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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Lewis Wingerter 02-08-12 06:36 PM

I agree with Reece. Guys like TDW and Trevally,and all the other modeler has made SH5 a great game:up: I hope these guys keep up the great work:salute:

Magic1111 02-09-12 04:20 AM

Quote:

Originally Posted by Lewis Wingerter (Post 1835630)
I agree with Reece. Guys like TDW and Trevally,and all the other modeler has made SH5 a great game:up: I hope these guys keep up the great work:salute:

Totally agree! :yeah:

me 02-26-12 01:34 PM

thank you all for trying to develop this game

Txema 02-27-12 11:33 AM

Yes, thank you very much for all your work on this game.

I can say that with the mods developed I am already enjoying it a lot !!

And it is getting better every day :sunny:


Txema

ComradeLucifer 04-03-12 01:35 PM

Hey guys, new member here. I realize I might be a little late to the party- just picked up SH5 today. Silent Steel, I've heard some great things about your package and would like to request it. I sent you a more detailed PM, but there was no indication it was sent- just went over to my private message box.

captainspaulding 04-04-12 03:23 AM

thx for this great mod ! :yeah::yeah:

Burstar 05-01-12 04:20 PM

What's in it
 
New to SH5 here.

Having mod shock. Couldn't find what was actually included with this mod so I decided to post its attached .txt here so others may get this info without d/l'ing it first.

Quote:

Magnum Opus v0.0.1 by TheDarkWraith

This mod is a compilation of mods from SH5. This compilation is composed of the following mods:

- TheDarkWraith: RemoveLogoIntro
- SteelViking: SV&Com Underwater Mod
- W_Clear: Environment 5.0
- Sober: sobers base wave mechanics for SH5 V11
- Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
- SteelViking: SteelViking's Interior Mod v1.2
- SteelViking: Shadow Improvement Mod (High res version)
- ddrgn: U-boat Historical Specifications 1.4
- TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
- TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
- TheDarkWraith: FX_Update_0_0_11_UHS_Fix
- TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
- Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
- Krauter: Krauters Automated Scripts
- Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
- TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
- TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
- Oby: AirTorpedoes
- Vickers03: SUB_hyd_fix_SH5
- TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
- TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
- Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
- Athlonic: MCCD_1.04
- Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
- Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
- thfeu58: Terrain_harbour_flags_Mod_v1_2_1
- doomlordis: Dooms Decks for VIIABC41 1_4
- TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
- Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
- avee: No magic skills v1.5 MCCD compatible
- Venatore: Elite German Black & Copper Torpedo
- Pascal: Pascal uniforms
- Cerberus62: Historical Ship Equipment 1_3
- Ailantd: AilBubbles 1.0
- Ailantd: AilClouds 3_0
- Ailantd: AilSmoke 1_7
- KarlKoch: Speech fixes and additions (english version)
- Cerberus62: Additional Merchant Ships 1.1

g_maZta 05-05-12 07:19 AM

Newbie-overload. Modding help needed.
 
Edit 2: is the MMM compatible with the Steam version of the game...?

edit: while typing i found the MMM. will try this. If MMM is good, you may stop reading here.
If MMM is no good, or you know of a better mod-pack, please read on. :salute:

i'm a real noob here, and i've been trying, litterally for a couple pf days to read up on the mod-info.

I'm feel a bit at a loss and I'm sorry I eventually had to post a "could you do it for me please?"-post.

Thing is... there's simply too much information.
Even the newbie-guide is as thick as the bible. (every link refers to a new discussion thread) And there doesn't really seem to be any consensus on what is a good newbie set-up.
I'm can't even read the post anymore. its just words without any coherence at this point. :dead:

So i'm wondering...

If anyone feel up to it, and want to reccomend a, not too long, list of mods i must have, or point me to this is what i would like to improve with modding.

1. I'd like to fix my torps. They almost never hit. (i understand this is because my torp guy is to cool for school). If torps are reset I would also like to remove the points i invested in this and use them elsewhere.

