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-   -   SH5 <> TUTORIALS <>HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS (https://www.subsim.com/radioroom/showthread.php?t=211804)

HertogJan 12-07-14 05:15 PM

Quote:

Originally Posted by THEBERBSTER (Post 2266943)
Hi HertogJan

This mod soup is to get someone who has not played or only played with Stock to be able to start with something that works and importantly reliable.

GFO is a big improvement on Stock.

I played a lot with it in my early SH4 days as I was learning the game so that is why I recommended it.

As most of the mods are Webster's and others are mentioned in his GFO readme you know that you are in safe hands.

I agree with you that the Real Environments Mod + GFO Patch could have been added but at the time I decided not to include it.

If someone who is interested in this reads Websters GFO documentation then they will see that there are other alternatives available also.

Peter

Indeed, unfortunatly not everyone read the Doc. attached to the Mods and either it messes up their game or they come short game experiencewise.

Anyhow, thx for clearing that up

THEBERBSTER 12-08-14 03:14 PM

Fed Up Receiving The “BE MORE AGGRESSIVE” Radio Message
 
Last updated 16th March 2019

Fed Up Receiving The “BE MORE AGGRESSIVE” Radio Message After Sinking Ships.

The Wolves of Steel Changes (TWoS).

You can copy and paste your message to all of the other files.

Change 1.
Ubisoft\Silent Hunter 5\data\menu\menu.txt

Change 2.> TWoS Real Navigation Mod. (Only if enabled)
Ubisoft\Silent Hunter 5\ TWoS_Parts\TWoS Real Navigation\data\menu\menu.txt

Enter your choice of message in the same format as the original message as in the example below. Go to Line Number > 4197
4197=Be more aggressive! < Original
4197=Continue with your orders! < New message example


Go to Line Number > 9840
The message must be the same as in Line Number 4197.

When changes have been made to each menu.txt file.
Exit
Save

Remember when you disable mods you will need to repeat this procedure.

TDW's New UI Mod 7-4-2- or 7-5-0 Changes.

Change 1. > For NewUIs_7_5_0_ByTheDarkWraith or version 7_4_2
Ubisoft\Silent Hunter 5\data\menu\menu.txt

Change 2.
Ubisoft\Silent Hunter 5\MODS\NewUIs_7_5_0_ByTheDarkWraith\data\menu\menu .txt

Change 3. > Real Navigation Mod (Only if enabled)
Ubisoft\Silent Hunter 5\MODS\NewUIs_7_5_0_Real Navigation\data\menu\menu.txt


Enter your choice of message in the same format as the original message as in the example below. Go to Line Number > 4197
4197=Be more aggressive! < Original
4197=Continue with your orders! < New message example


Go to Line Number > 9840
The message must be the same as in Line Number 4197.

When changes have been made to each menu.txt file.
Exit
Save

Remember when you disable mods you will need to repeat this procedure.

Courtesy acknowledgement to TheDarkWraith

THEBERBSTER 12-08-14 03:24 PM

How To Use The Kriegsmarine Grid Numbers
 
Last updated 27th April 2018
In this Tutorial the Mission Orders are to Patrol Area AM5356


The Kriegsmarine main grid is made up of 2 letters and 2 numbers like AM53
The last 2 numbers can be found in a Map Tool called Light Grid.
Light Grid contains 99 numbers in blocks of 9.

Picture 1 > Shows the Kriegsmarine Grid AM53
Click on the short cut E key or use the Toggle Charts Visibility Icon on the right side.
Select > Maps
Select > Light Grid
https://s14.postimg.cc/tzbf4b84x/1_AM5356_Grid_Map.png

Picture 2 > To make the Map Grid bigger use the mouse scroll wheel.
Place the Light Grid over the AM53 Map Grid area.
Use your mouse to expand the Light Grid to fit the AM53 Map Grid Area.
You can use the edges or the corner of the Light Grid to do this.
https://s14.postimg.cc/5vkng153l/2_Placing_the_grid.png

Picture 3 > With the Light Grid correctly positioned select the Marker Tool.
https://s14.postimg.cc/cm14phfep/3_Marker.png

Picture 4> Place the Marker Tool in the Centre of 56 (AM53 56).
You will notice the marker will change from its X shape.
At this point you cannot plot the X mark onto the map.
https://s14.postimg.cc/a4pdi8axt/4_Marker_over_56.png

Picture 5 > With the Marker Tool correctly positioned press the E shortcut key to remove the Light Grid.
Click your mouse to plot the X Mark.
https://s14.postimg.cc/qtqtdox41/5_P...y_and_mark.png

Picture 6 > Open the Map to zoom in on the X Mark.
Select the Compass and draw out the Patrol km Area received in the Radio Message.
You can Patrol anywhere within the circle until the objective is completed.
https://s14.postimg.cc/bxsa648up/6_D...atrol_area.png

Note.
Once you have entered the Patrol Area you must not make a manual save until your Patrol Objective is completed.
If this is 48 hours then you should not leave the Patrol Area until the objective is completed otherwise you will have to go back out of the Patrol Area and come back in again to start the 48 hours again.

THEBERBSTER 12-08-14 03:33 PM

Clearer Water Visibility Options
 
Clearer Water Visibility Options

The easiest way to do this is by adding a Dynamic Environment optional mod to JSGME in the last position so it does not get overwritten.
I have included the Dynamic Environment v2.9 text document so you can see what changes each of the 3 mods do.
You can choose 1 or 2 mods to use but you cannot have both 3a and 3b enabled together.

