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-   -   [WIP] MEGA-mod for CREW MEMBERS (https://www.subsim.com/radioroom/showthread.php?t=198394)

mikaelanderlund 12-20-12 01:44 PM

Great! :up:

silentmichal 12-25-12 09:22 AM

Quote:

Originally Posted by mikaelanderlund (Post 1979911)
Great! :up:

Thank you! Now works on this mod going stop, because I'm working on my interior mod :yep:.

GT182 02-19-13 03:23 PM

Bump.......
 
Michal, have you started working on this again?

silentmichal 02-22-13 04:34 PM

Quote:

Originally Posted by GT182 (Post 2012425)
Michal, have you started working on this again?


Sorry my friend, but not yet - I'm too lazy for it, but I'll start working on it on my very long holidays, from July to August.

GT182 02-22-13 09:53 PM

Quote:

Originally Posted by silentmichal (Post 2014483)
from July to August.

http://img.photobucket.com/albums/v64/GT182/faint.gif

Just kidding. You work on it when you can... school is more important.

markdenny 03-30-13 06:13 AM

What would be great if its possible would be to have crew on the winter garden smoking and relaxing you could order up the crew to do this when you wanted to give them fresh air ie engine room crew i.e order could be smoke break :)

V13dweller 03-30-13 11:49 AM

Maybe if there was an option to toggle crew on deck, and if crew could sit on the little wooden seats on the conning tower railing.

TheDarkWraith 03-30-13 11:54 AM

Quote:

Originally Posted by V13dweller (Post 2033869)
Maybe if there was an option to toggle crew on deck, and if crew could sit on the little wooden seats on the conning tower railing.

Toggling crew on deck is more than likely possible, I've bookmarked where in the code it adds/remove them.

Making crew do other animations is not currently possible.

Cthulhus 04-02-13 02:53 AM

Nice addon ! Can't wait for a final version ! :) Good Luke !

silentmichal 04-02-13 11:47 AM

Quote:

Originally Posted by Cthulhus (Post 2034961)
Nice addon ! Can't wait for a final version ! :) Good Luke !

Thanks! I'd like to work on it again, but I still don't know and don't understeand how to duplicate GR2 file! TDW was writing about it, but I don't understeand him. If someone is able to make for me tutorial using screenshots, I'll be very lucky.

Targor Avelany 04-02-13 01:30 PM

Quote:

Originally Posted by silentmichal (Post 2035168)
Thanks! I'd like to work on it again, but I still don't know and don't understeand how to duplicate GR2 file! TDW was writing about it, but I don't understeand him. If someone is able to make for me tutorial using screenshots, I'll be very lucky.

It is actually pretty easy. Just very tedious to re-assign all controllers from .sim/.cam/etc files to the new nodes. When I get a bit of free time, I'll write something up for you.

silentmichal 04-03-13 08:50 AM

Quote:

Originally Posted by Targor Avelany (Post 2035232)
It is actually pretty easy. Just very tedious to re-assign all controllers from .sim/.cam/etc files to the new nodes. When I get a bit of free time, I'll write something up for you.


Thank you a lot... I'll enjoy it :D.

gap 04-03-13 09:03 AM

Quote:

Originally Posted by silentmichal (Post 2035627)
Thank you a lot... I'll enjoy it :D.

Same here! :D

raymond6751 04-08-13 07:27 AM

Looking forward
 
I'm looking forward to this and your type II mod with great interest.

I'm here to help with testing.

naegelz 04-13-13 07:32 AM

Quote:

Originally Posted by gap (Post 1933707)
They were soldiers and seamen hardened by the harsh conditions of the ocean, in need to be self sufficient for weeks or months, and used to kill for not being killed. Do you think they would have thought twice before shooting at that poor beast?
Knowing that they had little chance of eating fresh meat after the first days o their long patrols, I guess that bear end up in their mess. :yep:

Well said ! Agree 100%


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