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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

sabretwo 02-06-10 09:31 AM

Quote:

Originally Posted by Hitman (Post 1259806)
I think that adding crew animations will probably make the project a lot more difficult and labour intensive, so I hope Flakmonkey can do a first release with what he feels good with, and then add more contents in future updates.

In any case, I wonder if the existing crew members can be simply cloned, so that we have more in other rooms that are actually mirroring what the ones in the control room do. For example, the guy looking at the valves and turning them when surfacing/submerging would be good enough for operating the diesels (Looks as if he were starting/stopping them when surfacing/submerging).

I agree, keep it simple. But I think some of the ones I described wouldn't take too much extra time (such as switching out different guys sleeping in different bunks or reading in bunk...not really animated at all, but static objects. It at least makes the area feel alive a bit. Of course, I'm not a 3D guy so I don't really know what's invoved in doing this.

Whatever Flakmonkey ultimately decides, this thing is going to be awesome! :up:

flakmonkey 02-06-10 09:53 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 1259600)
Hi Flakmonkey.

COMPLETELY impressive work, mate.

Regarding your first post I do have one, two-part request... simply that you do not give up... and that it comes to release.

(Okay... three-part: It would be nice if it is made to be compatible with GWX 3.0)

Cheers man! GREAT STUFF! :up::up::up:

Cheers, im certainly not giving up by any means and yes it is currently GWX3 compatible:up:

The first release will hopefully be a beta in the next couple of weeks and will include just the aft quarters/galley and diesel room with the rest of the sub being added in later releases so long as sh3s engine holds up to the strain (the new dat is already a monster, i nearly gave DD a heart attack with the 150Mb+ of new texture data!).

Im not too sure about adding crew + crew animations, originally i wanted to add crew with just some basic 50 frame idle animations but character animation is not my strongpoint + the animated objects do add significantly to the mods filesize and the stress on the engine, not to mention the stress on DivingDuck who is kindly implementing all the animated parts into the new interiors.

urfisch 02-06-10 10:14 AM

why not release a "state of the moment" beta...?

;)

Chad 02-07-10 12:45 PM

Quote:

Originally Posted by urfisch (Post 1259880)
why not release a "state of the moment" beta...?

;)

Seconded :yeah:

flakmonkey 02-08-10 05:57 AM

Quote:

Originally Posted by urfisch (Post 1259880)
why not release a "state of the moment" beta...?

;)


To be honest, in its current state the mod is a bit rubbish, if i released it today there would be no animations, no sound etc.

Trust me on this ive been playing sh3 with the new compartments for a few weeks now, and without animation/sound it all seems a bit dead and lifeless.

urfisch 02-08-10 06:08 AM

thanks for the answer! how about the mentioned animation? any new progress on that?

;)

flakmonkey 02-08-10 06:16 AM

Quote:

Originally Posted by urfisch (Post 1261589)
thanks for the answer! how about the mentioned animation? any new progress on that?

;)

There are now animated engines/dials and hatches, all courtesy of DD.

As for release dates, all being well im hoping to give everyone a nice valentines day present (14th feb).

zj1985 02-08-10 07:39 AM

Quote:

Originally Posted by flakmonkey (Post 1261592)
There are now animated engines/dials and hatches, all courtesy of DD.

As for release dates, all being well im hoping to give everyone a nice valentines day present (14th feb).

Good news, good day and also good work!:up:

Fido 02-08-10 09:19 AM

Outstanding!!!

Fido :salute:

Chad 02-08-10 03:49 PM

Quote:

Originally Posted by flakmonkey (Post 1261592)
There are now animated engines/dials and hatches, all courtesy of DD.

As for release dates, all being well im hoping to give everyone a nice valentines day present (14th feb).

Awesome! I'll just hold off my next campaign till then.. What'll I tell my girlfriend now? :har:

Toni 02-08-10 04:50 PM

is the dieselroommod finished or not,because i canīt wait no longer.This mod is really good. you can move into all rooms in the U-boat. Can anyone tells me,when the dieselroommod came????:D:D:D:D:D:DL:DL:DL:DL


Thank to all

Tony

Reece 02-08-10 07:12 PM

This is great news flakmonkey, I'm more excited than I was with SH5!!:yeah:
Don't rush it though, take your time!!:yep:

ReallyDedPoet 02-08-10 07:17 PM

Very nice!

Reece 02-08-10 09:38 PM

Have these area's been addressed flakmonkey:
Interior diving angles
Sounds from bow to stern using Sh3.sdl
Also can you move from compartment to compartment or do you have to use freecam mode?:hmmm:
Thanks.

CaptainNemo12 02-08-10 10:03 PM

Another reason to look forward to the weekend!:yeah:

LTD1 02-08-10 11:57 PM

Mods like this.. ohmigewd.
It is partially unfair how stock release of SH V will inevitably get compared to fully modded, tuned, fixed and repaired SH III. Over the years community has caked up so many thoroughly grand mods that it just isn't possible for SH V to achieve comparable depth.

(Well yes yes you can walk around in your ship in SH V, but i ment generally speaking!)
I do hope V is good enough to inspire even remotely as exceptional efforts by the exceptional community as SH III has.

flakmonkey 02-09-10 06:57 AM

A little flythrough video to show off the new animations:
http://www.youtube.com/watch?v=PTkqbybSc50

Thanks DD:up:

Reece 02-09-10 07:02 AM

Excuse me while I drool on my boots!:o:o and :o
Absolutely marvelous work!:yeah:

Rubini 02-09-10 07:02 AM

Uaauhhhh!! Great! Unbelievable!:up::up::up::up:
Thanks by your (and DD) hard work mate!

Phoenix3000 02-09-10 07:25 AM

That new walkthrough video is ABSOLUTELY AMAZING!! :o

Can't wait to get this installed! Fantastic work!!

Px3000


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