlier than necessary. Turns out he was just a little guy, but I gave him four tubes from my new Gato anyway. Poor guy erupted like Vesuvius, and two bow squared off the front of the ship nicely. No life boats spotted.


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