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The discussion regarding making objects work in different ways to circumvent the limitations of the game are the kinds of things that "Work in Progress" threads should contain. |
Thxs Scurvy :up:
Come to think of it, the idea of the invisible plane with a sub attached could work because it would travel at peri depth or surfaced, as if scanning the sea, and then dive when close to a target, going well below it and shooting. Of course that is not completely realistic, but since you would not see how deep it shoots, it would hardly matter. The important thing is that you could eventually spawn one or several subs to attack your target with a radio message, simulating wolfpacks. Again, an enemy sub can be simulated like this travelling surfaced and diving to attack you. By day you would detect him and dive to kill him, but at night it could eventually surprise and kill you by diving in the darkness and shooting at you. Not a bad option. |
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Hitman, I'm just thinking off the top of my head, BUT, wouldn't any plane coming into contact with the ocean (zero altitude) explode on contact? My experience with planes is that they can do several different flight patterns.....A Dive Bomber will travel at a set altitude, then dive onto a target, drop its bomb(s) then pull out and fly off. A Torpedo Plane will fly in low to the surface, drop its ordnance, pull up, and then fly off as well. In either case, if the plane hits the water for any reason.....the main reason being a degradation of the hit points assigned to the plane..... the plane loses altitude and breaks up at sea level. So, how does a plane side step this programed effect? |
You mean that because of the sub hull being considered a part of the airplane the game would think it is hitting the water? Had not thought about it :hmmm:
:/\\!! Maybe the sub can be just a visual effect? You would not be able to destroy it then, however. :/\\!! |
Remove the waterinteraction controller in the sim.
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Thanks Jeff!! |
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It will still fly as always. I've watched planes fly under water. Just not very well. :haha: |
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There's also this guy here who claims to have working submarines in SH3 that dive and shoot torpedoes. You could try talking with (Warning, he's chinese and barely can speak english) or directly take a look into his work:
http://www.subsim.com/radioroom/showthread.php?t=221933 |
About AI sub depth: |
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Love Kamikazes!!! I hope they will attack my sub and bang bang bang!!!
Very very promising. Waiting the definitive supermod for SH4, I think. Many thanks and best regards! Fitzcarraldo :salute: |
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Something I've noticed about planes in general. If their equipped properly (have the correct ordinance yet to be delivered) they will single out a higher class of ship before attacking a lessor one. Meaning they will attack a BB before a CA, or a DD before attacking your sub.....even if your sub is clearly in the planes path. It must be a scripted thing to have planes do this.....much like the attack pattern of a Dive Bomber compared to a Torpedo Plane. |
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By the way, I already tried the "invisible plane" AI submarine trick in SH3 and it worked (see pic below, with my submarine next to an AI craft); no reason why it should not work in SH4. I planned to modify the GWX aircraft rockets to serve as torpedoes. I will be working on WWI AI U-Boats myself, so if I finish them before you I'd be happy to lend the files - you'd just have to replace the hull objects with World War II models. http://i33.photobucket.com/albums/d5...2.jpg~original |
How do i sink your ai sub?
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