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Sorry, it is taking longer than expected... I've yet to find the right combination of date and U-boat model :-?
You can try one of the airplane missions included in IRAI and in Fx updates, if you want. I've to go now, see ya tomorrow :up: |
Guys, don't you have to train your gunners in stock SH5... just like we did in SHIII? Once trained well enough they'll knock those Tommies out of the air.
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If I'm on the right track Sober, then what you say would be a good idea.
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I just asked :oops:
Take your time :up: |
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mmm... I heven't managed yet to bring the C/38 twin in our custom mission...
I have tried changing mission date, tweaking Flak gun's availability dates in UPCDataGE, modifying boat's standard Flaks in their eqp file, but still nothing, depending on mission date and selected U-boat, I was given either the usual single C/30 or a full battery of two 37 mm guns and one FlakVierling :doh: Under this circumstance, it will be difficult to test each Flak gun. Any suggestion? On a side note, when I tested (by mistake) the 37 mm / vierling guns, they hit the Hurricane at the first shot. Aim with the C/30 is totally out of sight even at higher crew rankings. This gun costantly aims under its target by several degrees. I wonder what is wrong with it :hmmm: |
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I would suggest that you test your missions in the campaign as this will give you full control over what you are testing.
So you need to add your mission as a new layer in a late campaign. This way you can use trigger event spawning to add units etc. (these events do not work in a single player mission) When you start a campaign (silentotto) you can then kit out your boat with any equipment you want from the dock. Edit the mission list so that your new layer is the only mission in the campaign (can be done by date) and then when you ask the kmo for a mission - you will get the one you are testing. This will mean you have to travel to your test area each time (or save for rerun test with same equip), but you can make the test area close to your port. :up: |
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