SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Bordinstrumente 1.0 (https://www.subsim.com/radioroom/showthread.php?t=87551)

Kpt. Lehmann 12-27-05 08:12 PM

Quote:

Originally Posted by ReaperJester
is this safe to install while having a boat on patrol? I'm out on a long one and I just can't wait anymore. This mod is looking fantastic.

Wonderful work. :up:

I know you're going to hate me but....

Never modify your files while on patrol. :(

Hudsonhawk 12-27-05 09:21 PM

Jeeezzzz OakGroove........I can't keep up with your "Upgrades".... :huh: :huh: :huh:

Thankyou for all your HARD WORK! :/\rlz:

LukeFF 12-27-05 09:23 PM

Beautiful!!!!!

BTW, I'm not seeing the new radar texture show up. Is there a different DAT file it needs to be imported to?

Hartmann 12-27-05 10:13 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by ReaperJester
is this safe to install while having a boat on patrol? I'm out on a long one and I just can't wait anymore. This mod is looking fantastic.

Wonderful work. :up:

I know you're going to hate me but....

Never modify your files while on patrol. :(

Not necesary ... :hmm: i think that eye candy mods that don´t change any gameplay value could be in theory installed during a patrol. but it´s better wait to finish the patrol.

i installed part of the mod in the middle of a patrol :rotfl: :rotfl:

basilio 12-28-05 09:32 AM

Quote:

Originally Posted by LukeFF
Beautiful!!!!!

BTW, I'm not seeing the new radar texture show up. Is there a different DAT file it needs to be imported to?

the radar.tga file is in the data\misc folder, and seems not to be imported by the extracting tool OakGroove provided with his mod.
I just replaced manually the radar.tga file, but I have not tested it yet.

@ OakGroove

if you compare the image you posted above
http://img508.imageshack.us/img508/5...nstrumente.jpg

with a screenshot I just took from the game
http://img508.imageshack.us/img508/4966/Carlo.jpg

it seems that , at least in my game version, some colors are missing from the radio textures.
Is it normal?

OakGroove 12-28-05 11:35 AM

basilio,
thats a custom modification i did for a german forum member. As the real T3 PLLä 38 didn't have coloured fields on the scale from what i've seen, and the change being rather minor, it wasn't included in the Funkraum upgrade. If you want these anyway you can DL it here: http://rapidshare.de/files/9591674/T...skala.rar.html

Flybywire 12-28-05 11:53 AM

Can you have an install without doing the importing tool? I have no problems with downloading large files...but am not a computer whiz...so these detailed instructions are over my head.

Thanks

Flybywire 12-28-05 12:13 PM

I downloaded the rapid share files for the color radar tabs...where do I manually place these tga files?

Kindly,

Dave

CptGrayWolf 12-28-05 12:16 PM

Good job OakGroove :up:

basilio 12-28-05 12:29 PM

Quote:

Originally Posted by OakGroove
basilio,
thats a custom modification i did for a german forum member. As the real T3 PLLä 38 didn't have coloured fields on the scale from what i've seen, and the change being rather minor, it wasn't included in the Funkraum upgrade. If you want these anyway you can DL it here: http://rapidshare.de/files/9591674/T...skala.rar.html

Hello,
thank you for your kind answer!
Again, this mod is GREAT:rock:

OakGroove 12-28-05 12:38 PM

Flybywire,

unfortunately i do not know a way around the procedure.

Short explanation:
Normally the Textures/TNormal/tex folder has a higher priority than .dat files. If skinners extract and modify textures that were originally contained in .dat files and place them in the textures/TNormal/tex folder, these textures are usually used by SHIII. If SHIII can't find, or doesn't look for textures in said directory, game default textures are used. In case of uzat_xradio.tga, the latter is true, the game doesn't look for this particular texture in the Textures/TNormal/tex folder.

Hence, if you do not import the uzat_xradio.tga textures into the respective xxxrr.dat files, you will only get a partial install, means some of the new textures will look totally out of place. Like painting your car without finishing the job. An alternative would be to provide the modified xxx.rr.dat files themselves, but this would be a rather hefty DL, considering the changes are not that spectacular.

Flybywire 12-28-05 12:40 PM

1 More question...sorry. I installed the slide out upgrade and the dials are messed up, they are at the top of the gauges and not in the middle!

OakGroove 12-28-05 12:58 PM

Quote:

Originally Posted by Flybywire
I downloaded the rapid share files for the color radar tabs...where do I manually place these tga files?

Kindly,

Dave

if you use JSGME, simply overwrite the old textures in MODS/Bordinstrumente 1.0/data/Textures/TNormal/tex folder, or directly in data/Textures/TNormal/tex in your SH3 directory, if you don't use JGSME.

OakGroove 12-28-05 01:06 PM

Quote:

Originally Posted by Flybywire
1 More question...sorry. I installed the slide out upgrade and the dials are messed up, they are at the top of the gauges and not in the middle!

Does this occur with the updated version?

Flybywire 12-28-05 01:12 PM

Oakgrove...you guys are great...thanks for helping those of us who struggle with this computer stuff!

I was wondering about the slide out upgrade in this thread. I downloaded it and placed it manually in the /data/menu/gui/layout folder.

However, the needles on the dials are all messed up. They are located at the top of the gauge!


All times are GMT -5. The time now is 09:50 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.