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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Trevally. 08-20-12 02:51 PM

Quote:

Originally Posted by Targor Avelany (Post 1923592)
hmm... Worked based on sober's mod list. Some I removed, added speach recognition and TDW DC Water disturbances..

For some odd reason, even though following the instructions, can't load out of the bunker, after starting a new campaign and skipping the tutorial. The first load of the campaign in bunker loads fine, but when I save it, exit and try to reload: CTD in the middle of the loading.

Can you check that your Ubi launcher is set to offline and the saves are set not to sync (offline)

Targor Avelany 08-20-12 03:02 PM

Quote:

Originally Posted by Trevally. (Post 1923864)
Can you check that your Ubi launcher is set to offline and the saves are set not to sync (offline)

yep, that is checked. As soon as I heard that DRM is dead - I killed it :)

Trevally. 08-20-12 03:31 PM

Quote:

Originally Posted by Targor Avelany (Post 1923847)
ignore above. Fixed that, even though still not sure wth was that.

But atm I'm having another problem - except for leaving Keil, I haven't seen a single ship in the baltic (doing the first mission in the coastal campaign) - neither visual nor hydrophone. Have spent nearly 3 weeks of game time trying to pick at least smth uop, but all for nothing. Is it nornal or am i still glitching?? And is there a way to check?

:hmmm: im sure I have posted about this:doh:

anyway

****Spoiler****
http://img21.imageshack.us/img21/1585/40686813.jpg

Trevally. 08-20-12 03:35 PM

Please excuse my poor choice of map for WW2:D

Targor Avelany 08-20-12 03:46 PM

Quote:

Originally Posted by Trevally. (Post 1923899)
Please excuse my poor choice of map for WW2:D

that is pretty much what I figured, as there isn't really any other route.

I'll restart the campaign today again and see what happens.

Targor Avelany 08-21-12 01:38 AM

hmmm... Interesting. Even though I do have the synchronization off, it still does.. Any ideas?

Kalleblom 08-21-12 02:22 AM

hello Trevally,

did you fixed the thing in the caribbean sea?

Trevally. 08-21-12 12:27 PM

Quote:

Originally Posted by Kalleblom (Post 1924129)
hello Trevally,

did you fixed the thing in the caribbean sea?

Hi Kalleblom - here is my notes for fixes in patch1

Quote:

Fix willemstad and Oranjestad in the common layer for all campaigns
it is set for dutch and needs changed to UK

Fix docked u-boat in bunker - you hit it
Move it over or remove
La Pallice DW

Fix mission in DW
Carabean patrol 01 is stuck with the
event resetting to reach area again
stage 1

look at fix for stormfly - large convoys

Fix balloon colour?? (See Gap)

Blimps - try again

Targor Avelany 08-22-12 01:23 PM

Trevally., will final-test it today,but I think I figured out my problem finally.

Hit me at 4am finally - I think with the amount of stuff I'm just overloading the memory on my computer. So will try the lighter version (w/o the dat ships) of OH II and see how goes it.

Sachaztan 08-23-12 04:41 AM

I've got a problem with OH2. I can't see what the objectives constitutes as meaning I have to guess based on the description. Sure, it works for simple tonnage objectives where I can see the bar slowly fill up but for anything more complex it's a hassle to say the least.

Anyone knows what's wrong? If not, is there any place I can check the objectives manually in some file?

http://cloud-2.steampowered.com/ugc/...EF1904144FB7C/

THE_MASK 08-23-12 06:26 AM

Interesting reading . Can something like subarine detection be set up in the campaign around these islands after coastal waters .
http://www.subbrit.org.uk/sb-sites/s...ad/index.shtml

Trevally. 08-23-12 07:59 AM

Quote:

Originally Posted by Sachaztan (Post 1924946)
I've got a problem with OH2. I can't see what the objectives constitutes as meaning I have to guess based on the description. Sure, it works for simple tonnage objectives where I can see the bar slowly fill up but for anything more complex it's a hassle to say the least.

:arrgh!:

Patrol the area - sink ships
http://1.bp.blogspot.com/-SrHVfDAYHg...00/simples.jpg

:D

Trevally. 08-23-12 08:01 AM

Quote:

Originally Posted by sober (Post 1924970)
Interesting reading . Can something like subarine detection be set up in the campaign around these islands after coastal waters .
http://www.subbrit.org.uk/sb-sites/s...ad/index.shtml

that would be great:hmmm:

Sachaztan 08-23-12 08:47 AM

Quote:

Originally Posted by Trevally. (Post 1924994)
:arrgh!:

Patrol the area - sink ships
http://1.bp.blogspot.com/-SrHVfDAYHg...00/simples.jpg

:D

First off that is what I did, but the bar didn't increase so I can only assume it's more to it than that.

Second, are you telling me that every single objective in the mod is based around simply sinking x amount of tonnage? If it is then I obviously wont have a problem, but if not...

Trevally. 08-23-12 11:31 AM

Quote:

Originally Posted by Sachaztan (Post 1925006)
First off that is what I did, but the bar didn't increase so I can only assume it's more to it than that.

See here for that objective - sink any of these ships in that map zone:up:

http://img208.imageshack.us/img208/9043/39692913.jpg


Quote:

Second, are you telling me that every single objective in the mod is based around simply sinking x amount of tonnage? If it is then I obviously wont have a problem, but if not...
Most objective is to patrol an area and sink shipping that you meet - if that changes - you will be informed:up:


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