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-   -   [WIP] Mega-Mod for SH5 (https://www.subsim.com/radioroom/showthread.php?t=176123)

Sbygneus 11-12-11 10:25 AM

Yes I keep my copy of SH5 on the shelf. I wait for a playable compilation in one instalation. I just cant handle all those mods any more. I am sorry for being too unskilled and blind to struggle through all forum topics. But I try to observe what is going on here and I wait patiently and full of hope. :zzz:

tonschk 11-12-11 10:31 AM

Quote:

Originally Posted by Michal788 (Post 1786537)
Hey, will this Mega mod will ever be finnished ?

"v0.0.5 is currently in the works and should be releasing soon."

This has been set up for ages and there is still no other version but very first ?

Im waiting also 2 years.



TheDarkWraith is working a lot developing a software to import/export and modify the GR2 files of SH5, to finish that needs a lot of time and dedication

Mehring1917 11-14-11 05:34 AM

Can anyone help me with the ship identification procedure here? I find two manuals. One is only available when the right hand charts availability is toggled on. I can't find a use for it though, as you can't really search for ships in it or transfer any information you might find to the TDC .

The other is available to all targetting devices and is activated through the weapons officer but its integral targetting procedure doesn't seem to work properly when running decks awash. It is almost completely automated yet doesn't give you details you need to set your torp depth, for example. I was doing ok with basic manual targetting in SH4 and I'm finding this even more frustrating than grinding by great invisible arse on the sea bed.

renthewog 11-16-11 10:39 PM

Quote:

Originally Posted by Sbygneus (Post 1786544)
Yes I keep my copy of SH5 on the shelf. I wait for a playable compilation in one instalation. I just cant handle all those mods any more. I am sorry for being too unskilled and blind to struggle through all forum topics. But I try to observe what is going on here and I wait patiently and full of hope. :zzz:

My sh5 is collecting more and more dust every day..awaiting patiently for the same thing mate...:yawn:

mikaelanderlund 11-17-11 01:45 AM

Maybe Silent Steel can give/recommend us a good and stable mod list?

Silent Steel 11-17-11 02:34 AM

Quote:

Originally Posted by mikaelanderlund (Post 1789131)
Maybe Silent Steel can give/recommend us a good and stable mod list?

First I'd like to thank Mikael (in Swedish 'tack') for having such a faith in my mod lists. :hmmm: :D


To include the new OHII v1.5 I yesterday created a new mod list that except from updating with this new version only got a few minor changes.
I don't claim this list to be perfect and I would appreciate any assistance to find faulty load order/superfluous mods
As you can see I'm addicted to SH5 in German.

I think I'm still too bad at keeping track on what older mods are getting included in new mods or new versions of various mods, sometimes this info simply isn't available. :-?

Though, what I can say is that up to now I haven't had any whatsoever problems and haven't found any missing features or something of the kind.


Here's the list;
__________________________________________________ _______________________________________________


Generic Mod Enabler - v2.6.0.157


C:\Ubisoft\Silent Hunter 5\Antilag d3d (RenderAheadLimit=4/FPSlimit=36)


C:\Ubisoft\Silent Hunter 5\MODS;


No Logo Intro and Menu Animation
Goodbye Pacman
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
OPEN HORIZONS II_base v1.5
OPEN HORIZONS II_New_Ships v1.5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
German U-Boat Hydrophone SFX (Is this one unnecessary, maybe included in SDBSM?)
Radio Paris French Music Full Version 1.2
Radio Saigon French Music Vol I
R7 HiRes Mithrandirs Alt Clock
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
sobers see thru wake fix
sobers smaller water drops V4
sobers darker ship bow spray
sobers 3D deck spray mod V7
Flags - Accurate German Flags
SubFlags_0_0_8_byTheDarkWraith
Critical hits v 1.2
R.E.M_by_Xrundel_TheBeast_1.2
Stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
SteelViking's Bunker Fixes V1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - Add On - Large Style Ruler
IO Map Course Line Normal Pencil Mod

Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast (Still not quite sure if I actually need both these 'upgrade fix' mods or, if I do, in what loading order. This seems to run OK but so far I haven't found out. Anyone?)

