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Stock game. I made NO changes to fatigue.
I only lowered the qualification number for the Petty Officers, and main Officers by 25%. that is it. No fatigue change from stock. I want people to do their own chages if they want to. As for Zones.cfg. You can try whatever you want. I just put a basic miminal changes in there to work. Damage to hull, you can go even further up on Health Points and lower the armor even more; but be careful, it could cause your Uboat to be a tank. Have you tried to play the alpha at different years using the U505 mission in a VIIC? So far for an alpha, people seem to like it. It makes death a long drawn out scary feeling without turning your Uboat into a tank. It is set up so peeps can use their own version of Zones.cfg and Fatigue if they wish. I only made a small change to qualifications effect and the small change to the Damage Control. Biggest change is to the sub.zon file. Did you know the checking off the realistic repairs option at the start of a game may not even be working it seems? It is always stuck at fast repair option. In the stock game it may be a bug. |
I am going to check some more.
I have just been looking at the actual changes and you are in fact right about the fatigue models having an easy change. We need more people play testing this. What may be putting me off is the fact the DC are some distance and yet still getting damaged :rotfl: :rotfl: :rotfl: :rotfl: I am so used to the DC being close before real damage done. Leave it with me I will report in full on Sunday night or Monday. As long as I get the ability to run silent whilst damaged. You know, take a chance on wehter or not to come out of silent for repairs. Can I suggest you open a new thread so more people take note of your work. |
Yes, I agree... Nobody reads super large threads... :roll:
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The DC blast radius I am using is 20m. Stock game it is set for 40m. In the RuB setup it is only 15m. IuB I think is set for 20m as mine.
Makes a huge difference. Are you using RuB DC blast radius of only 15m? or stock at 40m? You will get either points taken away at random from the hull, compartments, or internal systems. I did not call it 'Die Hard' for nothing! ;) But you can balance out internal damage to hull damage ratio from a close DC blast by changing the armor level values. It is an alpha to show what it does. Alot of randomness. Sometimes all damage goes into the hull, sometimes you lose you vital systems and die. I still want realism, you are going to feel the pain of a DC blast from only 15m away should kill you right off in stock game -but this allows you a chance to survive awhile before you die...maybe you get lucky and live. Nippelspanner thanks for the feedback, he had an 'enjoyable' ride to the ocean floor. :|\ Did you read his story? |
During my test, I have concluded that for the most part, everything works well.
Of course, I died... but that isn't Jungman's fault. I may be a great torpedo marksman, but I am sure as Hell the worst DC avoider in the history of all u-boat kaleuns, and I'm not kidding. :nope: Only time will tell how good this mod can be. Jungman is the whiz at setting up the u-boat zon files, but gouldjg could probably come around and whip up a compatible damage and fatigue model. There's still lots of work to be done up ahead, but we are getting close... I can feel it... Or maybe my ears are still ringing from those DC's... Hedgehogs are damn effective, but realistically so. One HH brought me down to 77%, and a second one brought me down to 51%. So, that means on average 25% per HH... Sounds about right. :up: Oh, and I am using the 15km DC's... I told you I suck!!! :lol: I died from pressure... crushed at around 90m when a DC brought me from 51% to 19%. I took on water, and the death screen was initiated moments later. All in all, it was a wild ride. :rock: The big question is: Do I really suck THAT much, or are the depth charges still too effective or accurate? |
What year are you playing? If it is 1944-45 and I assume you are using the SonarDC (which is in RuB) the DD are veteran/elite crew and will kill you very well.
I can escape, but I know their tatics well. The next verson of SonarDC will have the stuff from oRGy and I worked on limiting sonar depths, and I am changing the blind spot some more. You could escape by going deep with these changes, but a late war Elite crew DD will pretty much kill you. Think about this. The DC blast is set for 15m. Historically a DC will kill a Uboat instantly punch through hull within a 10m blast. So if you are taking damage, you are getting hit within 15m or less, and should be dead. At 20m distance, Uboat would suffer serious/moderate internal damage from the hydro shock wave causing stuff like glass, batteries, water seals to break. Enable you event and external camera and see what is happening. It really is not the DD being so accurate, late war DD are deadly no matter what. That is why the Uboat all died off by 1944 into 1945. The other Zones.cfg makes the Uboat too much of a super tank and able to stand up too much damage and that is not realistic for me. By changing the sub.zon file, the Zones.cfg can have a much more consevative change = more realistic damage from a DC hit. With this model, instead of the DC killing you off instantly within a 15m DC blast, you get a nice kick in the pants, and system damage; usually with a nice trip to the ocean bottom (or if lucky live). I have escaped plenty of times even though had no engines left to get home. :rotfl: |
June 4th, 1944... using the Type VIIC, I played my edited version of U-505.
