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Not sure about skins, I think repaints were made for warships but not so much for merchants yet (?). I agree on the SH4 roster, in SH3 you basically had either the ~2000 tons merchie or the ~1000 tons one, almost nothing in between.
As for the T2 & C2 it would be nice to have them, but there's the problem of the look that is too much different from the overall style of SH4 ships. The lightmap in itself isn't so difficult to do, the real problem is to find the right setting to make it look like the stock SH4 ships. I know at least of one person who lost some hair on it :lol: |
First off..well done on the mod..it's fantastic! Now a small Bug I have found.... Feb 41 off the coast of France in the VIIB. I was attacked by an aircraft and hit the crash dive button...at 70m I found that in level depth @ 2 kts the compressed air drained far to quick....within 10 mins I was down to 50% { I had went into X16 TC after the attack } and then I watch over the course of the next 5 mins actual time, the percentage drop from 50 to 20, where I then blew tanks to emergency surface. Weather was clear with 5m/s wind. The only mod which may have effected it was the conning tower fix that has been placed after the OM4 beta 4.
Any more info required and I'll happily pass it on... EDIT: Tested without the conning tower fix and all is well, boat sits at proper depth { noticed before she sat about 3m shallower than 70 m for instance } and compressed air is used very little. |
This one is a stock bug, I had it once with no mods enabled. Same thing, ordered crash dive then cranked up TC and all my compressed air was gone in a blink. I think it has something to do with the way you level the boat after crash diving or something, or maybe just because of the combination crash dive+TC.
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Rgr...I'll watch out in future :)
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Conning tower fix is not required, as it is part of Beta 4 |
Thx Lurker...just spotted that in game :)
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Not really a glitch or a problem, but is there any chance we might see the dive times adjusted in a future release of OM. :lol:
A crash dive in a type IX takes a little over 1min30secs which to me seems a little fast. |
Patrol Assignments and U-Boat Range
This mod is going to be a lot of fun.
I started a new career (Type VIIC, March 1942, 7th U-Flotte), and was assigned a patrol in the Southern Caribbean, near Curaçao. That's extreme long range for a Type VII, and I only made it there and back by chugging along at 6 knots. It made for a long patrol, something like 65 or 70 days, almost all of that in transit. I completed objectives on two patrol stations but had to ignore third (all in the Caribbean) due to my fuel levels. Also (possibly significant), during the entire time, I only encountered one enemy vessel, while I would have expected that patrol area to be fairly lousy with them. Starting my second patrol in June 1942, I again got assigned to the southern Caribbean. This simply doesn't ring right to me. While a handful of Type VIIs operated in the Gulf of Mexico (a slightly shorter patrol radius), the large majority were Type IXs. The Type VIIs were never designed for such a combat radius, and rarely assigned to really distant patrol areas. So is there any particular reason that my U-355 is getting sent so far? Is it just bad random luck, a glitch in the campaign software or does Onkel Karl just think I look good with a tan? Same question for the almost complete lack of targets on that first patrol -- just bad luck, or a glitch in the campaign? Thanks, Andy |
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http://www.uboat.net/maps/caribbean.htm Note: U654 U615 U759 U94 U359 |
lurker_hlb3 wrote:
> http://www.uboat.net/maps/caribbean.htm > Note: U654 U615 U759 U94 U359 Point taken. So that's what Onkel Karl meant when he told me, "Stoppen zu jammern!" |
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Another thing:
Dud rates are far too high. The impact exploder was generally reliable since around mid 1942 while in OM you currently get up to 50% duds on impact exploder with electric torpedoes. These dud rates are ok for the first part of the war. The only flaw the G7E still had was deep running, which was only solved in about mid 1942. |
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