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More of a thought than a request...Lol !
Looking forward to your efforts ! Be Well............ :) |
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You guys are doing the SH5, something completely different than it was, no wonder that at some point, use the engine of SH5 and experience in the MODs created a simulator, entirely new someday.:woot: The last image you uploaded, that's the kind of waves that one expects to find in the Atlantic Ocean. Now however, the biggest waves seen in the English Channel, was a few days before the proposed date of D-Day, and after D-Day, there was another major storm that destroyed the artificial harbors that were created with shipwrecks. The waves that gets screwed the landing bridges and piers, were of the order of 2 to 3 mtrs high, although this is a less common, in my opinion I think the really big waves should be alone at sea. I enjoyed the image of the wave, bigger than the sub, excellent wallpaper. I think a good idea of the waves, which can be seen at sea, is where you see in DAS BOOT, now that's a rough sea.:rock: Greetings:salute: |
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@ Stoianm - test report
Ahoy Stoianm
Now I've tested all various versions of the beta2 with and without the Sky Correction and in as many locations I could think of. Surfaced and submerged. In all kinds of weather. I can say here on my rig the mods have worked without any whatsoever issues! :up: Maybe a tiny FPS drop when travelling in port or close to land. My only problem still is that the beauty of the scenery still makes me stay on the bridge for too long and forgetting to take care of my crew. :oops: The ongoing progress I see here in the forum is promising and I'm excited to get the released version. Can't wait. The impression of the differences in places in the world where I've been diving myself is spectacular. (The Caribbean/Thailand/Philippines and the Baltic) The light, visibility in bad/fair/good weather both under and on the surface are very good. Surprising is that even in the Baltic I can say is good, maybe just a tiny bit too bright and too greenish. And I miss a bit the pretty high waves when riding the waves in very bad weather. But as I see here in the forum this matter is being discussed as I write. (As maybe some of you know until recently all young men had to do about one year compulsory military service at the age of approx. 18 - 20 years. I joined the navy and did my service on one of the few swedish subs for 16 months. I stayed for 3 more years. We were offered to take courses in diving and that's an offer you can't decline. So the Baltic I think I know pretty well :03:) Greetings from an impressed sailor, grateful to be part of the testing team. :salute: BTW, works flawlessly with the DBSM by Stormy (reqires Venatore's German U-Boat Crew Language Pack). Haven't found any conflicts. / |
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The new version has changed a lot underwater visibility and bright.... now is more close to realism The problem with big waves i hope i will find a solution... i am working on it (i am waiting sober also.... he is the guru of the waves:)) In baltic and over manny places i fixed the greenish problem... i reworked a lot all the colors near lands... we will have a bit to greenish water somethime (in trpics and temperate near tropics somethime)... but not so ugly like before... the greenish vivid color will popu-up only between 8 and 9:30 in the mornig and between 16 and 17 in the evening (i can not do better than this because i will lose some other very nice colors in those areas... so we will still have to greenish in some areas near land at those hours in day but it is far better than the version you are testing now). Tnx for your feedback:salute: |
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If TDW or somebody else can not find a solution to put caustic on plants or roks i will abandon this ideea |
Some screenshots:
http://i1124.photobucket.com/albums/...oianm/ter1.jpg http://i1124.photobucket.com/albums/...oianm/ter2.jpg I finished all the dds for bottom of the sea:rock:.... in some areas i puted redish sand, in other i puted yellow sand, in oher white sand - al of them close to tropical, subtemperate and subtropical In others will be rocks etc... the game will be very realistic and unstatic regarding the bottom of the sea Thans for helping me to Gap and Etheberge and thanks to Paris England that he sendet to me some texture that i used in some areas and seasons.... will be a really joy now to make scuba diving when you will be close to land or in shallows waters:DL |
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Wonderful work !!! :up: Best regards, Magic:salute: |
:o
http://th876.photobucket.com/albums/...h_captaing.gif ........................and where the hell are those shells and lugworms gone ? ...damn duck-billed platypuses ! :D ...Jokes a side, looks awesome, can`t wait :up: |
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1) will kill fps 2)i understood tha we can have problems ... a big convoy can be decimate by those big waves... so if i will rework the waves will be like an optional mod.... now i am travelling from north pol to south poll to see if i can catch some eventual bugs also i will like to put caustics on sea plants and roks... if is not posible is not so big deal... i will do maybe in the new version... niw the weather is on our control... it is not the game anymore that control it:D... not so in big proportion anyway... and the colors are:o |
Finally i tooked out that ugly green saturate water from the morning... near lands:rock:.... i obtained exact the color that i was looking for that area... a combination betwee green, gray and cold blue:
http://i1124.photobucket.com/albums/l568/stoianm/up.jpg |
Here is the white sand in shalow waters-upwelling area - screenshot take from the water exterior:):
http://i1124.photobucket.com/albums/...oianm/sand.jpg |
Very nice :yeah:
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1) no ctds 2) because we made the zlimatezones.tga to switch in some areaa at each pixel ... the game change very often the wind speed.... this is very realistic and i am happy was worked like we suposed and the game can take this very easy:) 3)the zones where we puted fog..... i noticed that the medium fog is predominant... but the wind is changing often... 4) the colors change variation is ok... not ugly efects between changes because the color transition used in the cfg files was good 5) no anny lags... the dds for ocean floor are very big.... around 16 mb each... so for people with so and so pc i suggest to test with these textures and is they have lags to unninstall 6) the base mod is now in 3 versions and i made like 7 another optional mods: like brighter night, darker nights, etc 7)i think i will release soon.. i have only the waves to test and some minors adjustements regards |
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You ARE a wizard and an absolute artist! :rock: Absolutely awesome, for instance when I see how you have made the transparency and the white sand in shallow water. :o As for lags - have you tested it with the D3D Anti lag mod? How does it run if you set FPS to about 35-36 and render 2? Can't wait. Are you sure you don't need some more assistance testing the mods? :03: Respect! // |
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i have not the mod paked... is in manny pieces... on my desktop.... no need for beta ... soon will be released |
Another type of sand... in shalow waters... in another area... this one is a bit redish:
http://i1124.photobucket.com/albums/...ianm/sandy.jpg http://i1124.photobucket.com/albums/...sandyellow.jpg We can easy observe that is diferent from the white one:): http://i1124.photobucket.com/albums/...oianm/sand.jpg |
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Can't take any more of this (hehe :D) Getting desperate. Release it, pleeease. :yep: // |
Stoianm, the things you do are outstanding!
I like your youtube guides, too. Keep your exellent work, SH5 community needs you! :salute: |
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