![]() |
Looks still very good!
|
Quote:
a few days ago I've checked Trevally's barrage balloons, and they need their UV mapping to be redone: as it is set now, only plain color textures are possible. :yep: Besides this, some edges of the 3d model need to be hardened or bevelled, in order to increase their detail level. This is a job I can do in 10 minutes. The hard part is the UV mapping indeed. :yep: |
Quote:
|
Quote:
Nonetheless, like you I am more a photoshopper than a 3d modelling expert. I think BIGREG is the one with the best skills for remapping those balloons. :D |
Hi :salute:
Send me via PM the .Obj with the texture and tonight I will take a look for redo it :03: |
Quote:
It would be perfect if you could give them a left/right symmetrical mapping, for both, balloon and fins :up: Do you want me to do the bevelling/hardening job that I mentioned in my previous post (see pictures below for an example) before you redo the UV mapping, or you can do it by yourself? before: http://desmond.imageshack.us/Himg29/...pg&res=landing after: http://desmond.imageshack.us/Himg525...pg&res=landing |
Question about OH II
Hello to everyone
first of all i want to say thanks to every man who is contributing to make this game a masterpiece. I have a question : I tryed last sober's mega mod, but i noticed the merchant traffic was totally absent. I encountered some burning PT boat and some freezed destroyers. The port were empty. So i tryed to install OH II full at the end of the sober's megamod (ver 22-08-2012) and the merchant traffic respawned, but i had CTD and sinking ships at port....where do I mistake? where, when and how exactly do i have to install OH II full instead of the base and the enviro version? TY |
Quote:
this reminds of something I intended to post actually. I found a semi-correlation between missing traffic and upgrading sensors at the start of your campaign (there is a 360 degree upgrade available right away when you start new campaign, even if you haven't finished the tutorial). Not sure how connected it is, but every time I have upgraded the sensor - my traffic was screwed up... |
Quote:
The burning boats - this must have been a collision at some point from when the units were drawn on the map (you at 30km away). Them when you load a save - all the AI damage is reset Quote:
Quote:
Quote:
Please don't look too close at the model - it was my first attemt:D |
Quote:
Changing from OHII base to full should be followed by a career restart as all campaign items (eniron in this case im sure) need to be written into the campaign files that are made at the start of a campaign and are saved in your doc lifes. You can use silentotto to fast forward to any campaign if you do not want to do them again. Quote:
The traffic file for full and base are the same - so it cant be this I suspect it is when you start a campaign - all harbour spawn points are triggered on the first day. This will result in a lot of traffic until they reach their destination (seversl days). Now the traffic will not spawn again intil the cooldown has run through - this can be anything from 5 to 20 days. So this could result in a bare patch (day 5 to 10?) until the spawn rates can pass enough time to balance out (a few weeks). |
Quote:
definitely not! Before this screen i sail from the 8th October to the 12th around, across, just everywhere in Scapa Flow and there wasn't any contacts! No merchant or destroyer! I'm no kidding, 4 days without Save/load, without any ships. Just those funny torp boats! :doh: Quote:
The first time save load, i do in the middle of the tub, save status no damage, then load i start with 4 wounded officers, 17 % shell and three destroyers had me on the lens:o! As i say, the memory thing sounds logic. Have the sober list, by 4gb RAM. Everything is fine, but it could be that in this point memory is running out of space:hmm2: Must look for turnip and upgrade my memory:rock::rock: |
Quote:
Scapa? Then save load after you reached the subnets area! The freezed destroyers, in this case above, maybe stock ships! :har: Sorry for my inappropriate joke, but to my problem it would fit.:03: |
Quote:
|
Quote:
@ Trevally, wich one of the files you sent me is the latest version? :oops: Is it okay for you if I separate fins from the main model, as suggested a while ago by Privateer, in order to optimize memory usage? We should be able to assemble the again once inported in the dat file. |
New crew storyline
Hey trevally, if you want, I could try to edit the crew storyline.
They definitely won't say what the subtitles say, but its better than nothing. It has something to do with editing the scripts/AI/crew files in the respective campaign folders. If you could then sentence mix crew dialogue, smooth it over, and assign it as the related sound file in the scripts/AI/crew files, that would work. What I am proposing is to simply change the subtitles as a stop-gap measure. So, what do you say? |
All times are GMT -5. The time now is 09:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.