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DynEnv v2.9 - Breakwater Piers
What if our harbors were equipped with better piers finally capable to block the waves which are currently disturbing naval traffic in our home ports? Someone will object that the new facilities would disturb the natural water flow, thus turning blue sea waters into a polluted, grey of sediment pond. If you are not much concerned about pollution, you might want to test this little DynEnv compatible patch:
http://www.mediafire.com/?xscw4i8s4mgrg5h What it does?
Current limits
Locations currently featured
Installation, compatibility and additional features
Future development: if there is enough interest, I will further work on:
Keep me informed guys :03: |
Wow, that's just a very nice addition! :yeah:
Was thinking about the other day, cause in my bunker i realised water wasn't so calm! :D Quote:
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seems like the wind speed in the port ares already was 0-1 m/s :06: wasn't it? Quote:
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I just hope that it will work as supposed (with SH5, especially when environmental paramters are involved, one never knows), but as I wrote in my previous post, keep me informed anyway :up: Quote:
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Next time I will use the Russian spelling: CCCP :salute: |
Will keep you informed, but have to wait to be back at bunker to activate it in my current career...might takes some time as my U Boot is west of Ireland actually with full torp load :)
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sounds good :D :up: |
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Steve will be happy to know that he is becoming one of our top arguments :D Quote:
http://en.wikipedia.org/wiki/CCCP_Fedeli_alla_linea They self defined their musical genre as "pro-Soviet punk" :haha: |
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I got to port and loaded up the older version of DynEnv. The problem still existed, so I reset my mods to include the current DynEnv again. I got to thinking about what else had changed, and then decided to check the Nvidia control panel "Manage 3D Settings" for SH5.exe. I went ahead and reset everything back to default and then loaded up the game - problem solved. I then restored the same settings I had before, and that worked now too. I guess that somewhere along the way - maybe with my SH5 reinstall - there must have been a burp in the way the Nvidia control panel settings were being handled. So, I'm happy to say that it's nice to see things looking the way they should :). Apologies for any confusion, gap. At least maybe this can help anyone else experiencing the kind of problem that I had. Cheers .. and thanks! :salute: p.s. Some more rain info for you: Date Time Location Location Clouds Precipitations Fog Wind 7 29 1940 - 19 55 - 53N 27 / 15W 22 - Overcast - Heavy - Light - 15 8 23 1940 - 10 00 - 48N 48 / 6W 20 - Overcast - Heavy - Medium - 15 8 23 1940 - 14 00 - 48N 45 / 6W 57 - Overcast - Heavy - Medium - 15 8 24 1940 - 01 00 - 48N 49 / 8W 32 - Overcast - Heavy - Medium - 15 |
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I'm having trouble extracting this. When I use winrar to extract, I get a winrar diagnostic message saying I have errors in the extraction. Then when I try to load the game with the mod installed, I get a CTD. Anyone had this problem? All other mods I've used winrar for recently work fine.
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First post updated with link to the latest version of sobers DOF. Thank you sober :salute:
I didn't add the link to DynEnv v2.9 - Breakwater Piers yet: still waiting for the first reports on it. In case you have missed it, follow this link for further detail, or just scroll down to post #168 :03: |
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