SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   RAOBF (https://www.subsim.com/radioroom/showthread.php?t=178545)

Trevally. 01-09-11 04:36 PM

Quote:

Originally Posted by toniloCoyote (Post 1570646)
Warning: small mistakes in the measurements.

Recently I have managed to open the SH5 ships' 3D models in my modeling program (3DS max).
The measures I have taken to date, with which I've made the list, were observed with the "Granny Viewer", from the company that owns the graphical format used by SH5.

Well, now that I have done a much more exhaustive measurements through my modeling program, I have found and confirmed a bug in "Granny Viewer" that distorts the measures displayed by it.

Although the errors discovered so far are no more than 9 cm. for the length of the ship or 30 cm. for the height of the mast, you need to know it.
I would like the final measurements were very accurate and, therefore, will need to modify the list as soon as I end with assisting in the grids testing. I will let TheDarkWraith to know that the list will be modified.

As an example, the NAMC_Penguin ship differences:

Measures in the current list, in meters:

Length = 156.189 (Correct = 156.103)
Height = 43.98 (Correct = 43.66)
Draft = 8.7 (Correct = 8.67)
Mast Heigth = 35.28 (Correct = 34.99)
:damn:

Great work toniloCoyote - you are a huge asset to sh5 and subsim:rock:

@ Makman and anyone else testing

I have finished the Range and AOB reader. It is very precise with is measuring.
You must lock on to a target and press next in the text display box.

It is JSGME ready.
Run by clicking the automation button.
Select: Tutorials - Sub - AOB_Range_Finder
Then press play in automation screen.
Then play in the text display box.

http://www.filefront.com/17772290/Tr...nge and AOB.7z

:up:

toniloCoyote 01-09-11 04:54 PM

Thank you.

Installing now your magic robot.

toniloCoyote 01-09-11 05:11 PM

@ Trevally:

Your cameras.cam are not the same than TDW's 6.3.3.

As I mentioned, he changed it. I've confirmed that yours are not the same than his.

toniloCoyote 01-09-11 05:16 PM

@ Trevally:

I've confirmed that your cameras.cam for MRP are the old TDW's 6.3.0

He said that he changed the FOV of them.
Waiting for your instructions...

toniloCoyote 01-09-11 05:22 PM

@ Trevally:

The same for emtguf's cameras.cam of TDW.

Trevally. 01-09-11 05:26 PM

downloading patch 3 now:88)

Ive been getting very recise readings from the cam files in patch 2.

I will test and see if they need re-doing.

Trevally. 01-09-11 05:46 PM

Ok it looks like I have made some using patch1 and some using patch2.
None using patch3.

I will re-set with new cam files and start again.:arrgh!:
I was getting good at it by the end:D

Sorry everyone - this may take a while longer.

I will take away the download scope tests - so nobody else uses the wrong cams.

toniloCoyote 01-09-11 06:01 PM

Good things take long time.

I'll take the opportunity to definitely refine the dimensions list.
Let me know when you need help with new tests.

TheDarkWraith 01-09-11 06:03 PM

Quote:

Originally Posted by Trevally. (Post 1570702)
Ok it looks like I have made some using patch1 and some using patch2.
None using patch3.

I will re-set with new cam files and start again.:arrgh!:
I was getting good at it by the end:D

Sorry everyone - this may take a while longer.

I will take away the download scope tests - so nobody else uses the wrong cams.

patch 3 shouldn't be any different from patch 2 .cam file wise

Trevally. 01-09-11 06:12 PM

Quote:

Originally Posted by TheDarkWraith (Post 1570718)
patch 3 shouldn't be any different from patch 2 .cam file wise

Good news thanks:up:

I am thinking that I patched to patch2 this morning. All emtguf scales were made yesterday. I need to redo them.

I may hve made a few for MRP before patching - I will test each to the 5.71 and see.

I have updated the scope testing pack with the cams from patch3.
Download here

http://www.filefront.com/17772749/Sc...esting_pack.7z


This will teach me for not reading release notes:doh:

Trevally. 01-09-11 06:33 PM

http://img525.imageshack.us/img525/1667/pic1hy.png

toniloCoyote 01-09-11 07:12 PM

My Christmas gift. I have not had time to even get it out of the box.

http://img716.imageshack.us/img716/7250/169381.jpg

Trevally. 01-10-11 02:24 PM

I have no idea what that is:oops:


I am now fully upto date with patches and cam files etc - ready to start again.
I am hopeful that most are correct.

What do you think about the uzo scope - should I make scales for them too?


I must go out for a couple of hours - will start when I get back.

Zedi 01-10-11 02:43 PM

Speaking about scaling, did any1 here played Mafia 2 and visited the dock/port? In SH5 the biggest carrier looks like a toy/fishing boat, put a sub next to Bismarck and you realize that Bismark is not really a mighty bad ass ship as it looks in the movies.

Here is a screen from Mafia 2 port and how a real cargo should look like. Now compare those with the sorry ass ships we have in SH5 and cry. When you stay next to these ships on the dock, you feel like an ant.

toniloCoyote 01-10-11 03:36 PM

@ Trevally:

I'm doing tests with your grids and emtguf, at 1280x960 (4:3).
The few tests I've done so far have given me very accurate results for distances, but somewhat offset results in the case of the AOB. I hope to be doing it well; I only have done it once or twice before.

For example, with mission "practice_AOB # 1", I get these results for
the HogIsland:
Trevally script - Dist= 1424m - AOB= 56
RAOBF - Dist= 1420mm - AOB= ~ 60

######### EDITED #############
I have miscalculated the AOB. It's my fault. The new measurements are precise.
################################################## ####

I am still doing tests. Truth that this task is very laborious but, fortunately, I have a program that facilitates a bit this work, and I've been using it before to help me when doing missions, but it is still very useful for these tests. For example, to do the trick Makman said about counting pixels, you do not need to count anything if you are using this program.

This is MB-Ruler. It's the best utility for measuring on the screen. It allows you to measure lengths and angles; to make notes; to vary the scale by reference to any object that appears on the screen; to save the image of all these measures; to work with layers, etc. (Excellent for those building missions with MissionEditor).

In the picture below, for example, I am calculating the HogIsland AOB. All annotations, lines and measures you see are being done as I watch the boat through the periscope, in real time, while the boat is moving.
(Ignore the tooltip, the scale was taken for 90º AOB)

http://img525.imageshack.us/img525/8...ithmbruler.jpg

This utility is free and can be downloaded from:

http://www.Markus-Bader.de/MB-ruler/index.htm

It's great. Of all I've tried this is the best.

Regarding UZO scales, Makman is right; I think you better don't make them;
You must take a break (at least before TDW change the .cam files again).


All times are GMT -5. The time now is 06:33 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.