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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Meet the crew. (https://www.subsim.com/radioroom/showthread.php?t=161142)

DarkFish 02-02-10 06:00 PM

Quote:

Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him.
Does this mean the Devs actually found a work-around for the "flat" SH3/4 world?
:hmmm:

Highbury 02-02-10 06:22 PM

Quote:

Originally Posted by DarkFish (Post 1256450)
Does this mean the Devs actually found a work-around for the "flat" SH3/4 world?
:hmmm:

Not a work-around, but a solution...










ignore it.

martes86 02-02-10 06:23 PM

The world in SH5 is made after a cylindrical representation (a globe representation is apparently way too hard to implement, which I totally understand), so it ain't flat, but it ain't really circled either. But close enough. :DL

Highbury 02-02-10 06:25 PM

You do not understand the ways of The Great Circle grasshopper.... it is NOT close enough! :03:

Seriously though it does cause major problems for real navigation.

martes86 02-02-10 06:37 PM

I know I know, but it's not a flat representation anymore. Circle is better for full realism, but the difficulties of implementing a working terrain system that acts as a globe, well, that's not an easy bit, and so, cilinders are the next in line. I think I had somewhere a big book where all the representations were shown, and had some examples of errors/inaccuracies, and it said that cilinders were amongst the easiest of ways to represent the world on a flat surface (i.e., a map, which, by all intents and purposes, is the final objective when programming the terrain system for it to be a practical workable application).

Cheers :rock:

THE_MASK 02-02-10 06:43 PM

I cannot see a problem with (modding) excluding or toning down some of the abilities . All depends if the DRM is dropped i guess .

Steeltrap 02-02-10 06:50 PM

Well I can accept.....

- torpman improving reliability slightly (reduce chance of dud by 10%, say)

- sonar man giving improved info, but not perfect (bear in mind the use of equipment in those days was as much an art as a science; a skilled, experienced operator could be more aware of what to listen for etc etc)

- experienced chief improving damage control

- gunnery crew getting greater rate of fire and accuracy

....because all these things were subject to skill and experience. Going faster, turning more tightly, diving deeper etc etc.? Sheer bollocks.

Interesting we don't see the devs around much. Guess they're busy finishing the sim/game/fantasy.

walsh2509 02-02-10 08:15 PM

Have the Devs commented on these points , the dive deeper and so on ?

Steeltrap 02-02-10 08:58 PM

Quote:

Originally Posted by walsh2509 (Post 1256601)
Have the Devs commented on these points , the dive deeper and so on ?

In this site, with its tendency to be fixated on 'realism'? Not likely....

conus00 02-02-10 09:01 PM

Quote:

Originally Posted by Steeltrap (Post 1256521)
Interesting we don't see the devs around much. Guess they're busy finishing the sim/game/fantasy.

Considering that the game should hit the shelves of the stores in some 30 days I'd say that the DVDs should be pressed and packed for delivery any day now...
That being said I can't see devs "improving" the game in any way.
"Alea iacta est." I'm afraid, gents.

Platapus 02-02-10 09:16 PM

They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

Nickolas 02-02-10 09:27 PM

Quote:

Originally Posted by Platapus (Post 1256647)
They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

to be released 2Q 2011? :rotfl2:

peabody 02-02-10 09:55 PM

Quote:

Originally Posted by Platapus (Post 1256647)
They have probably been moved on to the next project

SH6: S Boats in the Pacific 1935-1941

SH6: UBoats of the Atlantic:The rest of the story. 43-45:03:

Peabody

Nickolas 02-02-10 10:01 PM

Quote:

Originally Posted by peabody (Post 1256669)
SH6: UBoats of the Atlantic:The rest of the story. 43-45:03:

Peabody

i like "the second half" as someone named "it" on some other post.

Blood_splat 02-02-10 11:09 PM

You now have the ability to research cloaking shields.:O:

Safe-Keeper 02-02-10 11:29 PM

They forgot Bernard!

Abilities: His utter incompetence means the crew is always dying to return to port. Gain +10 speed when boat is pointed home:up:.

We need a journalist, too. "Say Cheese, Herr Kaleun!" and bright flashes all the time and the ability to entertain yourself by throwing dirty rags at him.

THE_MASK 02-02-10 11:35 PM

Quote:

Originally Posted by Safe-Keeper (Post 1256714)
They forgot Bernard!

Abilities: His utter incompetence means the crew is always dying to return to port. Gain +10 speed when boat is pointed home:up:.

We need a journalist, too. "Say Cheese, Herr Kaleun!" and bright flashes all the time and the ability to entertain yourself by throwing dirty rags at him.

Never handle the crews rags LOL .

rascal101 02-02-10 11:49 PM

I didnt think it was a fixation, more a base requirement
 
I didnt think it was a fixation, more a base requirement - always was for folks interested in naval warfare, and subs in particualr and then simulations of same which are or could be

A A challenge
B Intellectually Stimulating
C Pay at least a passing respect to historical accuracy
D Graphically pleasing
E Non Linear, random campaign
F Accurate presentation of materials, machines and life of the times
G Designed for Adults not for kids

Refards

R


Quote:

Originally Posted by Steeltrap (Post 1256633)
In this site, with its tendency to be fixated on 'realism'? Not likely....


Frenchie 02-03-10 08:08 AM

This is comical. Had been trying the Star Trek: Online beta. My final thoughts and feedback on that was that it shouldn't be compared to the likes of World of Warcraft or Star Wars Galaxies but that with you in your role as a ships captain it should be compared to the likes of Silent Hunter series. And if it took even a fraction of SH's concepts as a simulation it would be much better. I come here to look at SHV and it looks like the reverse has happened and Ubisoft has taken inspiration from the rpgs. :damn: :down:

Frenchie

EAF274 Johan 02-03-10 08:29 AM

I do not object to the concept of "special abilities", in fact I think it can be a cool feature. But all depends on the way it appears in the game. For example, a "Drillmaster" ability that makes the crew under the petty officer's command gain experience faster, which in turn could e.g. reduce torpedo loading times. Or "Scavenger" for the chief engineer, who's brilliant at using what is at hand to fix things that seemed to be beyond repair (gratuitous Das Boot quote: "wer sagte dass Marmelade keine Kraft gibt" :cool:)

All in all I'm not too worried even if they do get it wrong, as this kind of stuff was fairly moddable in SH4. But that should be no excuse for them to get it wrong, of course.


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