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-   -   [WIP] IRAI (Intelligent Random AI) (https://www.subsim.com/radioroom/showthread.php?t=171973)

TheDarkWraith 05-08-12 07:27 PM

Quote:

Originally Posted by sober (Post 1881370)
The only weird thing i have observed with the latest irai is larger planes in kiel fly normally for a while and then after a while they look tail heavy and cannot gain altitude and eventually crash . The game is much harder now (realistic) .

Are these friendly or enemy aircraft? Are they just flying along straight and level and then all of a sudden look tail heavy and lose altitude and crash or is something else happening (they did a bomb run, torpedo run, etc.)? :hmmm:

THE_MASK 05-08-12 08:17 PM

Quote:

Originally Posted by TheDarkWraith (Post 1881391)
Are these friendly or enemy aircraft? Are they just flying along straight and level and then all of a sudden look tail heavy and lose altitude and crash or is something else happening (they did a bomb run, torpedo run, etc.)? :hmmm:

Friendly , doing a loop , when starting a campaign and in the port of kiel . I will check to see which aircraft . The only one it could be is the junkers ju-290

Rongel 05-09-12 02:05 AM

Quote:

you can disable the starshells very easily. Open up the \data\Scripts\AI\ship-weapons.aix file with Notepad. Make the very top of the file look EXACTLY like the below:
Thanks for the quick answer TDW! It's still too bad that I have to remove them completely, starshells are very nice.

Quote:

Originally Posted by sober (Post 1881405)
Friendly , doing a loop , when starting a campaign and in the port of kiel . I will check to see which aircraft . The only one it could be is the junkers ju-290

I saw the same thing some time ago and took a screenie: http://www.subsim.com/radioroom/show...62521&page=188

gap 05-09-12 02:34 AM

Quote:

Originally Posted by Rongel (Post 1881480)
I saw the same thing some time ago and took a screenie: http://www.subsim.com/radioroom/show...62521&page=188

http://www.subsim.com/radioroom/show...postcount=2812 :03:

RedTerex 05-09-12 08:38 AM

Great work and fantastic dedication to this sim TDW. Thanks a lot for the update. I have dl'd and installed and now going to test it out. :salute:

crazyfox 05-10-12 09:44 AM

Hey. Great mod but i get CTDs with the 0_0_37 version.
It happens when i come upon a circle convoy around a captial ship. All works fine with just the airplane and sub scripts though.
Also i'd like to know if its possible to just disable the white flares but not the red distress ones?

gazzmetrik 05-10-12 11:15 AM

Quote:

Originally Posted by crazyfox (Post 1882102)
Hey. Great mod but i get CTDs with the 0_0_37 version.
........
Also i'd like to know if its possible to just disable the white flares but not the red distress ones?

I've never seen flares EVER. Is it dependent on a year? Time of day? Kind of enemy? I would like to see some flares too.

Anyway, to help you out, edit your message and post your mod loadout so the modders and/or TDW can see what's causing the CTDs.

Also for good measure, make sure you follow the proper mod order as stated in this post.:up:

Meldric 05-11-12 09:26 AM

I think you'll only see them if you have TDWs FXUpdate installed.

gazzmetrik 05-11-12 12:03 PM

Quote:

Originally Posted by Meldric (Post 1882578)
I think you'll only see them if you have TDWs FXUpdate installed.

I do have it installed. lots of eye candy, and nice explosions and water effects, but no flares. I got no other mods that overwrite anything in TDW's FX update... oh well, keep hunting. :salute:

volodya61 05-11-12 12:06 PM

Quote:

Originally Posted by gazzmetrik (Post 1882642)
I do have it installed. lots of eye candy, and nice explosions and water effects, but no flares. I got no other mods that overwrite anything in TDW's FX update... oh well, keep hunting. :salute:

Try to look higher in the sky :up:

Stevepine 05-11-12 05:48 PM

After so many versions of IRAI .....Do we still need Wamphyris plane mod 2 anyone know? still advisable to run both?

volodya61 05-11-12 05:55 PM

I think we no longer need to use it...
I disabled it and everything is still OK..:up:

Stevepine 05-11-12 06:08 PM

Quote:

Originally Posted by volodya61 (Post 1882768)
I think we no longer need to use it...
I disabled it and everything is still OK..:up:

Cool! Thats good to hear ! Thanks for the information! :)

crazyfox 05-14-12 11:40 AM

I got alot of mods, some files deleted from some mods to make them fit togheter ofc.
Code:

No magic skills v1.5
MightyFine Crew Mod 1.2.1
Interior working dials v1_21
Naights Submarine Textures (internal) V1.1
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OpenHorizionsII_fullv1.8
Dynamic Environment SH5-V2.1
SubFlags__0_0_8_byTheDarkWraith
AST_SH5_v2
FX_Update_0_0_19_TheDarkWraith
IRAI_0_0_37_TheDarkWraith
NewUIs_TDC_6_9_0
And my own sound mod.

Anyway after some testing I noticed I didnt get a CTD with the IRAI disabled, thats why i posted here. But gonna test it out now with enableing those 3 mods in the magic order.

The flares look great but are as stated very cpu heavy. Destroyers fire white ones when you get detected. Red ones gets fired by all ships when sinking.

TheDarkWraith 06-23-12 05:28 PM

If you were to classify the war years into 3 periods of time where the allies equipment became 'harder' what would they be (starting month/day/year to ending month/day/year for each)?


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