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well
no links nor torrents in this thread works, could anyone put it up on piratebay again pls?
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Re: well
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http://www.torrentspy.com/torrent/61...r_III_Freeware |
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Thanks to all those who make this community :rock: Prost! |
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BTW, anyone notice the stock GW game is really dark at night? I thought I was using the DARK versions of the GW, but the 8km LIGHT mod is stock, so why is it soo dark at night, even when the sky is clear, with a moon out? Just saying cause it's so early in the war and I need to make sure I don't sink any neutrals, damn those flags are hard to see... |
Tonnage_Ace,
I'm working on a 8Km _More_Light version; I also find the GW stock one (8Km_light) too much dark at night for my taste. If some more peoples also want it I can post to download.:up: Rubini. |
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Type VIIb 1st Watch (12 hours): 1 Watch Officer, 1 PO, 3 Ratings on "Watch" 1 CPO, 1 PO, 6 Ratings in the Engine Room 1 Engineer Officer, 1 CPO ("Chief of the Boat"), 2 Ratings in Command Room 2 PO in Radio Room 6 PO, 11 Ratings, 1 Watch Officer, 1 Navigation Officer, 1 Weapons Officer on "Rest" 2nd Watch (12 hours): 1 Watch Officer, 1 PO, 3 Ratings on "Watch" 2 PO, 6 Ratings in the Engine Room 1 Navigation Officer, 1 Weapons Officer, 1 PO, 2 Ratings in Command Room 2 PO in Radio Room 2 CPO, 5 PO, 11 Ratings, 1 Engineer Officer on "Rest" 1 CPO, 2 PO - Torpedomen always on "Rest" until needed. TOTAL: 5 Officers, 3 CPOs, 12 POs, 22 Ratings (a "typical" Type VII historical U-boat crew had 4 Officers, 3 CPOs, 10 POs, and 27 Ratings) This setup allows me to keep the "watches" rested, have personnel with the proper "profession" rating utilized proficiently, and have 4 empty "berths" in-quarters for the on-duty "watch" crew, when we submerge. No wasted space or personnel. I also like to use the ability in SH3 Commander to assign "profession ratings" to the Ratings as "tags" to keep the "watches" that I've created straight. What this setup doesn't show is, that, I rotate the 3 Command Room Officers every 6 hours - 2 on, 1 off; 1 on, 2 off, to maintain a level of effectiveness for combat. In order to do this, I let the "off-duty" Watch Officer "rest" for 6 hours, then move him to the "neutral zone" (generally the Electric Motor Room), to make room for the "off-duty" Command Room Officer. When I do this with the GW 24-hour Fatigue Mod, he incurs fatigue. That is my problem. I suspect an installation issue on my part. For the 24-hour MOD, I chose "Realistic Crew" but DID check the "Use Standard SH3" Fatigue model box, after implementing the alternate MOD with JSGME, because when it was unchecked, I was obviously stuck with the 8-hour model - my crew being wasted after about 5 hours. Your input would be appreciated. Thanks, Montbrun |
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Re: well
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What mods are you using? Where were you in-game? What year in-game? What exactly were you doing in-game? Try to make it happen under the exact same circumstances and tell me if it CTD's or not. |
LOL, to those who are having flash-backs to Peter Pan and Captain Hook... I will be making an option to silence or nearly silence the clock sound. :rotfl:
I honestly forget its ticking while I test things because it just becomes part of the background noise to me. :|\ |
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Should be able to help here, I think I read that people are supposed to leave sh3 commander crew options unchecked for GW crew model to work. I just do not know what GW default crew is? The 24 hr model is virtually the same as the living crew so IMHO what you described should also be possible. Kpt. Lehmann or others I am sure you know how the installation works and can advise here, as I do not currently have sh3 installed and cannot test :damn: :damn: :damn: Montbrun Hang in there, we will sort this out for you asap. I will be returning after exams |
I am working things out with JCWOLF at the moment who seems to be having similar problems.
The 8 hour fatigue model is GW default (8 hour version 2 to be exact with a little teaking from me. We are working on it. It is not the GW mod that is doing it and I am beginning to suspect a corrupt DL or two. |
Rest assured we are actively working on mirror sites to rely on in-case of temporary availability problems.
One of the main problems I am faced with is time management. Beginning Monday last week I am faced with a job/work schedule of 138 hours in two weeks due to shortness of staff. I know things can be tough but rest assured, that even though it may take time, we are addressing all issues. |
about my CTD
- campaign - year 1939 -day time -2nd flotilla (Wilhelmshaven) -first partol -sub type VIIB -no mods -just did a clean install of SH3 patched up to 1.4b This was the stutation (what i remember): I was going towards Hartlepool coming from scapa flow (about 3/4 of the way) and encounted a coastal merchant or small merchant (dont remember which one). Looked at its flag for nationality, went in the attack periscope looked up the flag to see if it was enemy,neutral or friendly(looking at the top left slide out). right after looked at the nav map. Right about there the screen frozed for about 10-15 seconds, got CTD and got no message of any kind. hope it helps. Also i saw that in the nav map some harbours have a harbour layout but most of them dont will you fix this or is it something i miss done somewhere? And I want to add the Swastika Mod but it would write over about 10 files modified by GW, Can you do something about that too, for me since most people dont like it(and please people dont start on this its for my own pleasure for historical value it brings to the game, it has nothing to do about poiltical issues). |
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