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..some people thinks here shotting merchants is like shot balloons in a circus..
probably a slow heavy realistic ship is boring! :huh: |
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I was patrolling near Gibraltar yesterday in heavy seas, and bumped into this medium freighter (some 4000-5000 BRT) heading eastwards. The poor bugger was unable to do more than 2 knots in those circumstances, and needless to say was thus a sitting duck to my torpedoes. Hardly realistic either I'd say, because there was absolutely nothing he could've done in order to save his bacon! Not even if he'd seen me from afar... So how about re-adjusting the engine parameters a bit still? |
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I think what is beginning to unfold is a realism that there was little wrong with the merchants in the first place, considering the restrictions placed upon us by the game code.
That someone wants to dabble and try out new ideas is fine. But pleeeeeeze spare us the countless posts and pages of what we have here. Better still...test the mod before it is released and spare people the anguish that is created in the ensuing confusion. Good ideas generally achieve more when the homework has been well thought out in advance, backed up by adequate testing. |
This patch seems like ingenious idea but does it work or not?
Is it realistic but makes game play too easy or not? I im now in 1939 with this patch installed and all seems fine for now but i wonder what will happen later on. Anyways great thanks to PT for this and the water mod. Question off topic a bit would it be possible technically to add water/wave reflection on ships hulls as the uboat has while submerged? (?caustic effect?). Thnx a lot. |
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The mod is a vast improvement on SH3 and one of the most innovative mods around. The public testing is, for me, much appreciated transparency in the modding process, a help for the modder and a great chance to try something before it is all finalized. If you don't like it, you don't have to download it. You can always wait until all issues are ironed out. Lastly, it is a bit rich for a GWX member to complain about "countless posts and pages". Besides, if you don't like it, you don't have to read it or take notice of it; the same goes for this post. |
Yeah, sure, like Jimbuna could ever skip a post or a thread! :lol:
I think some of you people have lost the value of the simulation. I mean, IMHO, if a guy comes and say "I prefer faster ships cos at least it's hard to torpedo it"... whatta hell? Trying to increase dificulty by turning a simulation into an arcade game? Go the hell, I say. You guys don't know what you want anymore. Always asking for more realism, and when you get it, you complain about. I say the ships are much more realistic now. I say shooting into plastic ships bobbing around just sucks. Some people here at soooo bored with their own f*cking lifes that it's a pain for them to have this thread around, "disturbing" the forum. This thread or any other thread, cos they have nothing better to do with their lifes other then read this forum, and it's getting boring, not cos the mod is boring, but cos they are getting old as the game, and there's no turning back, the golden ages are gone for both. The ships as they were are sh!t. SH3 is a GREAT simulator, so it cannot foul in simple things as ship's sailing behavior. If you were used to sh!t, and someone makes it better, you'll still prefer sh!t, cos you're used to. But that doesn't mean it's not sh!t. Now, AS I TOLD BEFORE, RIGHT IN THE BEGGINING, this mod changes gameplay. First we fix the ships, and them we change the gameplay to fit it, go be easier or harder, according to necessity. This mod is faaaaar from finished. But to make it better, is rather you say "maybe the ships need a little more power" then to say "it's too easy to torpedo ships and I'll kick my dog and my cat on the way out". Some people around here still see LIFE in sh3, still enjoy it, still have their fun. While others can't stand themselves and whine around the forums, trying to pick up a fight. Why the hell am I here for, having no time to even play the game, but still modding, taking opinions and feedback, improving mods, helping people around to solve their issues? Very selfish of mine I guess? For the first group, thanks for the feedback and for not giving up on this incredible simulator. :up: *****Edited - NS |
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I'll see if it's possible. If so, you're name will be on the credits! |
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What do you say about instead of having them 10% of engine power, give them 50% of engine power and lauch another beta-testing season? :hmm: |
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Is there now no chance of having the uboat acceleration decreased?
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I suppose disagreement is a form of 'agreement' in one way :lol: |
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2. Individual settings. For that, I'd need two things that I don't have: a) Invidivual historical data, and B) time. This mod is still a child. Adolescence is coming, and soon manhood. :up: |
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I don't have anymore the normal gwx's .sim files for the subs. People complained about the first version. I have some new good ideas for subs now. Can you upload a compressed file with only the .sim files of the uboats? I'll include then the uboats for the third version of the mod, together with the new data for the ships. :up: |
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And the sense of power it brings makes him think he can use foul language and insult anyone ...like it my way or go away ,,, |
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