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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

thestoon 07-15-11 02:19 PM

Quote:

Originally Posted by h.sie (Post 1705238)
@FIREWALL: Great to hear that it (almost) seems to work for you now. If one once understands how patching works, it's easy in the future....

The problem you described above indicates that something went wrong with the en_menu.txt or de_menu.txt files which contain the new messages used by the hardcode fixes. These new messages can be found at the end of the appropriate files and must be appended to your files of your sh3 installation.

Stiebler very detailed described the procedure in a different thread you opened. I guess you made a little mistake. It seems that the new messages didn't find their way into your sh3-installation.

It seems you are not very experienced with PC's, but your experience will rise by this patching work.....

It could be that FIREWALL has a mod which is replacing his modified en_menu.txt with one that doesn't contain the updated messages.

If you use JSGME to install any mods then you must make the changes to the last mod which updates en_menu.txt or they will be wiped out when you install that mod.

On another note - h.sie, this is fantastic work. You sir, are a legend. :)

Wolfstriked 07-15-11 03:03 PM

Quote:

Originally Posted by h.sie (Post 1705239)
I think this weekend we'll have a new version V15G2.

* Diving-times adjustable via Options-Selector
* TC switches back to 1 when using O2 supply from bottles
* Docking at U-Tanker possible 2 weeks after last docking
* BDU messages bugfix

Kool Beans:arrgh!:Whats up with the diving times adjustable via options?:o

FIREWALL 07-15-11 08:52 PM

Quote:

Originally Posted by thestoon (Post 1705744)
It could be that FIREWALL has a mod which is replacing his modified en_menu.txt with one that doesn't contain the updated messages.

If you use JSGME to install any mods then you must make the changes to the last mod which updates en_menu.txt or they will be wiped out when you install that mod.

On another note - h.sie, this is fantastic work. You sir, are a legend. :)

While I know I made a mistake somewhere installing the mod. I tested it without any default GWX mods or any extra mods installed.

You would have known this if you read my DETAILED post. I don't mean to sound harsch thestoon but, it get's tireing reposting a repeat that I posted earlier.

thestoon 07-16-11 06:30 PM

I see...
 
Quote:

Originally Posted by FIREWALL (Post 1705919)
While I know I made a mistake somewhere installing the mod. I tested it without any default GWX mods or any extra mods installed.

You would have known this if you read my DETAILED post. I don't mean to sound harsch thestoon but, it get's tireing reposting a repeat that I posted earlier.

You can sound as harsh as you like. I'll admit to skipping your posts on this thread. I only generally read the posts by h.sie here. My interest is in the patch, not peoples difficulties in installing it. It is his thread after all.

If i'd made that post in the thread specific to your issues, then you'd have cause for complaint - but not here.

Overall, it was a generic point, made without any consideration of your situation and not necessarily directed at you. It may not affect you personally, but its always advice worth repeating and it may help someone somewhere along the line.. Its something simple which can make things appear they aren't working correctly.

Anyway... moving on...

FIREWALL 07-16-11 11:14 PM

Success at Last
 
@ h,sie & Stiebler :woot: Followed Stielber's well written instructions and saw my mistake.

Put in h,sie's patch into jsgme instead of Supplement jsgme. :doh:

The only mod conflict was Rafael's DSK Gui. Easy fix. I installed it manually.

The conflict de_menu and en_ menu.

Thx again you 2 :salute: I won't be around SubSim for awhile as I will be playing SH3\GWX and h.sie's Patch as the sim was meant to be played. :up:

h.sie 07-17-11 03:58 AM

@FIREWALL; TheStoon:

Good to know it now works for you. Hope you like it!!

In my opinion, thestoon's comment was very constructive and helpful, because he exactly pointed out what people often do wrong. I should consider his words in the QuickManual. Thank you.

