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-   -   Mega-mod for SH5 on the basis of Ui-Boat 3.0 (https://www.subsim.com/radioroom/showthread.php?t=180415)

supposedtobeworking 10-28-11 09:25 PM

I have been waiting for a megamod for this game as it is very frustrating and tedious and confusing trying to figure out all of the different mods I want and need to make the game playable and how to make them all compatible with each other is a PIA as well. So thank you. Now the problem for me is that I have a 16:9 widescreen monitor and will be using manual TDC with the RAOB wheel etc. I remember reading that these tools were done for a 4:3 resolution but I'm wondering if in your megamod there is a patch or compatibility option for use with a widescreen resolution?

kylania 10-29-11 12:30 AM

TheDarkWraith's UI mod (and therefore the MO mega mod) includes 16:9 RAOBF files. Not sure if they'd work with this mod though.

reaper7 10-29-11 06:26 AM

Hi Ui-boat scales correctly no matter if 4:3 or 16:9 so you should have no problem with the RAOBF in its use :up:.
The RAOBF is dependent on the Graticules of the scopes to be correct in order to get proper calculations.
Ui-Boat V3 is calibrated to correct Field of View and Degree spacing at all resolutions and screen aspect ratios thanks to Makman94.

supposedtobeworking 10-29-11 10:20 AM

cool sounds like I can use it then. thank you again.

vigo101 10-29-11 01:09 PM

WOW! Fanstastic!! :) Really well done... I will give this a shot

Many THaNKs :yeah:

almg 10-29-11 02:48 PM

+1
 
Good evening everybody!


Thanks for this mega-mod for SHV Obelix :03:

I'm downloading this mod and I tell you what I think of it.


Moreover what does Amat Victoria Curam mean in french?


Alban

reaper7 10-29-11 04:02 PM

Quote:

Originally Posted by Obelix (Post 1775567)
:hmmm: Do reaper 7 has not provided these buttons in U-Boats? In keeping with the realism I could not help but notice the presence of these buttons in Ui-Boats. I intentionally did not make changes to the Ui-Boat, but obvious errors.


I'll get these put back in for the next release - started back to work on Ui-Boat V5.0 today. :up:

supposedtobeworking 10-29-11 05:24 PM

Well I loaded the mod and I like it a lot so far, but as I feared the periscope TDC menus are for 4:3 resolution and go off the screen for me with my 16:9 widescreen monitor. So is there anyway to get a hold of a 16:9 version of the periscope TDC panels? thanks.

reaper7 10-29-11 05:55 PM

Quote:

Originally Posted by supposedtobeworking (Post 1776607)
Well I loaded the mod and I like it a lot so far, but as I feared the periscope TDC menus are for 4:3 resolution and go off the screen for me with my 16:9 widescreen monitor. So is there anyway to get a hold of a 16:9 version of the periscope TDC panels? thanks.

Not sure what you mean by go of the screen - what resolution are you playing at? If you mean that the bottom of the Right TDC Panel is going under the bottom of this screen:

This is due to the low resolution of the game being played and not due to the aspect ratio.
You need to be above 1440*900 resolution to have the whole panel displayed due to its size (These Panels do not scale - to keep there resolution sharp) :up:

If this is not what you meant, can you post a screenshot to show what your referring too - Thanks.


Also you could try the newer version Ui-Boat V4.13 to see if its the same Issue

supposedtobeworking 10-29-11 09:52 PM

I mean that when I pull up the panel to fire torpedoes (with the buttons to select tubes, etc.) it isn't even on the screen. and the large input panel on the right that you can pull up is cut off at the bottom. I am using the default res for my monitor which is 1366x768. So it sounds like that is not high enough (?). I'll try fiddling with settings and see if I can get the resolution higher, though I have a pretty basic setup with modest specs and will have to see how this affects performance. Will give a try and let you know. thanks.

update:
I tried raising the resolution and it did make the right TDC panel completely visible, but the game stuttered quite a bit more when walking around the sub, so I switched back to 1366x768 and this time the top panel with the torpedo tube selection did show up on screen (it didn't during the tutorial mission for some reason), but the right panel of course is cut off at the bottom and the bottom two dials are only half visible. So it sounds like maybe this mod does not completely work with a 1366x768 resolution? I actually can live with the way it works currently because all of the buttons and dials I need to operate are on the screen I believe, so for now I will live with it unless there is some way to get everything visible on a 1366x768 res.

