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H.sie's and Stiebler's mods have a setup program (Option Selector) that lets one pick what tweaks one wants to be written to SH3.exe. I checked the options I have on in my SH3.exe, looked like this:
http://i.imgur.com/S12juej.jpg This is what it says in the Option Selector help file: “Crash dive blues” - Bug fix by H.sie and Stiebler (V15E or later) From now on, you don’t lose control over the sub anymore if you interrupt a crash dive before the sub has reached its designated crash dive depth. NYGM players will benefit especially from this fix, since in NYGM the Crash dive blues is more noticable. Prevents the old problem that an interrupted crash-dive (for example, by setting a greater depth before the crash-dive is completed) will cause the U-boat to settle out at the new depth at an angle, and become difficult to control at slow speeds. If the problem description sounds familiar, it might be that patching your SH3.exe could fix the problem. If you do try patching your sh3.exe, be ABSOLUTELY sure you have a backup copy of your original SH3.exe AND the SH3.exe that you now have (with the h.sie and stiebler corrections). |
My first instinct is to say "I've never crash-dived with this campaign! How can that be the problem?" My second instinct is to remember that often things in computer programs take on a mind of their own, and it sometimes gets weird.
I'll uncheck that item and see what happens. Thanks for the advice. :sunny: |
Hopefully that helps. Your problem sounds very strange. If it doesn't help, let's hope someone else has experienced something like that and can give a hint about what might be the problem.
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I removed both and it fixed it real good. Crashed the game. Of course I knew that might happen, being in the middle of a patrol and all. Of course if I waited until the end of the patrol I might have encountered a destroyer, and with no vertical control underwater I likely would have died anyway. Oh well, I was only about four game-hours in.
Restarted the career and it seems to be working alright. I'll never know if one of those was the problem or it was just a glitch in that career. Either way, it's fixed for now. I'll be loud and noisy if it happens again. Thanks for the advice. :sunny: |
Good to hear :) I'm really surprised. H.sie's v16 and Stiebler's 4c usually solve problems, not cause ones.
I find myself playing one patrol, while tinkering with something minor and changing it between loads, then tinkering with something major and changing it while back in port. Sometimes I get it wrong, and the minor change turns out to be a major one, which is a guaranteed mid-patrol crash. It usually loads though, if I change the mod soup back to what it was at the moment that I saved the game. |
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Jim, your link goes to a link that goes to another link. The last link did have the information. My current starting Windspeed is 8, but that's for the restarted campaign. I can't look at the bugged one because it's gone now.
Anyway, it's working properly at the moment. |
Your sorted then...that is all that matters :sunny:
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I've just made a discovery! If I had listened to others I might have found out long ago. As I've said, I've been trying to change the names of IABL's Merchant Fleet Mod ships in the Recognition Manual. I changed all the Display Names in all the British Roster files, to no avail. Then I had to change them all back. I did some looking online and discovered a conversation in an old thread, and Frau Kaleun kept insisting that it was all in the EnglishNames.cfg. So I sat down and started converting all those names. I started a test career and raced to the Channel, where there's lots of traffic, and she was right!
Here's the proof: http://i14.photobucket.com/albums/a3...psqpwzibut.jpg http://i14.photobucket.com/albums/a3...psnhgyx0nd.jpg http://i14.photobucket.com/albums/a3...psyjcdnvc5.jpg http://i14.photobucket.com/albums/a3...psrr9fssz6.jpg http://i14.photobucket.com/albums/a3...pslcybpd5x.jpg http://i14.photobucket.com/albums/a3...ps6drvid5e.jpg http://i14.photobucket.com/albums/a3...ps9ei07srj.jpg http://i14.photobucket.com/albums/a3...ps8ga6d2fv.jpg http://i14.photobucket.com/albums/a3...psmoxn6pjh.jpg http://i14.photobucket.com/albums/a3...psmbtauv34.jpg For each class name I used my own notes from the Ship Names mod, which includes a note for each name about how close it is to the model in question. I used the most accurate ship, or the largest number of ships in the listing for the class name. I used a separate class name for the 'X' ships. I also changed the name of Jimbuna's 'Q-Ship' mod, to make it even harder to avoid them (at least the first time). I'm considering doing the same for all the ships in the game, but for now I think I'll release it the way it is. It isn't a mod as such, it's just a rewrite of the EnglishNames.cfg. If I made a new file it might not contain all the classes you already have, so I'm just putting it here so anyone can copy and paste it to their own EnglishNames.cfg. WARNING: Do not make the change while at sea. I can tell you from experience that it will kill your career. You might not even want to do it in port, but rather wait until you