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-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

Fifi 03-19-21 06:56 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2737342)
Thanks Fifi for the details ... I will try "act 10 environment" I have this file as you provided me with the exe I will test and I will keep you posted ... :03:

Huh :doh: i didn’t provide you the envsim.act 10!
Only the exe, with bad weather fix deactivated...

Kal_Maximus_U669 03-19-21 07:04 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2737342)
Thanks Fifi for the details ... I will try "act 10 environment" I have this file as you provided me with the exe I will test and I will keep you posted ... :03:

Quote:

Originally Posted by Fifi (Post 2737351)
Huh :doh: i didn’t provide you the envsim.act 10!
Only the exe, with bad weather fix deactivated...

oui Fifi I know you did not give me this file but I have it it can be found in NYGM no ....

John Pancoast 03-19-21 07:07 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2737343)
Thank you john for this information I will look ... I have this Hitman_GUI_NYGM3_1.1 which must be lying somewhere in NYGM folder Thank you to you :subsim:

Thanks to you and Fifi !

Magic1111 03-19-21 12:12 PM

Quote:

Originally Posted by Fifi (Post 2737219)
I plan to release in few days an other better version, with many adjustments and the Stiebler envsim.act 10 as add-on mod...for better weather changes.


Oh, sounds wonderful! :yeah:

Fifi 03-19-21 12:37 PM

Quote:

Originally Posted by Magic1111 (Post 2737408)
Oh, sounds wonderful! :yeah:

Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...

:Kaleun_Salute:

Ktl_KUrtz 03-19-21 01:27 PM

Quote:

Originally Posted by Fifi (Post 2737412)
Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...

:Kaleun_Salute:

Many thanks for this!
I am looking forward to it.
KUrtz

Kal_Maximus_U669 03-19-21 09:45 PM

envir act 10
 
I tried yesterday stiebler "EnvSimAct_10" with the bad weather deactivate .. I replaced in the supplement ... for the 1 turn it seems not bad ...

http://image.noelshack.com/fichiers/...-35-40-566.png
http://image.noelshack.com/fichiers/...-41-52-796.png
http://image.noelshack.com/fichiers/...-12-24-239.png
http://image.noelshack.com/fichiers/...-41-32-611.png

Magic1111 03-20-21 12:52 PM

Quote:

Originally Posted by Fifi (Post 2737412)
Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...

:Kaleun_Salute:




Wonderful, good luck to your work! :Kaleun_Thumbs_Up:

Fifi 03-22-21 11:51 AM

Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you.
It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity.
So i will not release this feature anymore in next update, it can be real game breaker.

:Kaleun_Salute:

John Pancoast 03-22-21 01:09 PM

Quote:

Originally Posted by Fifi (Post 2738033)
Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you.
It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity.
So i will not release this feature anymore in next update, it can be real game breaker.

:Kaleun_Salute:

Strange. Something else must be going on, as it still works fine in NYGM after such damage. :hmmm:

Fifi 03-22-21 01:46 PM

Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.

Kal_Maximus_U669 03-22-21 02:32 PM

Quote:

Originally Posted by Fifi (Post 2738043)
Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.

hi Fifi I just looked at what you said about negative buoyancy in yours
_boat types 7 speed=0 2.30/3.00 -1 metre
_boat types 7 speed=0 1.30/2.00 -1 metre (Onealex)
Regarding the pistol problems, I haven't looked at it yet

John Pancoast 03-22-21 02:37 PM

Quote:

Originally Posted by Fifi (Post 2738043)
Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.

Good idea. :up:

Kal_Maximus_U669 03-22-21 03:40 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2738052)
hi Fifi I just looked at what you said about negative buoyancy in yours
_boat types 7 speed=0 2.30/3.00 -1 metre
_boat types 7 speed=0 1.30/2.00 -1 metre (Onealex)
Regarding the pistol problems, I haven't looked at it yet

just compared the files isn't it a problem armor of the boat a lot of different things i don't have enough knowledge for that nor enough time for that :oops:

Fifi 03-23-21 04:47 AM

Last version final 4 is out!

See post #1

:Kaleun_Salute:

CapZap1970 03-23-21 10:28 AM

Bravo Fifi!!!!! Thank you very much! :yeah:
Can't wait to be home to try it out!!! :up:


From your screenshots I can tell you those colors are fantastic!



CapZap

Magic1111 03-23-21 03:30 PM

Quote:

Originally Posted by Fifi (Post 2738144)
Last version final 4 is out!

See post #1

:Kaleun_Salute:


Looks very nice, great work Fifi! :Kaleun_Applaud:


Many thanks, I´ll test it in a few days!


:Kaleun_Thumbs_Up:

Kal_Maximus_U669 03-23-21 07:35 PM

version final 4
 
Quote:

Originally Posted by Fifi (Post 2738144)
Last version final 4 is out!

See post #1

:Kaleun_Salute:

:Kaleun_Wink:

http://image.noelshack.com/fichiers/...-26-18-131.png
http://image.noelshack.com/fichiers/...-26-43-423.png
tous simplement superbe.....simply superb :Kaleun_Cheers::Kaleun_Cheers: big thank's Fifi

ericlea 03-24-21 05:17 PM

:Kaleun_Thumbs_Up::Kaleun_Applaud:

chevyhd1986 03-25-21 08:22 PM

First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value?
Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience.


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