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-   -   1914: Shells of Fury (https://www.subsim.com/radioroom/showthread.php?t=120872)

horsa 11-15-07 05:45 AM

@AngusJ

Hi

CB has done a lot of digging into the campaign structure and is of the opinion that the randomness of the campaign is better done than SH3. This rather over long thread dates back to when the SOF forum was just that - an over long thread, but if you scim back it has a lot of his analysis.

kiwi_2005 11-16-07 03:35 PM

[quote=CB..]
Quote:

extrapolate what CAN be done...not what CAN'T be done...this requires a positive mind set...not a negative one...by default..and if in the end what ever it is your trying to do indeed cannot be done....then nothing has been lost and a whole lot gained by making the serious attempt...etc
I like your philosophy :) well said. Im a moron ive been waiting for this game to come out, i head to the main subsim page for the first time in ages and find out Shells of Fury is out! :roll: Got my eye on this game i might just get it.

stellaferox 11-23-07 04:00 AM

Hi guys,

I am overwhelmed by the moddibility of this game. Maybe this is why it has come as it is. Anyone considered that option, taken in account that SH2 and SH3 are modded as is the case now? I think that part 2 of the game will be the version with all the best mods, as Dangerous Waters was a while ago.
Anyway, I have the english version but like to play (as in SH2/3) in german for the feel of reality. Any possibility to download a transcriptionfile for that purpose?
thnx
Marc

RConch 11-23-07 06:58 AM

First let me say "Hello"
I have not been back to subsim since my extreme displeasure with SH2, no need to rehash ancient issues.
Want to say hello to any old veterans that still remember me-I joined in July of 02. Started the "U-Boat Question of the Day".
I really debated if I wanted to get back into a U-Boat sim after leaving for several of years(4), but a random mention of this game in a magazine somehow has excited deep "old feelings".
I ordered the game yesterday in English (boxed version) and have since downloaded several interesting mods from C.B.'s site.
You fellows seem to be a serious lot and I look forward to joining you in this this unique game.
I can almost smell the salt water, unwashed bodies, and of course, the rotting food again.
"Good Hunting" and cheers.

cdragon 11-23-07 10:40 AM

Quote:

Originally Posted by Rconch
First let me say "Hello"
I have not been back to subsim since my extreme displeasure with SH2, no need to rehash ancient issues.
Want to say hello to any old veterans that still remember me-I joined in July of 02. Started the "U-Boat Question of the Day".
I really debated if I wanted to get back into a U-Boat sim after leaving for several of years(4), but a random mention of this game in a magazine somehow has excited deep "old feelings".
I ordered the game yesterday in English (boxed version) and have since downloaded several interesting mods from C.B.'s site.
You fellows seem to be a serious lot and I look forward to joining you in this this unique game.
I can almost smell the salt water, unwashed bodies, and of course, the rotting food again.
"Good Hunting" and cheers.

Hey, Rconch. Welcome back! :)

Hitman 11-23-07 12:13 PM

Hey Rconch :D I remember you from the Sh2 days :yep:

Glad to see you back mate :up:

RConch 11-23-07 05:18 PM

Thanks! This looked to good to pass up.
So this looks like a tough sim-anyone finish the first campaign?
Do you start out with a pariffin burner?

Nanon 04-18-16 04:18 PM

First let me say Hello to all, cause it's my first post here:).
I read all this topic, but I've got a question. After reading Max Valentiner and other U-Boot commanders memories I know that deck gun was primary weapon for WW1 U-Boote. In his book Valentiner wrote, that they put about 300 shells for 88mm deck gun on the ship. And my question is: is it possible to change amount of shells in game? I remember the speed of the U-boot can be changed in shipdata file. But how to increase the ammo? Any idea?

Aktungbby 04-18-16 05:09 PM

Welcome aboard!
 
Nanon!:Kaleun_Salute:

Jimbuna 04-19-16 05:36 AM

Welcome to SubSim Nanon :sunny:

Buddahaid 05-19-16 08:41 PM

Was there ever a save game feature modded into the game? I have Kurs West but stopped playing as the patrol time was just too long. I can't sit for four hours to complete a patrol.

