![]() |
Quote:
EDIT: Not that I'd mind another flamewar, kinda liked it. Especially now that I know that one can make accusations based on nothing without being 'punished' by the moderators. :O: |
GWX can you please fix the black (cant see sh!t storms) from apearing
out of *nowhere* every time a tugboat passes by? I mean ..c'mon who made that code? I H8 that~! that and when I spend an hour playing & actualy sink a few ships just out of reach of making it home or just after sinking a ship that reaaaally made me work hard to sink er I get the *crash* error: cant read referenced memory click to close CRAP I FORGOT TO SAVE!! anyr8 I cant wait for gwx4.. and in my opinion if it was up to me the gwx team would replace some of the developers at ubisoft as your work is better then theirs. I purchased the uboat mission addon and I was pissed with the results. It seems like a modder simply threw it together by adding the only 2 uboats I h8 playing with the Ixd & XXII ..I wanted the VIIb & C!! Not only that but the missions are based in the pacific- lorient, kiel etc are not an option to transfer how lame.. i noticed all the crew look american aside from the poorly textured german eagle imprinted on a white sleveless shirt above deck I thought wtf, I want my $ back! only thing I really can say I liked was the (scout planes feature) so back to sh3 i go until GWX4 HMF! |
whoa whoa whoa, Shockwave, hold on there a second.
GWX puts the "simulation" in SH3, it aims to give you the most realistic experience possible from the games engine. the storms are a given and are really hard to fix if i remember correctly. we were all disappointed when we found only a IXD2 and a XVIII were included in the U boat expansion packs. Operation Monsun, a mod released on this forum, adds the other german U-boats and allows you to patrol in the atlantic. the german eagle motif tank top was a real Shirt worn by kriegsmarine crews in the tropics. I have an osprey publishing book that says so, and I'll believe it. If you have any really serious problems with GWX take it up with them in the SHIII mods workshop. |
Quote:
Not to throw **** at the dev team, it's obvious that you had a very tight schedule wich would explain all the SH3 left over files that are found from the stock SH4 install. |
Guys, you would be well advised to remember that without the Silent Hunter Devs, there would be no GWX.
Read on, and think twice: http://www.subsim.com/radioroom/show...postcount=4627 Please do not use this thread as a platform for complaining about or debating the validity of the Silent Hunter Dev team and/or the series. What you must know, is that some of us amongst the GWX dev team count at least one of the Silent Hunter dev team as a personal friend... INSPITE of all related challenges. Insult, complain, and slap if you must, about our work, their work, or whatever... but do it elsewhere. Better yet, stop complaining, show some class, and try to be part of the solution instead of being part of the problem.:shucks: |
Quote:
I saved anything so I was not too happy... That being said as I was attacking the convoy I couldnt see my hand in front of my face and I didnt enjoy the game play the way it happened.. a beutiful day then along comes a convoy and with it a hurricane so that I cant use my deck gun which I have found to be very common when playing sh3 not just gwx related In my *opinion* it spoils the gameplay ofcourse not only rediculous as those types of storms just didn't happen during wwII every time a enemy boat passed by i'm pretty sure & who wants to waste all that time finding a convoy that is basicly impossible to catch submerged, lock on to, or even see the closer you get to them? ..but thats just my opinion. Quote:
spoiling the game from being even better & you know making US happy :/ Quote:
mod flame war arguements & locked topics. downloading now! :D Quote:
clothed in bright shiny blue uniforms looking bundled up from the cold then i look over and see a guy in short shorts with an eagle imprint sleevless top.. after seeing an officer look at me like a zombie with no eyeballs I shreeked & went back to map screen. Quote:
I simply*asked* the GWX dev team to FiX an annoying feature in next version that I'm pretty sure they didn't put there to begin with so you will have to pardon my anger sir, nor was I speaking out of spite towards the devs but what i wanted and what i got where 2 dif things so forgive my rudeness... I may as well boldly throw in a request while im here.. I liked 1 specific feature in the med addon for sh3 which was the skin changer made with the quick menu builder so what i am asking for from the GWX team or anyone willing to go out of their way for us lil fish is some similar changable *tool* for u-boat skins although jsgme works its very frustrating swaping between sh3 commander & jsgme because of all the file conflicts that and keeping track of .dat files & skins that match hulls with connings etc etc so yes i could create many folders for authentic looking skins but its a pain & gets confusing with all the file swaping.. I have lost many great works that I spent entire days or weeks on lost because of the confusing process. I was having a look at the quick menu builder and the way it was done and i dont see why someone couldnt make a simple one click skin preview tool to manage just skins? so say I want to switch from U-552 to U-997 it changes the hull & connings to match on all purchasable upgrades so I dont end up with a mut skin if i upgrade to a dif conning so 1 click changes it back or to another with the K.I.S.S. factor this would be a GREAT feature for me & those who dont have the patience to meddle with too many files that seem to move all over & we just want quick results. what would be even -->BETTER<-- would be for the devs to create a new feature apart of the ingame upgrades menu much like Il2-sturmovik that shows a 3d viewport preview of a rotatable sub from which you can choose from various paint schemes seperate but alot like changing your emblem players can then add their own skins that the game references to: data\submarines\subclass\skins (or) data\Textures\TNormal *whatever* I wont hold my breath & just a thought I wanted to throw out there bump it to wherever cheers & keep up the great work GWX! ;) |
(Just bringin' my post forward for longevity.)
Guys, you would be well advised to remember that without the Silent Hunter Devs, there would be no GWX. Read on, and think twice: http://www.subsim.com/radioroom/show...postcount=4627 Please do not use this thread as a platform for complaining about or debating the validity of the Silent Hunter Dev team and/or the series. What you must know, is that some of us amongst the GWX dev team count at least one of the Silent Hunter dev team as a personal friend... INSPITE of all related challenges. Insult, complain, and slap if you must, about our work, their work, or whatever... but do it elsewhere. Better yet, stop complaining, show some class, and try to be part of the solution instead of being part of the problem.:shucks: |
Moderators, please lock this thread as soon as possible.
Important announcement from the GWX team: http://www.subsim.com/radioroom/showthread.php?t=155583 |
I thank the GWX Team for all it's hard work. :salute:
|
Thread locked per initiator request....
|
All times are GMT -5. The time now is 12:43 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.