Kaleun Cook 07-17-11 10:59 AM

After a long break from SH3 I'm trying the latest beta version. Till now, everything works as advertised - also I didn't have any problems with the silent-running-sinking on my GWX installation. :up:

h.sie 07-17-11 04:47 PM

Small Update V15G2 available for beta testing

Changes:

  • O2-Supply-Mod:

    a) Since there was some disagreement regarding diving-times, Stieblers Options-Selector now contains 2 Sliders for individually fine-adjusting the diving-times resulting from the renewable and non-renewable oxygen component. Leave them unchanged at their default-values (1,0), if you are satisfied with the diving-times adjusted by LGN1 and me. Choose e.g. a factor of 2,0 in order to double the diving-time. For NYGM, Stiebler recommends values of 2.0 (renewable supply) and 10.0 (non-renewable supply, bottled air).

    b) TC switches to 1 when oxygen is low and the LI starts to use botteled air supply.
  • U-Tanker-Mod: Docking at an U-Tanker now possible 2 weeks after the last docking at an U-Tanker (old value was 2 months).
  • BDU-Messages-Mod:

    a) Bugfix ("Sink no neutrals"-Message at patrol start).

    b) More random behaviour: After sinking a ship, you no more get a congratulation with 100% chance.

    Known problem: "Sink no neutrals"-Message only works at patrol start when you have no tonnage sunk so far and sinking a neutral leads to negative tonnage.

Notes:

  • The Messages have not changed from V15G1 to V15G2. So if you already have V15G1: No need to fiddle around with en_menu.txt and de_menu.txt.
  • Differing from the Options-Selectors Help-File, V15G2 does not contain Stieblers "Surrender"-Mod.

NGT 07-17-11 05:05 PM

Thanks again
 
Thank you very much.

Very useful optimizations (for me...) permitting personalization of the game. :up:

We can apply the Surrender mod patch (Stiebler patch)?

Robin40 07-18-11 01:32 AM

How to patch to V15G2?
 
Already patched to V15G1

Applied Supplemental

Do you repeat the same process to a sh3.old exe?

h.sie 07-18-11 02:02 AM

@NGT: See post #1853: No. But I'm sure, Stiebler will provide his "Surrender" Addon soon.

@Robin: Yes, always use the original sh3.exe as starting point for patching (has been renamed to sh3.old during an earlier patching process).

Magic1111 07-18-11 03:36 AM

Quote:

Originally Posted by h.sie (Post 1706944)
Small Update V15G2 available for beta testing

Changes:

  • O2-Supply-Mod:

    a) Since there was some disagreement regarding diving-times, Stieblers Options-Selector now contains 2 Sliders for individually fine-adjusting the diving-times resulting from the renewable and non-renewable oxygen component. Leave them unchanged at their default-values (1,0), if you are satisfied with the diving-times adjusted by LGN1 and me. Choose e.g. a factor of 2,0 in order to double the diving-time. For NYGM, Stiebler recommends values of 2.0 (renewable supply) and 10.0 (non-renewable supply, bottled air).

    b) TC switches to 1 when oxygen is low and the LI starts to use botteled air supply.
  • U-Tanker-Mod: Docking at an U-Tanker now possible 2 weeks after the last docking at an U-Tanker (old value was 2 months).
  • BDU-Messages-Mod:

    a) Bugfix ("Sink no neutrals"-Message at patrol start).

    b) More random behaviour: After sinking a ship, you no more get a congratulation with 100% chance.

    Known problem: "Sink no neutrals"-Message only works at patrol start when you have no tonnage sunk so far and sinking a neutral leads to negative tonnage.
Notes:

  • The Messages have not changed from V15G1 to V15G2. So if you already have V15G1: No need to fiddle around with en_menu.txt and de_menu.txt.
  • Differing from the Options-Selectors Help-File, V15G2 does not contain Stieblers "Surrender"-Mod.


Many thanks for new Version h.sie ! :up:

I´m going to test this evening...! :yep:

Best regards,
Magic:salute:

fitzcarraldo 07-18-11 07:33 AM

Many thanks, H.sie! Testing now...All OK for now.:yeah:

Best regards.

Fitzcarraldo :salute:

Wolfstriked 07-18-11 11:30 AM

Thank you Hsie.:up:

rudewarrior 07-18-11 06:06 PM

I hate to be a distraction in all of this O2 consumption discussion, but it looks like a few pages back you all were discussing with some users how to implement the u-tankers fix with the surface ship "tankers." Someone suggested inserting "U-" in the front of all of the NavalBase Name= entries in the Campaing_SCR.mis file. The only problem is the people who were posting in the thread were having problems with getting both the torpedo replenishment function and the BdU messages to work, and then...that's it. The conversation moved on to getting the messages to work, and no one communicated if they were successful in fixing the torpedo replenishment problem. :06:

So:

1. Is there anyone who has done this "fix" and gotten it to work successfully?

and

2. Could you communicate explicitly what you did in terms of editing?

Thanx in advance.


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