Obelix 10-30-11 05:23 AM

Quote:

Originally Posted by reaper7 (Post 1776552)
I'll get these put back in for the next release - started back to work on Ui-Boat V5.0 today. :up:

Good news!:up:
Also we look forward to continuing work on the glass interface! (I'm sure many will agree with me!):yep:

Obelix 10-30-11 05:25 AM

Quote:

Originally Posted by almg (Post 1776505)
Moreover what does Amat Victoria Curam mean in french?

In English - "Victory loves diligence"

En français - "La victoire aime la diligence"

almg 10-30-11 06:50 AM

Quote:

Originally Posted by Obelix (Post 1776809)
In English - "Victory loves diligence"

En français - "La victoire aime la diligence"


Bonjour, Obelix !

Merci.

A+

Alban

reaper7 10-30-11 07:54 AM

Quote:

Originally Posted by supposedtobeworking (Post 1776714)
update:
I tried raising the resolution and it did make the right TDC panel completely visible, but the game stuttered quite a bit more when walking around the sub, so I switched back to 1366x768 and this time the top panel with the torpedo tube selection did show up on screen (it didn't during the tutorial mission for some reason), but the right panel of course is cut off at the bottom and the bottom two dials are only half visible. So it sounds like maybe this mod does not completely work with a 1366x768 resolution? I actually can live with the way it works currently because all of the buttons and dials I need to operate are on the screen I believe, so for now I will live with it unless there is some way to get everything visible on a 1366x768 res.

Ah yes, the Torpedo Panel will not be visible in the Tutorail Mission - this is a stock issue and the game hides the Interface initially.
I recommend that the Tutorial is skipped - not much of a Tutorial anyway. :O:

As for the Resolution you are playing at - this is the reason for the cutoff panels. I'm afraid this resolution is the lowest widescreen resolution the game will play at and my Right panel is almost 900px high (As I mentioned my panels don't scale with the game resolution so as to stay sharp).
Previous versions did but the dials would look terrible as resolution increased - they got very blurry. Stock Interface items do not scale either due to this effect. So as you Increase screen resolution Interface items appear smaller but retain their sharpness :yep:.

But the Ui-boat V5 will contain a new TDC that will get around this problem of The 2nd GyroAngle dial only being 1/2 visible for you.
Should be ready fairly soon :up:.


Quote:

Originally Posted by Obelix (Post 1776806)
Good news!:up:
Also we look forward to continuing work on the glass interface! (I'm sure many will agree with me!):yep:

Maybe someday, but very busy on my current projects - Not Sh5 related ;)
But maybe I'll get around to doing this - Afraid I don't go near SH5 these days - I've returned to Sh3 as I prefer the feel for it plus I can acheive things with SH3 I can't do with Sh5.
For example I have got a fully working 100 second U-Jadg Stopwatch in Sh3 (To be released soon) where as 60 second version is only available for Sh5.

But I do plan on finishing Ui-boat V5.0 (most likely the Final Version).
So it will be my best - what with the new TDC and possibly Fat/Lut panels.
Also finally got the Lock Code working (That one took a long time to figure out - but finally was able to use the code in the TAI that rotates the camera when clicking on a contact to figure it out).
So now the lock button will fix the Periscope to the target as it moves :yeah:
Also almost finished the converting of all my scripts so the Interface is all from the 2 Main Pages PageLayout and PageDefaultHud so it is better in use. Previous it was all over the place :shifty:

But at least I should have something to show soon :up:

supposedtobeworking 10-31-11 01:33 PM

played with this mod for a short while and just would like to submit some observations. My mods are

Amat Victoria Curam v2
" Graphics
GWX compass rose grid for SH5

-first off the water does not undulate and move like a liquid, but kind of skips slightly instead of moving smoothly. It is not bad if you don't pay attention to it, but for me it is hard to ignore and doesn't look real.

-secondly, when I go to the aft torpedo room to talk to the crew member back there, the game CTDs.

Other than that I really like it.

thanks.


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