sobers talking conning crew mod
gap - HD 1 deg Scope Bearing v 1.0
DEUTSCHMOD_0.9.6 Radiotext
NewUIs_TDC_6_8_0_New_radio_messages_German (Still not quite sure if I actually need both these 'radio message text' mods)
Fix for bearing sound (german speechpack)
Fix for digits (german speechpack)
Critical hits 1.1 Torpedos
Real_Sink_0_0_16_2
Sub_Exhaust_1_0_5_byTheDarkWraith

End of list

Regards



Reece 11-17-11 05:44 AM

Looking at that is the reason I gave up till a supermod is released, finding half of these mods is a problem, then downloading if still available, then setting up files that are commonly used by other mods, setting up TDW,s UI mod etc etc!
This is all easy for those that have been with the game from the beginning but late comers like me give up after a few days of trying to get it all together!!:doh:
What is needed is a stable setup determined then using a blank folder enable each mod in the correct order editing ini files where needed (such as menu.ini, Names.cfg etc) then uses can set TDW's UI to suit themselves. This blank folder should now have only the files needed for the supermod, zip that up and release it! Even if it's not official, would be a good starting point for adding newer mods!:up: BTW, only my opinion!:oops:

Silent Steel 11-17-11 07:37 AM

Quote:

Originally Posted by Reece (Post 1789189)
Looking at that is the reason I gave up till a supermod is released, finding half of these mods is a problem, then downloading if still available, then setting up files that are commonly used by other mods, setting up TDW,s UI mod etc etc!
This is all easy for those that have been with the game from the beginning but late comers like me give up after a few days of trying to get it all together!!:doh:
What is needed is a stable setup determined then using a blank folder enable each mod in the correct order editing ini files where needed (such as menu.ini, Names.cfg etc) then uses can set TDW's UI to suit themselves. This blank folder should now have only the files needed for the supermod, zip that up and release it! Even if it's not official, would be a good starting point for adding newer mods!:up: BTW, only my opinion!:oops:

Good idea.
IF this my list wins other members' liking I'd be glad zip 'em up and upload them.
Just let us wait and see what the outcome will be.
:up:

Reece 11-17-11 06:23 PM

Fingers crossed!!:yep: (since this is TDW's thread maybe a new one could be started)

renthewog 11-18-11 09:16 PM

Quote:

Originally Posted by Silent Steel (Post 1789238)
Good idea.
IF this my list wins other members' liking I'd be glad zip 'em up and upload them.
Just let us wait and see what the outcome will be.
:up:

Hey mate, this list looks pretty good to my liking, i would'nt mind giving all these mods a try, any way you could winzip it and upload it as a mega mod? Obviously the only changes i would have to make is the configuration to TDW ui's and the IRAI and maybe the radio.ini file for preffered radio station frequencies..also would it be possible to have a matching keyboard layout for controls and keyboard buttons when "F1" is pressed?


Cheers,

Ren

Reece 11-18-11 11:18 PM

The biggest headache would be getting permissions to use the various mods!:doh:

0rpheus 11-18-11 11:34 PM

MO could use an update, a lot has been done and with the DRM being dropped more people are playing than ever. But poor ol' TDW is busy with the GR2 editor, which is also really important!

Fingers crossed though, to get all of Silent's list in MO and working CTD-free alongside OHII would be brilliant!:yeah:

Silent Steel 11-19-11 02:31 AM

Quote:

Originally Posted by renthewog (Post 1790155)
Hey mate, this list looks pretty good to my liking, i would'nt mind giving all these mods a try, any way you could winzip it and upload it as a mega mod? Obviously the only changes i would have to make is the configuration to TDW ui's and the IRAI and maybe the radio.ini file for preffered radio station frequencies..also would it be possible to have a matching keyboard layout for controls and keyboard buttons when "F1" is pressed?


Cheers,

Ren

Hi there down under :D

A 'mega mod' it won't be, merely a mod collection. When I find the time I'll zip them and let you know.

As for customized kbd there is one mod you could try - Jimimadrid's Keymapper
!! Make sure you read and follow the info closely !!


Regards

renthewog 11-19-11 03:18 AM

Hey Silent steel..thanks for reply, no worries..let me know when you have it zipped up..

Cheers..

Ren

Silent Steel 11-19-11 04:39 AM

Quote:

Originally Posted by renthewog (Post 1790222)
Hey Silent steel..thanks for reply, no worries..let me know when you have it zipped up..

Cheers..

Ren

Aye, will do :salute:


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