Thank you for kind words:D. It is good to know that people enjoy these ships (and that they are bug free:yeah:).
As for that raider idea, I was considering NPS Tyohei, in game it is called Small Passenger Carrier. After I´m done with Tribal destroyer, I´ll probably jump on this one:hmmm:. Cdp44 |
Great pack of ships, working perfectly.
Love the Fiji class ! Thanks for your work :) |
Played with the "Kent" a bit, a good "merchant killer" ship and good match for destroyers and light cruisers, only "flaw" wud be is that its AA guns, especially the twin 20mm guns, only shoot "90 degrees"(:o) but its bigger partner does shoot fairly good, other than that, ALL is WELL :up:
Neways, :rock: to you again Optional Note: A good BB (your Ise BB, which is FUN, while watching those main guns simultaneously going BOOM all 6 of them :D) wud be "Colorado class", a bit weird on the side having a "jap" BB at an Allied port though, but don't mind me, heheh, and it wud be nice if your Ise BB wud be career playable on the axis side (SH4 v1.5 UBM) Then again..... :yeah: FUN3x is all I cud give to ur "BOATS" :salute: |
Well, 20mm AA firing 90deg. up is a side product of me changing the max. range on these guns. Once a target is in range of one AA gun, in this case the 40mm Pom Pom, all of them will try to engage it, even though it is outside their range. It is also apparent on secondary battery, it will fire on a target, but shells will fall short.
Anyone can change it, just open guns_radars_05.sim in S3D, find the guns (they are labeled) and change the value in Range. Do the same in 20mm_Oerlikon_Single.sim and 20mm_Oerlikon_Double.sim. Guns_radars_05.sim is in Library/ShipParts and those Oerlikons in Library/USSubParts. I will upload new Core Files when I´m done with the Tribal. Cdp44 |
Thats a sight to see! 'Just fire up lads, we'll hit 'em eventually!' sorry just had to :haha:
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This mod is incredible.. I'm having a blast with the heavy cruisers! Thanks cdp44! :up:
The only thing that seems odd to me is that the enemy isn't shooting at me at all. The destroyers try to attack me once they detect me, but the larger ships act like merchants for some reason. Until I get really close, then they blast the crap out of me. |
to evildeathmonkey
Download AI Visual Mod, I increased spotting range for all warships (friendly and enemy), might just do the trick. Link is in the first post. Cdp44 |
Would it be possible for you to make a playable Kamikaze class destroyer? I've always loved those things, and I'd love to be able to drive one.
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be patient my friend...i would love too a mogami cruiser playble for german side....we have to wait.....cdp44 is a busy man
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Quote:
I am Mozaking321 we had a conversation a while back lol. :yeah: |
Just finished my little side project, fictional Czechoslovak light cruiser Tomas G. Masaryk class (it is based on Kuma light cruiser).
http://imageshack.us/a/img802/1341/s...9221938437.jpg Link will be in the first post for anyone that will be interested in this what-if ship. Cdp44 |
Merger patch for T.G.M. + ShipPack v1.6 uploaded, link is in the first post. Read the Read-me for install instructions.
Cdp44 |
I love your Northampton, but I think the main guns fire too quickly. The information I found on the Internet indicates the triple 8" gun had a rate of fire of about 4 rounds per minute per gun, but the triples on the Northampton seem to fire almost 8 rounds per minute per gun.
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Thanks for pointing that out, thought that I changedt it. Anyway, updated Core files uploaded, link in the first post. Package now contains all the guns, so it can be used with standalone ships and ShipPack alike.
Cdp44 |
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