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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 05-09-10 03:06 PM

Quote:

Originally Posted by kylania (Post 1386714)
Yeah, I was thinking something along the lines of this:

Lock a ship and ID it. At that point the client presumably knows what ship you have locked. You should be able to than read from say an external file the mast height based on the ship ID (perhaps the same way you read the custom writing on the chalkboard page) then use that value to set the mast height via however the dial does? Or even just have a virtual, or off screen (or even on screen!), dial that gets set to that value?

It's a lot more manual upkeep (ship/mast pairs stored somewhere) than simply having the program work properly, but might work for these purposes? All depends if you can set a dial/value based on external data.

trust me I won't give up looking for a solution. What I did was hopefully just a temp fix until I can find a better way ;)

7thSeal 05-09-10 04:49 PM

Quote:

Originally Posted by TheDarkWraith (Post 1386779)
v2.2.0 released. See post #1 of this thread for details. Happy manual targeting hunting :salute:

Lol and this is where you'll get sincere feedback with this version hang-on.... :DL

TheBeast 05-09-10 05:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1386779)
v2.2.0 released. See post #1 of this thread for details. Happy manual targeting hunting :salute:

Thank you for this update!:salute:
Once I enter my Patrol Zone, I spend 95% of my time submerged only surfacing to ventilate, recharge batteries or move to intercept position. The ability to receive radio reports while at periscope depths is a huge benifit for me.:rock:

-TheBeast

Sonarman 05-09-10 06:31 PM

Quote:

Originally Posted by TheDarkWraith (Post 1386789)
trust me I won't give up looking for a solution. What I did was hopefully just a temp fix until I can find a better way ;)

Maybe a good idea to PM Dan/Mihai about the mast height defaulting to 20 thing that you discovered, may save the devs some digging and possibly even mean a fix to the stadimeter could be included in 1.2, though I doubt it as it probably has had to go through QA (if such a thing exists at Ubi!) before release.

makman94 05-09-10 11:02 PM

congratulations Thedarkwraith ! :up:

its the first time since the release of sh5 that the stadimeter is 'taking' the mast's heights !

Stadimeter is indeed working now properly !:up:

imo,this is the greatest fix that is done so far for the sh5

well done Thedarkwraith....well done :up:

TheDarkWraith 05-10-10 06:12 AM

Quote:

Originally Posted by makman94 (Post 1387038)
congratulations Thedarkwraith ! :up:

its the first time since the release of sh5 that the stadimeter is 'taking' the mast's heights !

Stadimeter is indeed working now properly !:up:

imo,this is the greatest fix that is done so far for the sh5

well done Thedarkwraith....well done :up:

Your single mission file and you telling me from your testing that the game always defaults to 20m for the mast height helped me track down the problem and create a fix (hopefully temporary) for it :up:

TheDarkWraith 05-10-10 06:22 AM

Paco has updated the German menu.txt file for v2.2.0. You can find it at post #1 of this thread or here: http://www.filefront.com/16407405/Ne...le-by-Paco.7z/

TheDarkWraith 05-10-10 06:41 AM

As you all are aware (or not aware) only when TC 1 on new radio contact is enabled are radio messages clipped to the radius specified. When disabled all radio contact messages are allowed no matter what the distance.
http://www.subsim.com/radioroom/pict...pictureid=2018

Is this behavior working well or should it be that even with this disabled all radio contact messages are clipped to the radius specified? If I change the behavior to all radio contact messages are clipped to the radius specified then the +- controls will be visible at all times and the toggle icon above (when enabled) will then only kick you to TC 1 if that radio contact message was inside the clipped radius.

What about the +- icons and the amount of distance they change? Should the behavior be changed to:
just +- changes distance +- 1.0 (1000m)
+- and shift changes distance +- 10.0 (10,000m)
+- and shift and alt changes distance +- 100.0 (100,000m)

In regards to radio messages there was no way to determine a range for the message (i.e. can't determine where the message comes from) and thus they are only clipped by the user setting that determines the depth below which the sub can not receive messages.

I'm working on v2.3.0 and want to get everything correct/adjusted.

Linavitch 05-10-10 07:05 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387214)
What about the +- icons and the amount of distance they change? Should the behavior be changed to:
just +- changes distance +- 1.0 (1000m)
+- and shift changes distance +- 10.0 (10,000m)
+- and shift and alt changes distance +- 100.0 (100,000m)

I would say those values are better than the originals. I can't see myself wanting to adjust the setting by 0.1. TBH I don't see myself needing to change it by 1.0 either. Maybe I would go for 10, 50 & 100 (I haven't really explored the Med yet so I don't know if the smaller values would be better served there).

For me it was about eliminating unreachable contacts from dropping you to TC1. Early war seems to throw up lots of Med contacts. I had a quick trip up and down the East Coast of England last night with it set to 200. I could still see the contacts appearing in the Atlantic and the Med but it didn't drop me down to real time. :up:

Regards

kailz 05-10-10 07:24 AM

Hi TDW

There seems to be a slight graphical error on the command bar thingy with the new TC 1 settings (see pic below).

http://www.subsim.com/radioroom/pict...pictureid=2024

TheDarkWraith 05-10-10 07:49 AM

Quote:

Originally Posted by kailz (Post 1387239)
Hi TDW

There seems to be a slight graphical error on the command bar thingy with the new TC 1 settings (see pic below).

http://www.subsim.com/radioroom/pict...pictureid=2024

what did you do to get this to happen? I would like to reproduce the error.

panosrxo 05-10-10 07:55 AM

Quote:

Originally Posted by TheDarkWraith (Post 1387253)
what did you do to get this to happen? I would like to reproduce the error.

It happened to me too, but when I pressed the toggle button twice it disappeared

TheDarkWraith 05-10-10 07:57 AM

Quote:

Originally Posted by panosrxo (Post 1387257)
It happened to me too, but when I pressed the toggle button twice it disappeared

that was good info. I looked through the code and it's my error. I'll post a bug fix shortly for this.

The problem was introduced when I was fixing the upper right bar for multiplayer users. I forgot to check one thing before enabling those items that your seeing when you shouldn't be.

kylania 05-10-10 08:13 AM

As far as the radio message range thing, 15km is indeed too low, that's essentially "visual" range. I'd suggest something closer to 400-600km since that's around the max range I've been able to successfully intercept a radio contact.

I'd leave it configurable in the options file, but the on-the-fly change thing isn't as useful to me. Especially since changing from 15 to 400 was going to take a day of clicking heh I'd probably make it something like a toggle button. Long range contact and medium range both values set in the options so you can toggle between say 600km while in the open ocean and 100km or something while closer to shore.

I've been getting that - 32 + thing pretty much anytime I change views as well.

You cannot set your rudder direction in SH5Enhanced while on the Nav Map since that weird compass overlay thing takes over the Q/E functionality.

I was unable to get the standimeter working properly. Could we replace the dial with a text box? I was never once able to get an accurate value for the mast height entered using the dial. I often couldn't get closer than 1-1.5m from the value.

Ship contact information seemed to lag with the message box. Like I'd get a hydrophone contact line first. Then a voice confirmation of the contact but it wasn't till minutes later, often a new contact, that the messages would appear in the message box. Not sure if this is mod related or what, but it was odd.

TheDarkWraith 05-10-10 08:31 AM

Athlonic has revised the French menu.txt file for v2.2.0. You can find it at post #1 of this thread and here: http://www.filefront.com/16408047/Ne...y-Athlonic.7z/


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