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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

AVGWarhawk 11-10-08 09:39 PM

Quote:

Originally Posted by MDV_4life
Quote:

Originally Posted by tater
I always thought that watching boats burst into flames was sorta weak, myself.

I've read a few real reports of attacking small craft with submarines, and they specifically talk about putting many hole in them, and they float on (being made of wood).

I also know they'd go right alongside and torch them as a reliable way of setting them ablaze.

If you're not using RFB, you CAN sink those fishing boats.
But common, you should be able to sink them, right ? <- not using my technic.

To what end sinking fishing vessels? More eye candy to me than anything. Search this forum for a cannon mod and drop it in your set up. Problem solved!

tater 11-10-08 10:06 PM

AA guns were found to be more effective than poking 3 or 4 inch holes in wooden boats.

One thing about the "fishing boats" and "sampans" is that they are also all we have to fill the role of more legitimate targets, the Luggers, Wooden Sea Trucks, Steel Sea Trucks, Fox Tare Dogs, Sugar Charlie Sugar, and even barges that plied around the south pacific. These range from a couple hundred tons to 1000 tons.

http://members.spinn.net/~merrick/St...o_carriers.jpg

Wooden sea trucks were built in thousands to fairly standardized design.

tater

Arclight 11-11-08 12:34 AM

I still don't get the bitching about the DG. Put just 1 or 2 shells in a sampan below the waterline (granted, before you get those hits, a few others might hit the hull) and down they go. Finishing off cripples can be easily done as well. Pick a compartment without damage, put 5 to 10 shells in it and you're gonna see some results... it can take a while, but results non the less. :lol:

Seriously, if you ask me, the gun is working like it should.

If you want easier kills on fishing vessels wasting less shells, hit them once and then run them over. ;)

Wilcke 11-11-08 12:40 AM

Quote:

Originally Posted by Arclight
I still don't get the bitching about the DG. Put just 1 or 2 shells in a sampan below the waterline (granted, before you get those hits, a few others might hit the hull) and down they go. Finishing off cripples can be easily done as well. Pick a compartment without damage, put 5 to 10 shells in it and you're gonna see some results... it can take a while, but results non the less. :lol:

Seriously, if you ask me, the gun is working like it should.

If you want easier kills on fishing vessels wasting less shells, hit them once and then run them over. ;)

Correct! In the current version of RFB, the DG will sink a sampan with 2-3 hits at the waterline. Its a non-issue.

Thank you, sir! Well said.

Orion2012 11-11-08 12:51 AM

Why would you want to kill fisherman anyway?? I seriously doubt the IJN had personnel escourting local fisherman. Save your ordnance for something of some value folks.

As was stated earlier the deck gun would not have been the most efficient weapon to attack. The AA guns or if outfitted with one, a .50cal or .30cal machine gun. If you notice the loading screen for RFB there is a machine gun mounted on that tower. I'd say any captain who did attack fisherman, if any ever did, would have flanked the men aboard with either a machine gun, be it the .50 or .30 caliber, or AA gun. It does not serve any purpose to sink the vessel, the war won't be one by sinking a fishing boat.

Maybe at one point the game was intended to have the .50 cal for that purpose but didn't get completed.

vanjast 11-11-08 01:03 AM

Quote:

Originally Posted by MDV_4life
They made the deck gun look crappy!!
Loads very slowly and doesn't do any damage at all almost.

Put a full experienced gun crew on the gun and watch your load times reduce drastically. Try using torpedoes for big damage :up:

Quote:

Originally Posted by MDV_4life
Yesterday I attacked two fisherboats with my deckgun and they didn't even caught on fire at my 10th shot ! They were like undestroyable :damn:

I bet you were using AP shells... :rotfl:

Quote:

Originally Posted by MDV_4life
NOTE: The only way to sink fisherboats is to bash in to the boat, then it rolls , caught fire and voila you are a really notorious u-boat captain :up:

You're on the wrong side...:hmm:

Quote:

Originally Posted by MDV_4life
And plotting system is alsow different, more in a negative, more difficult way.

Wait for my new Real Nav Mod.... you're really going to suffer :arrgh!:

LukeFF 11-11-08 02:05 AM

Quote:

Originally Posted by Admiral Von Gerlach
can someone tell me what this means>..... i am going thru the Changes list carefully

Rock & Roll submarine added to RFB files- Leovampire (Leo's changes, I just copied them into the RFB files- give him the credit)

That's an old part of the mod that's been changed since that was written.

Fish40 11-11-08 04:52 AM

[quote]Why would you want to kill fisherman anyway?? I seriously doubt the IJN had personnel escourting local fisherman. Save your ordnance for something of some value folks.



The fact of the matter was, that indeed in the later years of the war, after seeing hundreds of thousands of tons of their merchant fleet sunk, the japanese used the small fishing boats of the locals either with their help or simply by takeing them over to transport weapons and supplies between some of the occupied islands. I've seen footage of US subs actually haveing to conduct search missions of said vessels to determine if they were friend or foe.

As for attacking them in the game, firstly I'll do it only if it's late in the war to try to keep it historical. Secondly, I've had better success useing the AA guns than the DG in destroying them:yep:I've actually had a couple of them go up pretty nicely! Mabey carrying ammo:hmm:

Nisgeis 11-11-08 05:08 AM

The Japanese used radio equipped sampans and fishing vessels to report on the movement of enemy submarines. Late in the war when they had radar, they started using radar picket vessels, which were heavily armed fishing vessels. They weren't big, but they were effective against the submarine's chief weapon - stealth.

