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-   -   Soundman STILL not Calling.../contact.cfg (https://www.subsim.com/radioroom/showthread.php?t=196957)

hitmanuw 07-22-12 03:40 PM

Quote:

Originally Posted by null8fuff10 (Post 1912810)
@ hitmanuw

Also when you start a new campaign without any Mods?

i will try it without mods a new campaign and i will let u know

THE_MASK 07-22-12 04:44 PM

The tutorial is just that , a tutorial . It is not the game . Play it once and forget it . Dont play it at all if using the mod OH2 .

hitmanuw 07-23-12 02:26 AM

Quote:

Originally Posted by sober (Post 1912844)
The tutorial is just that , a tutorial . It is not the game . Play it once and forget it . Dont play it at all if using the mod OH2 .

i know what is a tutorial ... the tutorial is there cos i didnt saw the RAOFB tutorials :)

@null8fuff10

it work also without addons

null8fuff10 07-23-12 09:15 AM

@ hitmanuw
Thanks for feedback.

@Sober
I can do what I want, with or w/o OHII, GHG or KDB hydrophone, U turn with boat and so on. I checked a couple of sim, upc and cfg files, everything looks good - what the hell is going on with my game. Maybe caused of the german DVD version I have ???? No idea ...

The UBoot_Sensors.sim tells me 0 meters on both hydrophones
The ActiveUserPlayerUnits.upc tells me
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1.CrewMember]
CurrentStatus=OFF_DUTY
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2.CrewMember]
CurrentStatus=ASLEEP

Changing both status to ON_DUTY does not have any effect, but I did not reload the game, only load the saved campaign.



Maybe there is a slightly difference in the german DVD version, so that the editing with TDW Patcher take no effect in the sh5.exe - is that possible?
Can someone who has no problems neither in mission nor in campaign please send me a PM with his working sh5.exe file?

Thanks.

Regards
null8fuff10


:-?

Dogfish40 07-23-12 10:52 AM

Quote:

Originally Posted by Slow_Target (Post 1912652)
I was following the discussion here and I was trying to motivate Benno as well to inform me about incoming hydro contacts with the described methods.
But no way, he didn't want to talk me.:/\\!!

I ended up now with a complete re-install of SH5, cleaned all saves and removed all mods, only latest patch with version v1.046 applied.
After some days of experimental work I'm running out of ideas now.
What else could be messed up?:hmmm:

By the way I'm using the german version.

/Slow_Target

I had problems at the start as well. You did good to clean your game saves. This patch changes some important parameters and your likely to have crashes anyway. I did a full reinstall I am using all but three of my mod list (I plan to see if those cause a problem later) so I am now back at the beginning of the war iin a class VIIA boat.
I don't really think it makes a differance where you place the patcher but I created a file, Ubisoft/SH5/Patches and unzipped in there. (I'm just running down everything I can think of here 'cause mine is working now)
Not much more to tell.
When you reinstalled, did you remember to patch to 1.2.
I ask because I forget to do that sometimes and freak out when nothing works or the game just crashes. Let's see... apart from that, post back and tell us if you're still having problems with it.
D40 :salute:


Dogfish40 07-23-12 12:52 PM

No, I'm playing the German version. I did a full reinstall. Remember to patch to 1.2. Got rid of all my saved games/Campaigns__ Clean Slate.
Opened the patches. Inserted Mods. Started the Total Germany Campaign. Benni and watchcrew notified me of every ship in port, then after we got out of port (this was important) they continued to spot all ships, benni continued to callout ship contacts. I am playing Hydrophone on surface right now just for this very purpose, to make sure he's calling out all contacts that are not already "Spotted" ships.
This is good so far.
Also, (I'll say this everytime), check your SH5/main/cfg/ contacts.cfg file,(open with notepad) make sure the settings; Imprecise=60 and Precise=15. TDW's UI mod now corrects this but certain other mods placed after sometimes adjust it.
PS: and Sober Suggested to me to use the new campaign, old save files might be a problem and this was very important!
Gute Jagd
D40 :salute:



Quote:

Originally Posted by null8fuff10 (Post 1913066)
@ hitmanuw
Thanks for feedback.

@Sober
I can do what I want, with or w/o OHII, GHG or KDB hydrophone, U turn with boat and so on. I checked a couple of sim, upc and cfg files, everything looks good - what the hell is going on with my game. Maybe caused of the german DVD version I have ???? No idea ...

