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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

SeaWolf U-57 05-11-10 01:22 PM

Just found a problem with the teleport bar.
Teleporting from the bridge to the observation periscope I then retracted the
periscope down about half way and then closed the station by clicking the red cross
and found myself under the sub travelling along so I teleported back to the bridge. :hmmm:


Using SH3Style 2.2.0 with 2.2.1 fix

kylania 05-11-10 01:31 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1388767)
Just found a problem with the teleport bar.
Teleporting from the bridge to the observation periscope I then retracted the
periscope down about half way and then closed the station by clicking the red cross
and found myself under the sub travelling along so I teleported back to the bridge. :hmmm:


Using SH3Style 2.2.0 with 2.2.1 fix

Had you "entered" a station before teleporting? Like UZO or a scope or something? If you teleport without having first "been somewhere" you'll get that disconnected thing.

TheDarkWraith 05-11-10 01:34 PM

Quote:

Originally Posted by Athlonic (Post 1388688)
@ TheDarkWraith :

Where is your SH5 1.2.0 compatible UI Mod ?

Hurry up please ! :shifty:


Mine MCCD mod is already OK :O:

Got called out on work today in downtown Chicago. Heading home here in a few and then I'll start working on seeing what changed with the patch.

McHub532 05-11-10 01:54 PM

Quote:

Originally Posted by TheDarkWraith (Post 1388216)
no, not at all. Just someone who enjoys challenging themselves and always asking the question "What if....." :|\\

You remind me of Thomas Edison.

It took him 1000 tries to find the right type of filament to put into a light bulb to make it work.

The greatest things in this world were created or discovered by people that did not let the 'norm' prevent them from pressing on and doing what they felt must be done.

TheDarkWraith 05-11-10 02:02 PM

Quote:

Originally Posted by McHub532 (Post 1388842)
You remind me of Thomas Edison.

It took him 1000 tries to find the right type of filament to put into a light bulb to make it work.

The greatest things in this world were created or discovered by people that did not let the 'norm' prevent them from pressing on and doing what they felt must be done.

I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm :D I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting :o

A saying that I live by is:
You never fail, you just find ways of how not to do something ;)

McHub532 05-11-10 02:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1388850)
I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm :D I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting :o

A saying that I live by is:
You never fail, you just find ways of how not to do something ;)

You totally inspire many of us. Not just in the game.. but in life.

Defiance 05-11-10 02:12 PM

Quick report

Unless i'm doing something wrong, the ubi added bar compass sticks at N with this mod installed

Cheers

TheDarkWraith 05-11-10 03:56 PM

just got home from working in downtown Chicago. Ugh, I hate that place....too many people and too much traffic :nope:

but I'm kicked back in my favorite chair, got my 80s rock going, new patch downloading.......let the fun begin :cool:

The Samsung 30.5" and Samsung 24" LCDs are going to get a work out tonight.......thank god for multi-monitor setups, makes viewing/making changes so much easier

TheBeast 05-11-10 04:29 PM

SH5 Patched to Version 1.2

I am using the SH3Style UI and haven't noticed any new problems so far.;)

UPDATE: When I tried to Teleport to another station game CTD...:o

TheDarkWraith 05-11-10 04:32 PM

Quote:

Originally Posted by TheBeast (Post 1389071)
SH5 Patched to Version 1.2

I am using the SH3Style UI and haven't noticed any new problems so far.;)

There are changes in the files. I'm fixing them now. I'm converting all the files I used over to v1.2 files so that the next patch won't be so bad.

Aniuk 05-11-10 04:56 PM

Quote:

Originally Posted by Defiance (Post 1388860)
Quick report

Unless i'm doing something wrong, the ubi added bar compass sticks at N with this mod installed

Cheers

same here, using SH5 all dials.

panosrxo 05-11-10 05:12 PM

Problems I found so far
1.Recognition manual crashes to desktop
2.Compass visually stuck to north, but if you float your mouse over it is reports the correct bearing

Will you keep the new buttons?(return to course and depth under keel)

TheDarkWraith 05-11-10 05:19 PM

Quote:

Originally Posted by panosrxo (Post 1389113)
Problems I found so far
1.Recognition manual crashes to desktop
2.Compass visually stuck to north, but if you float your mouse over it is reports the correct bearing

Will you keep the new buttons?(return to course and depth under keel)

yes, I like those :DL

THE_MASK 05-11-10 05:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 1388850)
I'm ex-Nuclear Engineer gone Electrical Engineer so I am definitely not the norm :D I'm fascinated by the unknown and will research and experiment with whatever is in my head at the moment until I know it. I refuse to give up until I have mastered whatever it is I'm trying to learn/understand. Then it's on to the next challenge.

You have no idea how many game starts/code rewrites it has taken just to get the UIs mod where it is now (not to mention the hours/weeks put into it). I have a vision of where I want the UIs mod to be and I'm still working towards that goal. Last time I roughly counted I've added well over 10,000 lines of code to the game via scripting :o

A saying that I live by is:
You never fail, you just find ways of how not to do something ;)

I reckon you wouldnt be happy with the AI scripting .

TheBeast 05-11-10 08:38 PM

Reaper7 released a Recognition Manual 2.0 update for the new Patch v1.2


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