<Jason> 11-11-08 11:27 AM

Quote:

Originally Posted by Nisgeis
The Japanese used radio equipped sampans and fishing vessels to report on the movement of enemy submarines. Late in the war when they had radar, they started using radar picket vessels, which were heavily armed fishing vessels. They weren't big, but they were effective against the submarine's chief weapon - stealth.

exactly why you avoid them or send them to the bottom.

i just downloaded this mod yesterday for the first time and i am liking it so far. i have it on 100% realism with the only unchecked box being the camera (so i can get some nice screenshots). and not to add fuel to the fire, but i came across a junk boat yesterday and put 3 HE shells in her and she went down....so...yeah.....:shifty:

but anyway, im liking the mod so far. the only thing i dont like so far is the removal of the up/down axis of the exterior camera which was previously used by pressing the 7 or 1 key on the number pad respectively. but other then that, i havent found any hick-ups. now to find some merchants ;)

happy veterans day btw.

Ivan Putski 11-11-08 12:10 PM

I made it to May of 1945, and liking this mod alot, toward the end of the war major shipping was hard to find, RFB portrays this nicely. You`ll see a lot of sampans, junks etc. as the war draws to a close. On a side note, I watched a video of a US Sub take out a couple of large sampans with the deck gun. They came alongside them, pulled 3 nips out of the water, machine gunned the rest with a 50 cal, and a Thompson, the Thompson had the old drum mag on it.

The deck gun made a shambles out of both sampans, one was on fire, and sinking, the other was going under, with the nip crew hanging onto it`s wreckage. Thats when the sub crewman opened up with that Chicago Typewriter, and left the sharks lunch. Puts

AVGWarhawk 11-11-08 03:30 PM

For those that are still wondering why the deck cannon is they way it is in RFB:

World War II U.S. Submarine
Armament and Firepower
U.S. Navy Weapons and Armament 1941-1945

The Deck Guns
© Valor at Sea.com

Initially, deck guns were considered by many to be an extraneous and dangerous piece of hardware for submarines at the beginning of the war. Principally, the reasoning was that a submarine is basically a poor platform for a deck gun. Owing to the fact that the vast majority of the sub fleet's war patrols within 500 miles of Japanese bases were conducted submerged, the value of the deck gun was severely questioned. Additionally, it was reasoned that a submarine in a head to head gun battle with an enemy in possession of equal (or greater) firepower was at serious risk. Any enemy hits on the submarine which could impede or prevent her ability to submerge was justification enough to avoid a surface gun action. That's not to say that submariners didn't take advantage of some welcomed target practice when the opportunity arose. US Submarines that were scouting the Japanese Empire waters frequently came upon sampans, which were often suspected of being naval lookouts or anti-submarine pickets. By April of 1942, submarine skippers decided to start thinning out the sampan fleet and a periscope contact often resulted in the order of "Battle Surface". The results of a piboat going up against a lightly armed, floating bundle of wood one would think could be easily determined, however sinking these pesky little vessels was not a simple as first thought. Theodore Roscoe, in his book US SUBMARINE OPERATIONS IN WW II, states: "They could be riddled with .30 and .50 caliber machine gun bullets and holed several times by 3 or 5 inch shells and remain afloat like a box of Swiss cheese". More often than not, a submarine's deck gun was of greater value for overall morale than it was for combat effectiveness. A submerged boat that was damaged by an enemy surface vessel could, as a last ditch effort to survive, surface and engage in a gun battle, although with the odds generally stacked heavily against it. The deck gun was the ultimate weapon of last resort and it has been suggested that the 3, 4 or 5 inch guns (used for both anti-aircraft and surface actions and typically located abaft of the the conning tower), was therefore justified.




It is very clear from the discription above why RFB has chosen to render the cannon as it is in RFB. I'm not one to argue their point after reading this.

MDV_4life 11-11-08 03:42 PM

Quote:

Originally Posted by Wilcke
Quote:

Originally Posted by Arclight
I still don't get the bitching about the DG. Put just 1 or 2 shells in a sampan below the waterline (granted, before you get those hits, a few others might hit the hull) and down they go. Finishing off cripples can be easily done as well. Pick a compartment without damage, put 5 to 10 shells in it and you're gonna see some results... it can take a while, but results non the less. :lol:

Seriously, if you ask me, the gun is working like it should.

If you want easier kills on fishing vessels wasting less shells, hit them once and then run them over. ;)

Correct! In the current version of RFB, the DG will sink a sampan with 2-3 hits at the waterline. Its a non-issue.

Thank you, sir! Well said.

Ok before i read on this tread, wich is the current version of RFB because I downloaded it like 4 month's ago.
Mine is 1.51_062308.

And sorry for bitching about those fishing vessels, maybe it was an issue in that version I use...

EDIT: Oh I see , 1.52

Wich issues or bugs are fixed with this version??

Admiral Von Gerlach 11-11-08 03:57 PM

Sorry i opened that issue, but the read was very interesting. Yes indeed DG's were used from what I have heard for small surface craft of all kinds, and the IJN did indeed use them as pickets and transports.....and I have heard the same as that last long quote about them being not as useful as originally thought but still beloved by the crews....there were some exdtreme examples, of large caliber guns being included in some sub designs, thankfully not US but the Brit's had one that I know of ...very large caliber indeed....had to be fired very carefully. :)

MDV_4life 11-11-08 03:59 PM

Quote:

Originally Posted by vanjast
I bet you were using AP shells... :rotfl:

I don't know, I couldn't chose between any shells.
And i've even tried with High explosive gunningfire with my AA gun. :-?

Quote:

Originally Posted by vanjast
Wait for my new Real Nav Mod.... you're really going to suffer :arrgh!:

That problem is solved, i downloaded a mod that put things back togheter.
And for the smartasses around here. Ricky robbins or something like that also told said that the authers didn't know what to do with the attack map ! I could get used to it but it is really a huge difference than the stock game.


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