2. hydroplanes. I keep sinking... At any speed below a certain depth my sub keeps sinking. This is not cool for emergency getaways... Sitting hours on 200 meters, terrified of TC-ing in case sub decides to go below safe depth.

3. Co2 bug-fix would be welcome.

4. I would like better graphic-mods like "mighty fine crew" and "enviroment-mods" interiors and so on. - However, i would still like to be able to use my ext-cam without game crashing.

5. Open Horizon II - this to me seems like a definite must have. more missions, longer gameplay. Are there any noob-unfriendly issues i should be aware of here?

6. Any other recommended mods, fixes or cool stuff and the install order are very welcome.

7. I don't wan't to sign up for and complete naval academy school before playing this game :) so i would like mods that still gives me auto tdc (but a working one), and I still need my enemies to be "manageable". (although I would like to be able to make it more difficult later )

8. I don't want game to crash. :)

So, in effect, I would like to fix the most annoying bugs. nicer graphics are always cool. and more gamplay ofc.

Again, I apologize for turning to the easy solution here, and just asking for a set-up. But as I mentioned; Information overload. :timeout:

Any help here would be appreciated. My noggin's cooked.

quink99 05-05-12 12:14 PM

A great place to start, g_maZta, is right here...........

http://www.subsim.com/radioroom/show...57&postcount=1

For all new Kaleuns this should always be step one.

Silent Steel 05-12-12 11:08 AM

Quote:

Originally Posted by Burstar (Post 1878322)
New to SH5 here.

Having mod shock. Couldn't find what was actually included with this mod so I decided to post its attached .txt here so others may get this info without d/l'ing it first.


You don't need this one. It hasn't been updated for a long time, just leave it.

Silent Steel 05-12-12 11:12 AM

Quote:

Originally Posted by quink99 (Post 1879992)
A great place to start, g_maZta, is right here...........

http://www.subsim.com/radioroom/show...57&postcount=1

For all new Kaleuns this should always be step one.

Seconded :up:

Alan Wakeless 05-24-12 01:18 PM

Thank a lot to all people creating, compiling and explaining this megamod! And all other mods in general. Should make life at sea much more interesting!

Yep, seems to work like a charm! Thanks so much!

Ps. Gotta remember to cook the wife a 'special meal' often to keep her happy!

Alan Wakeless 05-25-12 05:12 AM

Was testing last night. Most seems great, was just wondering about 2 things....

First off, the speed seems rather reduced compared to the stock game. Is this done on purpose for more realism? Still quite new to this, so I dunno much about sub specs... Anyhow, I started a new campaign yesterday. First ship I bumped into was doing 16 knots, and I couldnt keep up with it at all, surfaced and at flank speed.

Second, there was a ship recognition manual build in along with the maps and charts, but yesterday I couldnt find it anywhere... Has it been taken out? And so, can I just download and enable another one at the end of my mod soup?

Further it looks great, plays great and no ctd's at all. I'm playing on W7 64bit and Steam. Might get the stock game soon, since it should be rather cheap by now.

Thanks!

Ps. Never mind about the recognition manual, the one in the XO box works well.

TheDarkWraith 05-25-12 07:34 AM

Quote:

Originally Posted by Alan Wakeless (Post 1888735)
Second, there was a ship recognition manual build in along with the maps and charts, but yesterday I couldnt find it anywhere... Has it been taken out?

No it hasn't. Click the charts icon the upper right lower bar. You'll see a brown tab sticking out from the upper left side of the screen. Drag it out and you'll find SOAN (the recognition manual you speak of).

Alan Wakeless 05-25-12 07:51 AM

Thanks for the reaction!

It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.

Anything about the speed reduction? Tried a savegame at the start of Mare Nostrum. Topspeed seemed to be around 18 knots. Without Magnum Opus I believe it was somewhere around 24. Or is it due to incoming or outgoing tides and wave heights?

Thanks for the fabulous job! Had a great session already this afternoon!


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