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I'm runing out of places to ask, but here goes. Does anyone in the RFB team, understand how the Airstrike.cfg allows the "Night Modifier" to determine when "Night" actually is? Clearly the game has the ablilty to pull the clock (or something as basic as a day/night changeover 1/0 or 0/1) time to determine when this line is active.
I guess the answer is in the 'Airstrike.cfg' file somwhere.... (but maybe or more likely, the resource is initiated somehwere else, then the airstrike.cfg is called into action with the information already in play) Any ideas here? |
We haven't looked into the airstrikes yet. Your best resource would be tater and anyone that wrote an old mod dealing with airstrikes.
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ETA on the new RFB
Without sounding like an impatient kid waiting for Christmas, would it be possible to inquire about the release date for the newest version of RFB. I read all the stuff on the thread about all the new features, and I almost can't wait to try it.
Respectfully Submitted; CDR Resser |
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2. Yes, it will be compatible with NSM. |
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Ducimus is providing me with a tugboat he did that stops the CTD's caused by the current model (totally new nodel, not a clone). Of course we have to draw a line and say anything after this point goes into the next release, but these changes were some key changes that we had targeted for the next release. Please be patient, target date is a couple of weeks, but real life can interfere at times. |
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Thanks for all the hard work, it's appreciated! :up: |
Thank you for all your hard work on this. I look forward to the next release. I'm very grateful that you are continuing to work on this package.
Please don't mistake anticipation of the next step for impatience. Respectfully Submtted; CDR Resser |
I'm looking forward to this release also.
Thanks, Team RFB :) |
You guys will like what we've done for this next release, and there will be more to come after that. I personally have several projects that I'm working on for the mod that will carry on past this next release.
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Yep, good stuff coming. Got a taste with Swdw sub draft mod:up:
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Can't hardly wait. Respectfully Submitted; CDR Resser |
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Respectfully Submitted; CDR Resser |
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I have faith it will make it:rock: |
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Is this mod compatible with NSM?
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Suggestion - More realistic torpedo wake. The current one looks cheap and seems like it was created by a periscope going @ 30+ knots, rather than streams of bubbles from the torpedo coming to the surface. Also what annoys me is how the torpedo wake seems to magically and suddenly vanish when it impacts a ship, maybe make it so that the torpedo wake will stay up for a while after the torpedo detonated and then slowly fade away?
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