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Originally posted by Magnumhttp://farm5.static.flickr.com/4086/...98dc9899_b.jpg
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Just beautiful. @Magnum: That screenshot feels right out of Das Boot. I love the stormy weather in Silent Hunter. @Otto: Are you sure you didn't rip this off the History Channel? :up: Awesome screenshots, keep them coming. |
http://www.subsim.com/radioroom/pict...pictureid=3152
The hard part about playing chicken is knowing when to turn. |
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Nice ones around here, keep them coming :yep::yep:
A couple more: Departing from Lorient http://img28.imageshack.us/img28/8642/oye3z.jpg Water splash (curious, was taking a pic, and a water splash came and let this one) http://img714.imageshack.us/img714/4891/oyez.jpg |
Was stalking this guy when he detected me and made a full speed run to try and ram me. Was at periscope depth and didn't have time to dive deeper so ahead flank, hard to port. He just missed me (ramming) and started to circle back for a DC attack when I made a snap-shot with a stern torp and blew a big hole right in the middle of him at the waterline. Mess with the bull you get the horns :arrgh!:
(tested using mega-mod compilation) http://www.subsim.com/radioroom/pict...pictureid=3176 |
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@tonschk
Nice one,Sea looks great
Gunfighter |
@TheDarkWraith: Nice, hunter becomes hunted :DL Since I have FX installed, the red flare is the external sign that makes me think "Ok, that one goes down, where is the next target?"
@tonschk: Great one Riding the storm (Unedited) http://img89.imageshack.us/img89/6317/madremia.jpg |
Otto, that actually looks cold!
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In theory red flare is danger signal and white flare is used to lighten up the battle scene. So red flare should be used by the merchants and the white one by the escorts. In FX the red flare is just a visual eye candy, will not affect the AI response in any way ...
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