The UBoot_Sensors.sim tells me 0 meters on both hydrophones
The ActiveUserPlayerUnits.upc tells me
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1.CrewMember]
CurrentStatus=OFF_DUTY
[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2.CrewMember]
CurrentStatus=ASLEEP

Changing both status to ON_DUTY does not have any effect, but I did not reload the game, only load the saved campaign.



Maybe there is a slightly difference in the german DVD version, so that the editing with TDW Patcher take no effect in the sh5.exe - is that possible?
Can someone who has no problems neither in mission nor in campaign please send me a PM with his working sh5.exe file?

Thanks.

Regards
null8fuff10


:-?


Slow_Target 07-23-12 03:23 PM

Quote:

Originally Posted by Dogfish40 (Post 1913091)
I had problems at the start as well. You did good to clean your game saves. This patch changes some important parameters and your likely to have crashes anyway. I did a full reinstall I am using all but three of my mod list (I plan to see if those cause a problem later) so I am now back at the beginning of the war iin a class VIIA boat.
I don't really think it makes a differance where you place the patcher but I created a file, Ubisoft/SH5/Patches and unzipped in there. (I'm just running down everything I can think of here 'cause mine is working now)
Not much more to tell.
When you reinstalled, did you remember to patch to 1.2.
I ask because I forget to do that sometimes and freak out when nothing works or the game just crashes. Let's see... apart from that, post back and tell us if you're still having problems with it.
D40 :salute:

Thank you Dogfish40!

Looking good now.:woot:

I was doing my clean install again.

Next step: Patch to V1.2 using Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe
(Last time I was using two patch files from my HD)

After that: Using Generic Patcher v1.0.46.0, enabling everything except colour changes.

Last but not least: Checking contacts.cfg and updating following two lines
Decay Time For Imprecise Sensor Contacts=60 ;[>0] seconds
Decay Time For Precise Sensor Contacts=15 ;[>0] seconds

For my first test I was using Trevallys Hydro_Test file.
Looks like Benno got hyperactive now.

Now I will continue and start adding mods.
I want to play with TDW UI/Real Nav & OHII.

/Slow_Target :)

Mikemike47 07-23-12 05:02 PM

Patched to V1.2
Using Generic Patcher v1.0.45.0, enabling everything except certain color changes.

Using Mods:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
sobers 3D deck spray mod V7
Capthelms Audio+SV Touch Ups
Window_Lights_Redone_V1
SMission - D-Day Landings
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_jimimadrids_map_tools
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Reworked Morale and Abilities v.1.01
OPEN HORIZONS II_full v1.9
OHIIv1.9 Patch1
OH II Minefield map for TDWs Ui
OH II v1.9_TDW_Mines_Subnets_Detectable_in_hydro
OHII_traffic_speed_Fix_v2
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers bad weather deck gun V1 SH5
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Grossdeutscher Rundfunk
WolfPack Wotan
Speech fixes and additions (english version)
Voice, Help, & Menu - My own combination of things.

I found out that Benno got hyperactive calling out sonar contacts when the lock target button was still on. Disengaged lock button and crazy sonar contacts stopped. I was using time compression from 1024 to 4096, too.

Could sonar man not calling out contacts for some fellow submariners because the lock target button is NOT engaged?

TheDarkWraith 07-23-12 06:44 PM

Quote:

Originally Posted by Mikemike47 (Post 1913217)
Could sonar man not calling out contacts for some fellow submariners because the lock target button is NOT engaged?

How about a screenshot showing which lock target button you are referring to :06:

Dogfish40 07-24-12 01:11 PM

I.'m sorry null8fuff10,
You might have already answered this but what does you contacts.cfg file read?
Just the two lines, Precise and Imprecise?!
D40
PS; If you already answered this, just tell me so I can move on to another possible for you
:salute:






Quote:

Originally Posted by null8fuff10 (Post 1912774)
Does someone tried following procedure?

- new installation SH5 stock
- Patch 1.2
- TDW Patcher 1.0.46.0 (broken hydrophone fix TRUE, Crew wakeup Change 1, 2, 3 TRUE)
- No Mods installed
- Start game
- Loading ASW Testmission

>>> Everything works fine here, Hydrophone contacts submerged and on surface (out of visual range and far enough away from target ship)
OK, good until here!!! <<<

Now ...
- Exit game
- Starting game
- Starting new campaign
- Starting tutorial

>>> NO contact line, NO text in messagebox, NO hydrophone callout from Benno on surface or submerged. Only when I myself take over the station, the contact lines will be visable on TAI. <<<


I am perplexed - shall I am the only one here, whi has this problem? I am surprised and can't belive :hmmm:

Tell me I am stupid :/\\!!, but give some useful informations please. Did I do something wrong?


