![]() |
How do you edit a raw file:06:
|
2 things , firstly if you want to see what you are doing when editing the depth . Go to this file and comment out the name .
Shaders\HDR\;QuadVS Secondly i already did the whole area about 2 months ago , took half a day . Its been in the download section for over 2 months but you wouldnt have needed to know that till now . http://www.subsim.com/radioroom/down...o=file&id=3494 |
Quote:
|
Quote:
A RAW file is nothing but a string of bytes in sequential order (there is no layout/structure/meaning) :yep: |
Quote:
|
These units "portDefense.mis" are place in the game by Random Gen Groups and use waypoints to travel around the game world (looped back to first point).
I think this issue is not just in scapa, but most ports where there is land and shallow water. DDs that never stop (deep sea) are from convoys and are place in the game by generators and use the common paths set by nodes to travel around the game world (a to b). Could it be this method of generation and waypoints that is causing the problem:hmmm: Edit - no it can't be as this is also the method used in single missions and they work ok |
Quote:
Next SF - no activated this mission but I received message from Bdu - Scapa available with iron cross so I sneak to SF from South side go to the port and hit two battleships - mission completed - I escaped. No CTD - nice and steady. Played with IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31. If I`m getting CTD - reason is one - RAM to low IMO. |
Quote:
|
Quote:
|
Quote:
I had to be devious on this one...the HK director now has the ability to ram. If you surface without checking for contacts first you could get a nasty surprise! Since he is the one who sits motionless and quiet you'd never know he's there unless you check for contacts first. He has the ability to fall back from the group and wait for you to surface (has a pretty long wait time before he has to rejoin the group) |
Quote:
Short story I had A DD right on top of me (it was vanilla AI) and it was very shallow Im within its Hydrophone range and suddenly nothing happended WTF.:haha: |
Been testing and trying to figure out this AI ship and shallow waters problem. No matter what if the enemy ship is in shallow waters and it detects a contact it will turn into a zombie and come to all stop and do absolutely nothing. You can ram it, shoot shells at it, fire torpedoes at it, nothing matters. It will not move or respond. Looks like a problem in shsim.act :hmmm:
|
I read something in the patch 1.2 readme about something similar .
Patch 1.2 change list =================== Bugs and issues - Fix for CO2 not being saved correctly -Fix for crew morale - Fix for weather being reset to clear weather after load - Fixes for crewmen showing under water under certain conditions - Fixes for ships exploding in ports or hitting the shore |
Quote:
Mission : In Spite of Everything Story: Being hunted by DDs still in the shallow part of the harbor. One DD found me and dropped a large load of Depth Charges they all missed. It turned around and all of a sudden stopped. It was not alone every other ship stopped including the Warspite and the other DDs that didn't find me and I ended sinking the Warspite from the surface. No gunshots or whatever. And we were having tea while the DDs where sitting there doing nothing. :hmmm::har: EDIT: Quote:
Unless You have radar. |
v0.0.36 released. See post #1 :|\\
|
All times are GMT -5. The time now is 07:44 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.