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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

sentenc3 05-10-10 11:17 AM

Hello, I have a problem with the immersion of 40 meters, supposedly the sub has to dive to 40 meters but will be more than 70 feet:06:, someone else is wrong?
also periscope depth was 14 meters when it has to be 12, because the periscope 14 is submerged. how to fix this? thanks:salute:
http://i289.photobucket.com/albums/l...nc3/prueba.jpg

TheDarkWraith 05-10-10 11:23 AM

Quote:

Originally Posted by sentenc3 (Post 1387431)
Hello, I have a problem with the immersion of 40 meters, supposedly the sub has to dive to 40 meters but will be more than 70 feet:06:, someone else is wrong?
also periscope depth was 14 meters when it has to be 12, because the periscope 14 is submerged. how to fix this? thanks:salute:

You're saying that if you press the icon it doesn't do what it's supposed to do?

do you have any other mods enabled? If so, disable all and test again just using the UIs mod. Let me know what you find.

qweasd 05-10-10 11:30 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387429)
I'm downloading my own mod now (v2.2.1) and I'll see what happens.....

EDIT:

Downloaded and extracted just fine. What extractor are you using? I use ZipGenius 6 (free download just google it) for zipping/unzipping.

Ok will try with Genius.
Never had a problem unzipping your previous versions with 7-Zip tough :06:

ah computers..

TheDarkWraith 05-10-10 11:37 AM

Quote:

Originally Posted by SubV (Post 1387318)
Hi, TheDarkWraith.

It seems I've discovered a bug in your latest UI mod v2.2.0. The 'estimate range to contact' command (which is set to Shift-C in my config) is no longer working properly, always displaying something around 3500 meters. If I'm not mistaken,it worked properly in v1.8.0.

just tested v2.3.0 (everything for this is same as v2.2.0) and everything worked beautifully. Here I'm submerged and clicked the icon 'estimate range to contact'. Range reported was very close to range measured:
http://www.subsim.com/radioroom/pict...pictureid=2025

tried it surfaced also and same thing, range reported and range measured were very close:
http://www.subsim.com/radioroom/pict...pictureid=2026

can't duplicate your problem. Mod conflict perhaps? Have you tried disabling all mods except for the UIs mod and testing again?

Defiance 05-10-10 11:38 AM

Always used winrar myself

I get a crc error on the enhanced recognition manual also

And the other error says Error: operation failed

And as above, never had a single unrar error with previous versions

Cheers

TheDarkWraith 05-10-10 11:39 AM

Quote:

Originally Posted by Defiance (Post 1387462)
Always used winrar myself

I get a crc error on the enhanced recognition manual also

And the other error says Error: operation failed

And as above, never had a single unrar error with previous versions

Cheers

I'll rezip and reupload then.....give me a few.

kylania 05-10-10 11:50 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387460)
Here I'm submerged and clicked the icon 'estimate range to contact'. Range reported was very close to range measured:


tried it surfaced also and same thing, range reported and range measured were very close:


can't duplicate your problem. Mod conflict perhaps? Have you tried disabling all mods except for the UIs mod and testing again?

That's a different "estimate range to contact", he's talking about the Watch Officer's visual range estimate order, not a sonar ping. I think. :P

Defiance 05-10-10 11:50 AM

Niceonw TDW, you sure darn work fast he he

(gonna have a looksy at that zipGenius though, free i likes :P )

Cheers

TheDarkWraith 05-10-10 12:04 PM

Quote:

Originally Posted by qweasd (Post 1387427)
Small bug with your upload of 2.2.1

Same for FileFront and alternate DL at Subsim
Tried with with 7-Zip and IZArc.

reuploaded to my filefront account. Someone want to try the main link (not the alternate) at post #1 and see if they still get an error unzipping it?

qweasd 05-10-10 12:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1387491)
reuploaded to my filefront account. Someone want to try the main link (not the alternate) at post #1 and see if they still get an error unzipping it?

comin up...

Yup perfect!! 7-Zip and IZArc no prbs.

TheDarkWraith 05-10-10 12:07 PM

Quote:

Originally Posted by kylania (Post 1387476)
That's a different "estimate range to contact", he's talking about the Watch Officer's visual range estimate order, not a sonar ping. I think. :P

well the order he posted from his commands.cfg file is referencing the sonar's order. Sounds like his commands.cfg file is wrong.

When your surfaced you could use the command Report_nearest_visual_contact to get the range to the nearest visual contact.

Defiance 05-10-10 12:09 PM

UnRarred just fine this time from main link TDW :)

Cheers

SeaWolf U-57 05-10-10 01:02 PM

I would like to use your 'officer bar' minus the officers I already have. I would do it a little differently (add a toggle that makes it expand and contract thus decluttering the UI).

My solution that I've come up with for getting the crew dialogs to appear is adding a toggle button just to the left of the officers. When this button is disabled and you click and hold on an officer for > 1 second you get their ability page. If the toggle is enabled and you click and hold > 1 second then you get their dialog page.

This quote from the UI with extended basic commands ........

Hi TDW can I just say that as a SH3Style user this idea would not appeal to me
because I don't like the look of the SH4 style icons and I think this would start to look like it.
so may I suggest that you think about leaving the officer icons as they are and
consider what you already have working nice.
I.E you have a teleport bar that's is independent of the officer bar so why not a
crew management bar also this surly would give you more options on key
presses
That's just me though I'm quite sure you will work it out :up:

Defiance 05-10-10 02:59 PM

Lol, just came across a weird glitch, doesn't seem to harm anything though (TDW, knowing how thorough you are i guess you will dig he he)

Just got back to port, decided to sort some food so i started to save the game after checking for boat upgrades (nowt doing)

Anyways, i pressed esc to choose save game

Up it came, in the name it box i started to type in In Port, as soon as i pressed T well lo n behold i got the icons for teleport showing behind the save box lol

No biggy but i just removed the T then added it back and the teleport options went off (kinda toggling T lol)

Cheers

TheDarkWraith 05-10-10 03:33 PM

Quote:

Originally Posted by Defiance (Post 1387675)
Lol, just came across a weird glitch, doesn't seem to harm anything though (TDW, knowing how thorough you are i guess you will dig he he)

Just got back to port, decided to sort some food so i started to save the game after checking for boat upgrades (nowt doing)

Anyways, i pressed esc to choose save game

Up it came, in the name it box i started to type in In Port, as soon as i pressed T well lo n behold i got the icons for teleport showing behind the save box lol

No biggy but i just removed the T then added it back and the teleport options went off (kinda toggling T lol)

Cheers

oh that's a good one. Basically anything that uses hotkeys in the mod isn't being disabled when you're in those screens.....:hmmm:


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