Regards
null8fuff10


Dogfish40 07-24-12 02:12 PM

Quote:

Originally Posted by 0rpheus (Post 1912769)
I know it's early days, but do you think this is something that can be rectified? Being stuck at 32x for anything to really work is going to make for some long patrols! :har:

PS: I've been up to 258? Whatever that speed is in TC, and had Benno "sound"off. Now, I don't know if it just gets worse as time goes on or what but I did have higher TC speeds than 32 work. Just ever optimistic, Keep tryin'
D40

Quote:

Originally Posted by hitmanuw (Post 1912824)
i will try it without mods a new campaign and i will let u know


When I started a new campaign I put in the whole stew save three mods.:hmmm:
If all fails, a good reinstall works wonders. If you have any previous patcher versions lurking about on your computer find them. I found several files not in the SH5 directory, just in download docs and I had played with them. At the time, I didn't know that playing with them could have actually patched. Anyway, I made sure that all previous patches were disabled and deleted those patchers, saved my mods folder then reinstalled. Reinstalled JSGME and placed my mods folder back in the Directory.
Started a new campaign and I couldn't shut the watchcrew or Benno up!
Good Luck Kaleuns :salute:

hitmanuw 07-24-12 02:54 PM

Quote:

Originally Posted by Dogfish40 (Post 1913637)


When I started a new campaign I put in the whole stew save three mods.:hmmm:
If all fails, a good reinstall works wonders. If you have any previous patcher versions lurking about on your computer find them. I found several files not in the SH5 directory, just in download docs and I had played with them. At the time, I didn't know that playing with them could have actually patched. Anyway, I made sure that all previous patches were disabled and deleted those patchers, saved my mods folder then reinstalled. Reinstalled JSGME and placed my mods folder back in the Directory.
Started a new campaign and I couldn't shut the watchcrew or Benno up!
Good Luck Kaleuns :salute:

for me work m8 i just reply to null8fuff10 in that post :)

null8fuff10 07-24-12 03:27 PM

Quote:

Originally Posted by Dogfish40 (Post 1913612)
I.'m sorry null8fuff10,
You might have already answered this but what does you contacts.cfg file read?
Just the two lines, Precise and Imprecise?!
D40
PS; If you already answered this, just tell me so I can move on to another possible for you
:salute:


Hi Dogfish,

thanks you and all others for reply and your tips!!!
I think I had a knot in my stupid brain. I had no time until now, to really start new campaign. Completly delete my users SH5 folders, where the saved games are. New installation of game done. I updated with the gu.exe not with the downloaded 79MB silent_hunter_5_1.02_eu.exe. This was my first thing changed. Than run TDW Patcher. I also changed my Mod soup, will send a list later (nearly the same Mods configuration like Sober). My current Mod order - throwin' some away, I think MO Mod and Deutschmod are responsible for silent Benni. I need to start tutorial, because I have no CareerHistory.cfg at beginning. In tutorial Benni is calling out his visable and also the hydro contacts and I see the ship and the black line on both maps - Holly sh*t this is the first time ... PERFECT up to here now. Contacts.cfg are OK Imprecise=60, Precise=15

... to be continued!

Regards,
null8fuff10

null8fuff10 07-24-12 05:12 PM

... to be continued!

In Missions hydro contacts in messagebox, Benni shout them out and visable on maps when surfaced
In campaign NO hydro contacts surfaced ... :Kaleun_Crying:


Maybe the reason is that I am logged onto Windows as user not admin, will test that later ... need some sleep now

For info, here is my current mod list:

Generic Mod Enabler - v2.6.0.157
[D:\GamersWorld\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TDW_Ship_Inertia_1_1_0
TDW_IRAI_Inertia_Damage_Test
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.01
OPEN HORIZONS II_full v1.9
OHIIv1.9_Patch1
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
IO_MapCourseLine_sharp pencil_mod
ShapeTexturesColor
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Shadow Improvement ModLR
SD_MapLocationNameFix_v1_2
BearingOverlay_v1_2_Big_null8fuff10


Regards
null8fuff10

THE_MASK 07-24-12 05:49 PM

Is the hydrophone above or below the water when surfaced ?


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