The mods included are:
https://s15.postimg.cc/5gqngl8ff/Cle...ty_Options.jpg


Mediafire download link
Clearer Water Visibility Options

See also this post before proceeding from Kallale:
https://www.subsim.com/radioroom/sho...&postcount=491

These are the settings found in Stock and TWoS
Stock

Ubisoft\Silent Hunter 5\data\Filters\ColorCorrection\hdr_underwater
[ColorCorrectionFilter]
Gamma=0.9
Brightness=1.0
Saturation=1.0
Contrast=1.0
LevelsInputBlack=0.0
LevelsInputMidtone=0.85
LevelsInputWhite=0.87
LevelsOutputBlack=0.0
LevelsOutputWhite=1.0
ColorBalanceR=0.0
ColorBalanceG=0.0
ColorBalanceB=0.0
ColorBalanceTone=1
HueColor=FFFFFF00
HueOpacity=0.0
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=1.0


The Wolves of Steel (TWoS)
[ColorCorrectionFilter]
Gamma=0.89
Brightness=0.45
Saturation=1.0
Contrast=0.95
LevelsInputBlack=0.0
LevelsInputMidtone=0.85
LevelsInputWhite=0.88
LevelsOutputBlack=0.0
LevelsOutputWhite=1.0
ColorBalanceR=0.0
ColorBalanceG=0.0
ColorBalanceB=0.0
ColorBalanceTone=0.5
HueColor=FFFFFF00
HueOpacity=0.0
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.9


Courtesy acknowledgements to vdr1981 & Dynamic Environments v2.9 Team

Buhring 12-22-14 09:57 AM

1) As far as you know, would HanSolo78 Harbour Mod be compatible with mod list no. 2?

2) Is there any reasonable way to fit in MTNS (or at least a number of MTNS ships) within this mod soup without screwing up everything?

Thank you for your help.

HB

THEBERBSTER 12-22-14 03:08 PM

Hi Buhring

This mod is a not compatible > HanSolo78 Harbour Mod

Unless someone knows different I would say > MTNS is also is not compatible with the latest version of OHII v2.5.

MTNS I believe could be used with earlier versions of OHII.

I have never seen it used with v2.5

Peter

THEBERBSTER 12-22-14 05:40 PM

Spare
 
Spare

Buhring 12-23-14 03:22 AM

Thanks for your help. One last question re. the mod lists in #35/38: the link to "Sobers Reduced File Sizes SH5 V2" seems to be broken and I did not find a forum thread on it either: could you kindly provide a working dl link?

I find your work really invaluable. :salute:

HB

THEBERBSTER 12-23-14 07:01 AM

Hi Buhring

With reference to the mod > Sobers Reduced File Sizes SH5 V2

My apologies, I usually check my lists carefully before posting.

It appears that for some reason when checking sobers current mod list I missed that he had removed the mod.

Unfortunately for some reason sober has withdrawn this mod totally and it is no longer available.

I have updated Posts #35 and #38 accordingly.

Thank you.

Peter

THE_MASK 12-30-14 05:33 PM

Congrats on the best of subsim 2014 . Absolutely deserved :yeah:

THEBERBSTER 12-30-14 06:50 PM

Thank you for your kind words and support sober.

Peter

Havan_IronOak 01-15-15 02:28 AM

Question on campaign dates?
 
In post #64 on the various campaign dates you start with the statement

White campaign path lines are always available.
Red campaign path lines will close if you do not achieve total victory in previous campaigns


Can you explain what lines you're talking about?

THEBERBSTER 01-15-15 05:33 AM

Hi HIO

No unfortunately I have no explanation for what Trevally means by this.

This has been copied from the OHII documents supplied.

My only logical explanation is that it is something that was originally part of an earlier version of OHII and since been changed to now make it redundant.

Peter

THEBERBSTER 01-15-15 12:52 PM

Spare
 
Spare

Havan_IronOak 01-16-15 08:13 PM

Follow-up Question on Campaign Dates? Post 64
 
In post #64 on the various campaign dates there is an entry for North Western Approaches that shows a start date of 21 September 1939 with an ending date of 01 April 1940.

On the morning of 28 November 1939 I sank 4 ships just east of the Thames Estuary and high tailed it home because my sub's hull integrity was at about 60% (had a run-in with a tiny escort with machine guns)

Arrived back in Wilhelmshaven on 30 November 1939. Ended my patrol and went into the mission briefing. The date in the upper left corner shows 30 November 1939 (I kinda expected something in early December)
I'm still pretty sure that the Eastern British Coastal Waters mission will be considered completed once the 01 December date is passed.

Question... There is no Iron Cross Mission Icon on the map yet for the North Western Approaches. Shouldn't that be there, even though the Eastern British Coastal Waters mission is still my "current assignment?"

I can try the leaving and coming back trick but I'm just curious.

BTW... several of the dates in that post are a bit wacky
Bases - Memel (31-08-1939 to 01-09-1939) Kiel (02-09-1939 to 31-09-1939) Wilhelmshaven (01-10-1939 to 31-06-1940)
Stock boat issue - VIIA
30 days hath September... ditto for June

Also I heard in a You-tube "Let's Play" that there's a "time machine" that can be used to advance the SH5 game date. Do you have a link? The leaving and coming back trick eats up two weeks on a vanilla set-up. I want to be sure to complete North Western Approaches with plenty of time so as to not miss out on Operation Wesserubung


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