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Only the exe, with bad weather fix deactivated... |
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Oh, sounds wonderful! :yeah: |
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Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work) Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts. Then testing... :Kaleun_Salute: |
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I am looking forward to it. KUrtz |
envir act 10
I tried yesterday stiebler "EnvSimAct_10" with the bad weather deactivate .. I replaced in the supplement ... for the 1 turn it seems not bad ...
http://image.noelshack.com/fichiers/...-35-40-566.png http://image.noelshack.com/fichiers/...-41-52-796.png http://image.noelshack.com/fichiers/...-12-24-239.png http://image.noelshack.com/fichiers/...-41-32-611.png |
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Wonderful, good luck to your work! :Kaleun_Thumbs_Up: |
Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you. It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity. So i will not release this feature anymore in next update, it can be real game breaker. :Kaleun_Salute: |
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Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue. So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy. Don’t want any game breaker. |
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_boat types 7 speed=0 2.30/3.00 -1 metre _boat types 7 speed=0 1.30/2.00 -1 metre (Onealex) Regarding the pistol problems, I haven't looked at it yet |
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Last version final 4 is out!
See post #1 :Kaleun_Salute: |
Bravo Fifi!!!!! Thank you very much! :yeah:
Can't wait to be home to try it out!!! :up: From your screenshots I can tell you those colors are fantastic! CapZap |
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Looks very nice, great work Fifi! :Kaleun_Applaud: Many thanks, I´ll test it in a few days! :Kaleun_Thumbs_Up: |
version final 4
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http://image.noelshack.com/fichiers/...-26-18-131.png http://image.noelshack.com/fichiers/...-26-43-423.png tous simplement superbe.....simply superb :Kaleun_Cheers::Kaleun_Cheers: big thank's Fifi |
:Kaleun_Thumbs_Up::Kaleun_Applaud:
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First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value? Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience. |
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