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Yeah, it's great!:up:
Rubini. |
Aww, that's Bad. But then again if you're willin' to risk then you should be ready to die!
Anyway a cool story! :up: |
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Cheers for the unmodded option, as I don't use any major ones like GW :D
I used JSGME and it told me that the zones.cfg had already been modified by the Airpower 1.4c HT mod. However reading the comments here I was determined to have it. I'm a novice, but I figured that the Airpower mod only applies to aircraft. So I kept all of the "Planes Items" the same in my zones.cfg but replaced the rest. So far so good, although I haven't had any damage yet. Thanks for a mod that actually has me actually looking forward to getting hit :up: |
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Rubini. |
I found out on patrol today that the LRT mod makes your hull indestructible to collision damage.
I got into the middle of a huge unescorted unarmed convoy and was so busy picking and lining up the most juicy targets I failed to notice :oops: a Tramp Streamer bearing down which hit me broadside at the conning tower. Not so much as a scratch in the paint. Normally it would have been game over. Whether or not this something intolerable....I leave up to your preferences. As for me...I can live with it as I am usually not so careless as to let my boat be run down. |
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Besides, I have taken collision damage many times using LRT (sometimes heavy). Maybe what you are referring to is instant flooding death due to collisions. In this case, the compartment flooding speed in LRT has been significantly slowed for playability and balancing reasons. |
Seminole,
Nvdrifter, I will contact Goudjg, the damage wizard, about the collision stuff and will post here late. Or perhaps he himself will post here directly about this...Goudjg?:hmm: Rubini. |
Something has certainly changed the Hull's vulnerability to collision. Having 100% integrity after a direct impact collision with a steamer.....well....that just ain't the way it used to be. And I don't believe it was NYGM that did it...:lol:
Hull is still vulnerable to shell fire depth charges and so forth. |
:hmm: ....I loaded up a single mission and allowed a merchantmen to run me over. As you can see from the screenshots below the Hull Integrity remains at 100%...though this time I did take some slight compartmental damage. In the incident I commented on above I didn't sustain any damage what so ever.....though that collision was from a much smaller ship.
http://img214.imageshack.us/img214/3572/24ak2.th.jpg http://img226.imageshack.us/img226/9214/13ck4.th.jpg Like I said I never had much experience with collisions....but from the few I have had I seem to recall a much higher level of hull damage from having had one. I could be wrong though. :shifty: :lol: That has been known to happen too. Oh yeah...BTW...that screen is the second collision with the same ship....I let it hit first on the Port side and then turned about for a second impact to starboard ....as no damage resulted from the first impact. |
NYGM 2.0 also has a conning tower that is impervious to collisions. in fact I believe that this behavior is 1.4b stock, but only had time to test NYGM 2.0 this morning.
There was an old (stock) issue where any ship that struck the conning tower would have its bottom ripped out and almost immediately sink. As I recall, the fix for this also introduced conning towers that do not take collision damage. I could be confused, but this is how I remember it. Dunno what about the hull... |
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I must say this again... nothing in LRT 1.1 mod was changed that would (knowingly) affect collision hull damage. If I remember correctly, SH3 1.4b always modeled the collision damage this way... modded or not. |
That first picture shows a pretty steep strike angle. Maybe you only suffered a glancing blow.
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speaking of conning towers and damage :hmm: --just every now and then i get hit on the conning tower by a DC which triggers the BOOOOOING!!!!! sound effect and the blurred vision effect that you get whilst surfaced---
cant help thinking it would be fairly groovy if you allways got this effect with a DC close hit---would add enourmously to the impact of being damaged--can the conning tower zone be stretched to include the command room aswell? thinking that this would mean the command room would go BOOOOOING as well? sound a bit daft but it would be groovy |
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