One of those damn veteran Evarts DC'd the hell out of me... And he HH'd me twice, also hitting me twice. SH*T was knocked out of me... oOooyy :doh: |
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Hull intregrity 57 %, 2 wounded and 2 dead. :o http://img473.imageshack.us/img473/6...05780cd.th.jpg http://img473.imageshack.us/img473/4...12184az.th.jpg |
:rock: Cool picture! it seems like the feeling is people are excited, you actually can get some serious internal damage wounded crew now. :sunny:
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Preliminary test of VIIC Alpha.....
Mission used : Default U-505. Because americans with their Helgedogs was very dangerous. I noted some extrage things, they are not so precise with their helgedogs, i am not sure, but is my impresion they was more accurate with helgedogs before, may be ? They pass very...very...near to me but with not exact accuracy. It is so good for me, they was terrible accurate, and give no chances before, or it is only a wrong impresion and i was so lucky this time ? Any way they was so accurate with barrell depth charges. They can determine so good my course and pass along my hull with a rain of depth charges. Launching decoys at exact moment and using full rudder i can evade longitudinal depth charges, but side depth charges still dangerous. Finally they hit my conning tower, control room, radio room and forward rest room was severe damaged and with high rate flooding, both periscopes lossed, forward deck damaged, both sectors of conning tower completelly destroyed. I am using 15m radius on depth charges, the most common and extensively depth charge used in the war, was the 250Lbs one, and it has 4.5m/4.7m lethal radius filled with TNT and about 6m/7m lethal radius filled with Minol/Amatol (declared values), extend their damage rdius to 15m is more than real, plus we must to consider, the lateral surface is not the pressure hull, it is the external side of ballast tanks, hull is 1.5m inside, and about 1m under the deck surface. The depth charge explodes just on top of my conning tower, about 4 or 5 meters over the deck, wich is 1m or more over the pressure hull, any way, the hull was severe damaged (20% damage) and high flooding rate on 3 rooms between 6 and 10 meters far from the explosion focus. High rate flooding in control and radio room was controled after a considerable time, but rest room flooding was uncontrolable, i was enforced to increased the skill level of the repair team and put it all working on the rest room to only be able to maintain the flood level. I decided to take shallower depth, i am not sure if external pressure is moddelled afecting flooding, i was at 150m and gone to 70m, after lot of time flooding was stable and finally stops to rise up. Finally flooding was controled and i was able to enter in silent running and go depth and after a lot of time i can evade those dangerous americans. Very exciting. I was too near to be killed. I noted some things : 1] Helgedogs are not so accurate as before ? May be ? So good. 2] Flooding are a little bit more hard and uncontrolable ? May be ? As constructive comment, i am not agree with the fact of crew into the rest rooms can not do anything to repair the rooms where they are, and only the repair team can do repairing actions into the rest rooms. I think so every crew was trained to take hands inmediately on repairs in emergency situations, they can not remains inactive, and then if it is posible they must to be helped by the repair team. |
Second test on VIIC Alpha, Mission U-505 default.
This two depth charges kills me instantly, no time to go to damage screen. The first explodes about 5 meters near the hull, and the second one at about 10 or 12m. Kill was instantaneous. Remember i am using 15m blast radius. http://img391.imageshack.us/img391/5...lpha7qj.th.jpg http://img391.imageshack.us/img391/7...lpha3av.th.jpg |
Redwine, could you pls upload your DC files? im searching for better DCs... :up:
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No problem, i am going to do it now....
Here they are.............. http://rapidshare.de/files/6872941/P...arges.zip.html I note another extrnge thing...... those "pitbulls" american DD's can detect my course changes even if they are near to just over me. :-? :hmm: If i put flank speed to be clear detected, and maintain a stable course, those DD's attack me just from back, aligned with my own course...... then when i can see them from my periscope, i make a full rudder maneuver, and they follow my turn, but they are so near, just over my stern, and anyway they are able to detect my turn ! :shifty: It is soupose it must not to occurs, due to Jungmans AI sensors was adjusted to stablish a minimun detection range of 200m...... Any body note the same ? |
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