Deamon 05-20-16 05:20 PM

Quote:

Originally Posted by Buddahaid (Post 2405644)
Was there ever a save game feature modded into the game?

AFAIK, no.

WWII44 06-08-20 05:43 PM

Terribly sorry for a necro-post but the link is very dead.

Aktungbby 06-08-20 10:08 PM

Welcome back!
 
WWII44!:Kaleun_Salute: after a long silent run!:up:

Vox165 06-30-20 07:38 AM

Last weekend I installed SOF. After seeing this post, I remembered I had a disk sitting on a shelf gathering dust. When I first tried the sim it ran poorly on my XP machine so I shelved it. This time I installed it on a Win 7/64bit build with a nVidia GTX 1660, and it runs smoothly at 1980x1080 using XP sp2 compatibility settings.

I 'm having fun playing the default game. The game has its ups and downs but is pretty good overall. WWI u-boats have some Interesting history to explore with new challenges. The WWI era u-boats required me to adjust my approach and mindset , and is different from what I use for SH3/SH4 . Im trying to find first hand accounts and apply their techniques to the game. Im interested in manual targeting.

I plan to stay with the default game and then try some of the game's mods from Subsim. I've read through most of the older posts . If anyone has tactical tips, thoughts etc on SOF I'd really like hear about them.

Vox165 09-15-20 04:42 PM

The mod “U-Boot Kurs West” is well done and really improves the game. I esp liked the new German crew voices and better weather and sea..

I like the challenge of manual targeting and simulating some of the challenges faced by a WWI U-boat commander.. So I made a few mods/tools for that purpose. My goal is to find the targeting parameters (heading, range, speed etc..) myself and maneuver to a firing position

I needed to make a compass on the button bar that I could read bearings from. Also needed a reticle for the binoculars and periscope, and Torp Winkel (deflection angle) dial . Another goal is to reduce the targeting Info/parameters displayed automatically by the game and change or eliminate the map target icons altogether.

Mods made from Strategy-First version on 1920x1080 monitor.
Is anyone still interested in SOF? Should I keep working/posting these mods?


https://www.subsim.com/radioroom/pic...ictureid=11497




RE: Screenshot_1. The periscope needed a new reticle to approximately measure height and length of a target, give an idea of bearing changes, speed etc..

A method of estimating deflection angle from the periscope is desired too. On the periscope station panel itself, the torp Winkel’s dial graduations needed to be made clearer, and calibrated +/- 90 degrees .

I think knowing the exposure/height of the periscope is critical in this sim so I added a number scale to help track how far it was extended.




https://www.subsim.com/radioroom/pic...ictureid=11498



RE: Screenshot_2 Surfaced night attack using new binocular reticle-Uzo-like: I've been spotted by the enemy as it crosses the wire. It looks too late for him.

dsawan 09-16-20 08:07 PM

Hi, just got the game didgital. I say yes please post any mod info for this sim.

VFC_Baxter 09-16-20 11:12 PM

Hi Vox. Yes I am still interested in this game a.nd any mods you do for it would be most appreciated. :yeah:

Vox165 09-17-20 07:33 AM

Great, I'll try and package these mods in a zip this weekend so others can test and give me feedback.

So far,after some testing, the binocular and periscope reticles work well with the compass on the button bar and one in the (F2) control room. The binoculars are very helpful now for collecting targeting data at long range (> 5000m). They also help keep the range while overhauling slower targets and surface attacks. I tried calibrating at mils at 1000m similar to the rifle i use for hunting, but more later on this later.

The torp Winkel dial graduation are still too tiny but are at least clearer and calibrated to +/- full 90 degrees. In the game I'm getting +/- 3 degrees error but this could vary by player monitor. But does seem more realistic now. Vox

Vox165 09-20-20 10:01 AM

Ok, I mounted 3 mod files on google drive; Periscope, Compass, and Binoculars here;

https://drive.google.com/file/d/1KD3...ew?usp=sharing

If you try these mods please comment and tell me what you think so I know Im on the right track.
These mods were made from the Strategy-First version of SOF. by using a 1920x1080 resolution. I tested at 1024X768 looked OK, but the reticles were a little blurry as I expected.


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