start a new career. Anyway, here it is: AK01A=Haskell Class Attack Transport AK02A=Crater Class Attack Transport AK03A=Andromeda Class Attack Transport AM01A=Naval Ammunition Ship AO01A=Cimarron Class Fleet Oiler AO02A=Kennebec Class Fleet Oiler L01B=Glenapp Class Merchant M01A=African Monarch Class Merchant M01B=Clan McBean Class Merchant M01X=Kensington Court Class Merchant M02B=Brandanger Class Merchant M02X=Varela Class Merchant M03A=Metapan Class Merchant M03B=Anshun Class Merchant M03X=Bamora Class Merchant M04B=Eurybates Class Merchant M05A=Luckenbach Class Merchant M06A=A.S. Hansen Class Merchant M06B=Trebartha Class Merchant M06X=City of Eastbourne Class Merchant M07A=Alcoa Cutter Class Merchant M07B=Arlington Court Class Merchant M07X=Forthbank Class Merchant M08B=King Arthur Class Merchant M08X=Manchester Exporter Class Merchant M09A=City of Dallas Class Merchant M09B=Bankura Class Merchant M09X=Malvernian Class Merchant M10A=Hog Islander M10B=Trecarrell Class Merchant M10X=Barrdale Class Merchant M11B=Baron Carnegie Class Merchant M11X=Blairatholl Class Merchant M12B=Harberton Class Merchant M12X=Cape Breton Class Merchant M13A=Admiral Halstead Class Merchant M13B=Baron Ardossan Class Merchant M13X=Mount Kyllene Class Merchant M14B=Hopecastle Class Merchant M14X=Ikauna Class Merchant M15A=C1 Cargo M15B=Hickory Brook Class M15X=Høegh Silverlight Class Merchant M16B=Blairmore Class Merchant M16X=Deptford Class Merchant M17A=Edward Chambers Class Merchant M17B=Baron Jedburgh Class Merchant M17X=King Edgar Class Merchant M18B=Cairnesk Class Merchant M18X=Quebec City Class Merchant M19B=Eskdalegate Class Merchant M19X=Rio Azul Class Merchant M20B=Benlawers Class Merchant M20X=Clan MacFarlane Class Merchant M21B=Daghestan Class Cam Freighter M22A=Henry D. Whiton Class Merchant M22B=Dalblair Class Merchant M22X=Temple Mead Class Merchant M23B=Thistlebrae Class Merchant M24B=Aelybryn Class Merchant M24X=Alice Moller Class Merchant M25A=Agwistar Class Merchant M25B=Silveray Class Merchant M25X=Clare Lilley Class Merchant M26B=Jamaica Pioneer Class Merchant M26X=Manchester Citizen Class Merchant M27B=Clan Allen Class Merchant M28B=City of Athens Class Merchant M29B=Norden Class Merchant M30A=Day Star Class Merchant M30B=La Cordillera Class Merchant M30X=Clan MacAlister Class Merchant M31B=Duke of Rothesay Class Merchant M31X=Albuera Class Merchant M32B=Clan Davidson Class Merchant M32X=Bacchus Class Merchant M33X=Bodegraven Class Merchant M34A=Lake Folcroft Class Merchant M34B=Kirriemoor Class Merchant M34X=Cap Blanc Class Merchant M35B=Empire Ship M36B=Empire Cam Ship M37B=Amicus Class Merchant M37X=Thiokepasti Class Merchant M38B=Nigerstroom Class Merchant M39B=Iron Baron Class Ship M39X=Petrophalt Class Ship M40A=Albert Kahn Class Merchant M40B=Armilla Class Merchant O01B=British Ore Carrier O02A=American Ore Carrier S01B=Small Ore Freighter S02B=Corfell Class Small Freighter S03B=Aalborg Class Small Freighter S04B=Abbotsford Class Small Freighter SCF=Chelwood Class Merchant T01A=Sinclair Opaline Class Tanker T01B=British Merit Class Tanker T01X=Miralda Class Tanker T02B=British Ardour Class Tanker T02X=Scottish American Class Tanker T03A=Esso Baytown Class Tanker T03B=British Character Class Tanker T03X=Athelduchess Class Tanker T04B=Hallanger Class Tanker T04X=Pan Aruba Class Tanker T05B=British Endeavour Class Tanker T05X=President Francqui Class Tanker T06A=Pan Carolina Class Tanker T07B=San Adolfo Class Tanker T08B=San Fabian Class Tanker T08X=F.J. Wolfe Class Tanker T09A=Arrow Class Tanker T10A=GulfBelle Class Tanker T10B=San Valerio Class Tanker T10X=Amsterdam Class Tanker T13A=T2 Tanker T14B=British Amassador Class Tanker T16A=Esso Augusta Class Tanker T16B=Thorhild Class Tanker T16X=Arthur F. Corwin Class Tanker T17A=Stanvac Melbourne Class Tanker T17X=Esso Balboa Class Tanker T18A=Green Mountain Class Tanker T18B=British Industry Class Tanker T18X=Adinda Class Tanker T19A=Virginia Class Tanker |
So awesome! Thank you :salute:
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Thank you so much for sharing. :salute::up: |
Well, I'm starting over again...again...again...
Not really, though, but kinda sorta. I had planned to finish one patrol from each available flotilla in GWX, then do the same in SH4 with Operation Monsun. I tried. I really tried. I am on the record as being one of those who think SH4 is a better platform than SH3. Several things are fixed, some additions made that work better, and overall it is a step up. But... There are no mods. No locks on the Kiel Canal. Just an entrance, like the mouth of a river. Minimal ship traffic. The semi-transparent sea is an improvement, until heavy weather hits, then it just looks odd. I'm not sure what else it is, but the more I try to play it the more disappointed I am. After months of trying, I'm back with SH3. I say I'm starting over again because I've just installed the newest version of LSH3, the 2015 one. So far it seems pretty good. I have a lot of lesser mods to install as well, because I like the way I have my GWX copy feeling. We'll see how it goes. |
cannot find these mods
Please forgive me for putting this here.As i do not understand how this all works.Anyways I cannot find aces sub pens,at least a link that works.please someone link for it would be appreciated much.
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